Awesome, can't wait to load it up! Ever thought of adding in Florence?
Awesome, can't wait to load it up! Ever thought of adding in Florence?
Thanks.
Sadly I have no faction slots left. And I think it would get a little to cramped in Italy with another faction there.
Thanks for the rep
Proudly under the patronage of King Athelstan of the Imperial House of Hader
Author of Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
Developer of Total Bananas mod for Medieval 2 - Kingdoms (beta)
Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2
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Fighting for launch of "Cookie Friday" and "No Pants Saturday"
This is Epic!!
Irish Historical adviser for Albion:Total war
Were there any install instructions ?
I cannot force you to believe the truth but i can allow you to believe a lie. Quote by me " Icenii " In the game of Life Death always wins. Patience is a Virtue that takes time to acquire. The Answer is "7". No 1 wins all the time except God and he cheats.
@icenii
jep,
right in the bottom half of the first post of this thread
Proudly under the patronage of King Athelstan of the Imperial House of Hader
Author of Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
Developer of Total Bananas mod for Medieval 2 - Kingdoms (beta)
Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2
Discord: zumi's cookie corner
Fighting for launch of "Cookie Friday" and "No Pants Saturday"
I'd like to play a good medieval era mod but Stainless Steel and Deus lo Vult are just too unbearably slow to play a long campaign with (they get to 5+ minutes between turns after a while). I get the impression this mod is lighter, how are people finding the performance?
I cannot force you to believe the truth but i can allow you to believe a lie. Quote by me " Icenii " In the game of Life Death always wins. Patience is a Virtue that takes time to acquire. The Answer is "7". No 1 wins all the time except God and he cheats.
@BHL20
You have to decide if this mod is what you deem good, but I can say a thing to the turn times.
Albeit I have a pretty powerful rig, so I can't speak for everybody.
I have not experienced turn times as long as 5 minutes, but as the game progresses and more agents and armies roam the map, it can go up to 1 maybe 2 minutes sometimes (with show CPU turns disabled).
It helps a lot, if you deactivate the show CPU turns.
@icenii
sure, you are welcome.
Proudly under the patronage of King Athelstan of the Imperial House of Hader
Author of Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
Developer of Total Bananas mod for Medieval 2 - Kingdoms (beta)
Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2
Discord: zumi's cookie corner
Fighting for launch of "Cookie Friday" and "No Pants Saturday"
damn, i can´t can get the mod running.
as soon as i start campaign it ctd.
tried all the fixes above + entered a new batch + cfg file from my own and deleted the map.wrm... nothing seem to work
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Mhhh, ok lets start with the questions.
You can start up the mod and it crashes when you select a faction for the grand campaign and hit start? Or does it crash at startup?
Where exactly does it crash and does the crashlog say something helpful?
Proudly under the patronage of King Athelstan of the Imperial House of Hader
Author of Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
Developer of Total Bananas mod for Medieval 2 - Kingdoms (beta)
Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2
Discord: zumi's cookie corner
Fighting for launch of "Cookie Friday" and "No Pants Saturday"
it ctd as soon as i choose a faction and press start campaign.the loadingscreen chow´s up for 1 frame and crash
sadly there´s no log created
edit:
changed the logs creation a bit
and show up some error´s
Code:00:26:10.872 [script.err] [error] Script Error in mods/totalvanillab/data/export_descr_buildings.txt, at line 7761, column 3Building DB error - culture db max settlement level differs from building db max settlement level for faction apachean (bdg town vs clt huge_city) 00:11:22.155 [script.err] [error] Script Error in mods/totalvanillab/data/world/maps/base/descr_regions.txt, at line 1698, column 1 Couldn't find region name 'Basra_Province' in stringtable 00:26:43.205 [script.err] [error] Script Error in mods/totalvanillab/data/world/maps/base/descr_regions.txt, at line 1707, column 1 Couldn't find region name 'Nishapur_Province' in stringtable
Last edited by _Tartaros_; November 10, 2017 at 05:29 PM.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
It seems to be related to the error Sar1n reported as you already guessed.
And this seems not to be the bane of my existence "the startup error", so there is hope
Do you use the CD version or the steam version of the game?
Do you have the kingdoms expansion installed?
I guess you are using the CD version, so I can not be as helpful or reproduce errors, as I only have the Steam version. But it seems related to the game using medieval.exe instead of kingdoms.exe when it starts up.
Maybe you could try renaming the kingdoms.exe to medieval.exe and see if it helps.
Proudly under the patronage of King Athelstan of the Imperial House of Hader
Author of Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
Developer of Total Bananas mod for Medieval 2 - Kingdoms (beta)
Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2
Discord: zumi's cookie corner
Fighting for launch of "Cookie Friday" and "No Pants Saturday"
Still trying to install this - steam mode. + rep point for you Mr.
@tartaros
ok, this error should be fixable. why it occurs is beyond my comprehension.
But I encountered it in a past release, when something was wrong with the descr_regions.txt in the installation.
I will upload mine as soon as I can and that should fix it.
May be some weird unpacking bug, or whatever.
The first error is expected and nothing to worry about.
Proudly under the patronage of King Athelstan of the Imperial House of Hader
Author of Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
Developer of Total Bananas mod for Medieval 2 - Kingdoms (beta)
Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2
Discord: zumi's cookie corner
Fighting for launch of "Cookie Friday" and "No Pants Saturday"
@hoplite
thanks for the rep.
where do you encounter a problem in the installation?
Did you put the "totalvanillab" folder into the mods folder of your Medieval 2 installation path?
And then you will have to use either the .bat or make the entry in the steam command line for Medieval 2.
Let me know where you run exactly into trouble.
Proudly under the patronage of King Athelstan of the Imperial House of Hader
Author of Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
Developer of Total Bananas mod for Medieval 2 - Kingdoms (beta)
Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2
Discord: zumi's cookie corner
Fighting for launch of "Cookie Friday" and "No Pants Saturday"
So.
I used to have problems with version 1.5 of the mod, nothing really worked right, just kinda gave up on it after a while. Then the other day I thought: "i'mma come back, see maybe there's a fix for it or something", here you go, here's version 2.0. And instead of installing it properly like you've said to do it, I just replaced one of the other Campaigns with the mod.
Surprisingly, it works without any flaws. This mod is probably what the vanilla game should've been. Currently playing as Damascus, conquered most of the world, just the germans (who by the way get OP as hell late game), whatever is on the british isles by now, the new world, and the mongols who've been just a massive pain to take out. I love the mod, it's not like anything else really, it doesn't change the entire game into a completely new game for me, like Stainless Steel does.
Thanks for creating such a masterpiece, and thank god I can finally play it.
@tartaros
I dont know why this error happens, maybe a faulty download, unpacking, etc. as the mentioned lines are perfectly fine in my version.
But let's try this:
here, download this file and replace it in totalvanillab/data/world/maps/base
http://www.mediafire.com/file/fv8233tqdxsggms/descr_regions.txt
Proudly under the patronage of King Athelstan of the Imperial House of Hader
Author of Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
Developer of Total Bananas mod for Medieval 2 - Kingdoms (beta)
Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2
Discord: zumi's cookie corner
Fighting for launch of "Cookie Friday" and "No Pants Saturday"
@yones
It still amazes my what helps to make my mod run
The Mongols are there to be a massive pain XD.
And I have seen the HRE get crushed in one of my playthroughs and other factions becoming a superpower (beware of the spanish Dragoons), but I agree. The HRE has some of the best troops available, especially the Teutonic Order Troops.
If they get it running, it runs...
Same as the Mongols, I have seen them contained despite their massive cash bonus, and also conquering half the map.
Thanks for the praise and have fun on your campaign.
Edit: Oh, and on the british isles its either the scots or the irish. I think it will be the green tide of doom. I have seen them do things, you people wouldn't believe.
Edit 2: Or Norway, the Vikings like islands...
Last edited by 4zumi; November 11, 2017 at 12:37 PM.
Proudly under the patronage of King Athelstan of the Imperial House of Hader
Author of Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
Developer of Total Bananas mod for Medieval 2 - Kingdoms (beta)
Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2
Discord: zumi's cookie corner
Fighting for launch of "Cookie Friday" and "No Pants Saturday"
Installed the mod +rep. I'm wondering though why the Terra Incognita message appears after just one turn?
Thanks for the rep
The Terra Incognita message was a conscious decision, because originally it happened so late in the game that there was no reason to really go to the Americas.
Now you can use any ship to sail west, because there are certain sea routes that allow the travel.
My reasoning was, that the Vikings had discovered North America very early, so why should it be impossible to sail over there.
And gameplay wise it spices empire building a bit up if you can conquer the unknown west. And now you have to take into account that other nations could attack your New World settlements because I made everything closer in proximity.
You will see some AI nations go to the new world and settle there (granted, that they will most likely get booted by the Aztecs or Apachean, but they will keep the island holdings like the carribbean or brazil)
Proudly under the patronage of King Athelstan of the Imperial House of Hader
Author of Total Vanilla Beyond mod for Medieval 2 - Kingdoms &
Developer of Total Bananas mod for Medieval 2 - Kingdoms (beta)
Steam Workshop Mods for Rome 2, Warhammer, Warhammer 2
Discord: zumi's cookie corner
Fighting for launch of "Cookie Friday" and "No Pants Saturday"