
Originally Posted by
Genghis Skahn
Traits and ancillaries is an area which is currently understaffed, so rather than write such guides, we are in the process of doing whatever we can to add content to the mod. Besides Spendios, myself and SamueleD, we have very few active trait/ancillary guys. Myarta, Kull and QS help out from time to time, but they don't usually play a large role in this regard. If a fan, or someone else, is up to the arduous task of fully explaining the huge host of trait mechanics we have, then please feel free. The best way to find out how something works is to look in the EDCT or EDA. Being forced to do this isn't such a bad thing IMO, since they are very straightforward files and you might learn a thing or two reading them...You might even take an interest in the code and help out EB or another mod.
1. Ah Warmonger/Lenient/Supervisor/Brutal...They never seem to cease in troubling me. Lenient is gained when Unselfish characters set taxes at low or the populace is very happy. One method of avoiding this is to set taxes higher.
2. You must be under age 28, and spend time in settlement with an academy or above. I haven't touched these triggers in years, so they are not up to snuff like our newest stuff IMO.
3. I'm sorry, I can't possibly answer that question. The only way you'll get a clear answer is to open the EDCT and ctrl+f for the gigantic ethnicity triggers section, and read the affects lines for each ethnicity.