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Thread: [Submod] March and Engage. for v1.2.3e

  1. #21

    Default Re: [Submod] March and Engage. for V1.2 (Update)

    Does this work with the softcore/harcore submods? Specifically the softcore only ai aggression one?

  2. #22

    Default Re: [Submod] March and Engage. for V1.2 (Update)

    This has nothing to do with that mod. So yes it works with the softcore submod.
    Welcome to the forums ��

  3. #23

    Default Re: [Submod] March and Engage. for V1.2 (Update)

    Is the submod working correctly for me?

    Navy seems to have a small range of movement, so I assume it's working with it
    Spoiler Alert, click show to read: 


    but the army seems to have too great of a movement range

    Spoiler Alert, click show to read: 

  4. #24

    Default Re: [Submod] March and Engage. for V1.2 (Update)

    Ahhh I might've cracked the nut.

    From patch 1.2.2e:
    Fixed 3c units having too low campaign movement points

  5. #25

    Default Re: [Submod] March and Engage. for V1.2 (Update)

    And this mod seems to override the 'Patrol Stance' of DeI?

    I like your idea very much, it does complicate things in a good way. Too bad it cannot coexist with patrol stance

  6. #26

    Default Re: [Submod] March and Engage. for V1.2 (Update)

    Quote Originally Posted by k966 View Post
    And this mod seems to override the 'Patrol Stance' of DeI?

    I like your idea very much, it does complicate things in a good way. Too bad it cannot coexist with patrol stance
    I dispatch it to encampment stance (fortify stance). An army camp which located in the countryside would be proper to the job. I think.

    but the army seems to have too great of a movement range
    I don't have Empire Divided DLC so I can't test it properly.

  7. #27

    Default Re: [Submod] March and Engage. for V1.2.2e (Update)

    Re-download @@@@March&Engage_v1.2.2e_fix.zip I'v forgot to add bandity supress. Sorry. Encampment stance will Take over most of what Patrol stance was doing.

    * test purpose -- I've made March! Double Time stance can not reinforcement.
    Last edited by ragnar23; December 12, 2017 at 09:19 AM.

  8. #28
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] March and Engage. for V1.2.2e (Update)

    Just saw this. It seems quite interesting ragnar23
    Maybe you want to remove the old link not to confuse people though or just put it in spoilers as an older release.
    Last edited by ♔Greek Strategos♔; December 12, 2017 at 11:09 AM.

  9. #29

    Default Re: [Submod] March and Engage. for V1.2.2e (Update)

    Quote Originally Posted by Greek strategos View Post
    Maybe you want to remove the old link not to confuse people though or just put it in spoilers as an older release.
    Thanks for advise

  10. #30

    Default Re: [Submod] March and Engage. for V1.2 (Update)

    Quote Originally Posted by ragnar23 View Post
    I dispatch it to encampment stance (fortify stance). An army camp which located in the countryside would be proper to the job. I think.



    I don't have Empire Divided DLC so I can't test it properly.
    I found out about the encampment stance, I quite like that idea.

    The last DeI patch changes the campaign movement points in Empire Divided, FYI.

    Thanks for the submod, it's been fun!

  11. #31
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] March and Engage. for V1.2.2e (Update)

    Quote Originally Posted by ragnar23 View Post
    Thanks for advise
    No problem buddy. Feel free to message me if you need any help with the opening post or anything.

  12. #32

    Default Re: [Submod] March and Engage. for V1.2.2e (Update)

    It turns out I can not prevent March! & doubletime stance to reinforcing near ally. -100 reinforcement range does not works.

  13. #33
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] March and Engage. for V1.2.2e (Update)

    Quote Originally Posted by ragnar23 View Post
    It turns out I can not prevent March! & doubletime stance to reinforcing near ally. -100 reinforcement range does not works.
    Maybe you could message @Dresden about it?

  14. #34

    Default Re: [Submod] March and Engage. for V1.2.2e (Update)

    It seams like internal matter like Forced march that is always ambushed when attacked.

  15. #35
    Joysong's Avatar Miles
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    Default Re: [Submod] March and Engage. for V1.2.2e (Update)

    this mod is great. sadly not compatible with Data Venia. is it possible to make a version for this overhaul?

  16. #36

    Default Re: [Submod] March and Engage. for V1.2.2e (Update)

    Quote Originally Posted by Joysong View Post
    this mod is great. sadly not compatible with Data Venia. is it possible to make a version for this overhaul?
    @@@_march&engage_DV.zip

    Done. But I did not proper test since I'm not interested in DV right now.

  17. #37

    Default Re: [Submod] March and Engage. for V1.2.2e (Update)

    V1.2.2g seems to break your mod, ragnar. My game gets stuck at the load screen. I tried V.1.2.2e fix and the older version; none worked. It goes without saying that I tested it with only this mod and DeI.

  18. #38

    Default Re: [Submod] March and Engage. for V1.2.2e (Update)

    Quote Originally Posted by k966 View Post
    V1.2.2g seems to break your mod, ragnar. My game gets stuck at the load screen. I tried V.1.2.2e fix and the older version; none worked. It goes without saying that I tested it with only this mod and DeI.
    Updated again?

  19. #39

    Default Re: [Submod] March and Engage. for V1.2.2g

    What's new ver 01102018

    It turns out I can not prevent March! & doubletime stance to reinforcing near ally. -100 reinforcement range does not works.
    1. it looks like reinforcing are integrated in game engine. Instead, March! & double-time stance will receive penalty which is equivalent to "winded". It is not an unsolved issue. I just wander whether it would be better or not.
    2. Ground road modification. it is definitely related to march. Rough terrain will require more movement points.
    3. Increased AP requirement for encampment. (test)
    Last edited by ragnar23; January 09, 2018 at 10:50 AM.

  20. #40

    Default Re: [Submod] March and Engage. for V1.2.2g

    Hey Ragnar I am using your mod and it's very cool!

    Questions:

    - I have 2 armies that are quite close together but not quiet within "Deploy" distance. I put 1 army into "March", move just a little bit, then cannot change to Deploy even though lots of AP left. Is that always the case?

    - Does this affect fleet movement for port attack? I see AI armies sail close to my port and then leave without attacking.

    - AI seems to remain in March stance when they are blocked by enemy zone of control?

    It's nice that armies can actually march without the silly long-range AI attacks.

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