Results 1 to 6 of 6

Thread: How to change skill tree spell node colours?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default How to change skill tree spell node colours?

    Hi there,

    I've ran into another stumbling block in a mod I'm working on and I can't quite figure it out since I thought I understood how to solve it from another mod I've already made, but in my current WIP mod the problem just doesn't seem to be solved regardless of what I do.

    I've created two new 'mixed' lores of magic for Mazdamundi, which are meant to have the same colour in the skill tree. I assumed that the colour of these skills are decided by the RGB values that you can set in the special_ability_groups_table. In the case of some of the spells, notably the passives and a new spell I've added named Blessing of Sotek, they have the blue colour that I've set for them. But all of the other spells remain the generic gold value. Attached are pictures to illustrate the problem.




    I've made sure that these spells are included in the new lores in the special_ability_groups_to_unit_abilities_junctions_tables, and everything looks fine there. I can't really spot any difference between this mod and in a previous mod I made where I did more or less the same thing and it worked just fine. It's really bothering me since, although it's a minor detail, the mod is otherwise 99% complete and I'm trying to polish annoying little things like this. Does anyone have any idea why this might be happening?

  2. #2

    Default Re: How to change skill tree spell node colours?

    Hey I have a question for you, I'm just learning but since you know how to mod these spells, how did you add a new spell? I'm trying to fix the Command of the Unliving bug for Strigoi Ghoul Kings, but I can't find a value for the overcast version of the spell and I tried to just add _upgraded to the end but it crashes the game. Can you help me out?

  3. #3

    Default Re: How to change skill tree spell node colours?

    There might not be an overcast version of the spell, you'd have to make it yourself. You have to add a new spell to unit_abilities and unit_special_abilities, and you'll likely also have to edit some of the special ability tables like special_ability_phases depending on what sort of spell it is.

    As for this help thread, I no longer need assistance, I figured out the problem. It was the game being supremely anal about one very small detail.. y'know, the thing that breaks most Total War mods xD

  4. #4

    Default Re: How to change skill tree spell node colours?

    Can I ask you something? I looked in those two tables and the upgraded version of the spell already exists (summon ghouls/summon crypt horrors) but when I try to add it to character_skill_level_to_effects_junctions_tables it crashes the game rather than adding it to the skill tree. Any idea what I'm doing wrong?

  5. #5

    Default Re: How to change skill tree spell node colours?

    If there's a crash coming from that table it's usually something to do with you referencing an effect that doesn't exist. That usually means a typo or something on your end. Double check thoroughly to make sure you're referencing an effect that actually exists and that you've got it named correctly.

  6. #6

    Default Re: How to change skill tree spell node colours?

    I got it to not crash, but adding it to effects and character skill level to effects junctions doesn't seem to do anything. do I have to add it in anywhere else? Thanks for your help btw.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •