Results 1 to 8 of 8

Thread: Faction Relations Bug?

  1. #1

    Default Faction Relations Bug?

    Hey everyone!

    Let me preface by saying 2.3 is incredible, haven't had this much fun in a strategy game in a long time. Thank you all for pouring your heart into teaching history in an incredibly fun way!

    There is something fishy going on with my EB2, however. I am permanently stuck at "Distrustful" relations with every single faction...

    Even when I do a mission for the Baselius (I'm Baktria), which rockets relations to Good, the next turn it is back down to Distrustful.

    This is on top of having a Trustworthy reputation...unless this mechanic is intended, something isn't right.

    This doesn't only affect Baktria, I played Aurenoi and Pergamon for a bit and they had the exact same issue.

    Anyone else having similar issues? Or is this just how it is now and I missed the memo?

    Thanks in advance for the help!

    Sincerely,
    Jimalim

  2. #2

    Default Re: Faction Relations Bug?

    I'm assuming you're referring to the inner workings of the descr_faction_standing.txt? That one is a mystery to me, I know there were some glaring bugs in it we fixed a while back, but it wouldn't surprise me if there are still issues with it.

    What campaign difficulty are you playing on? That has an impact:

    Code:
    ; Adjust the AI relationships towards each faction based on difficulty level (AI factions have normal difficulty)
    ;------------------------------------------
    Trigger 0092_Update_Easy_Difficulty
        WhenToTest FactionTurnStart
    
        Condition CampaignDifficulty = easy
    
        FactionStanding exclude_factions { } normalise 1.0 50
    
    ;------------------------------------------
    Trigger 0093_Update_Normal_Difficulty
        WhenToTest FactionTurnStart
    
        Condition CampaignDifficulty = medium
    
        FactionStanding exclude_factions { } normalise -0.5 50
    
    ;------------------------------------------
    Trigger 0094_Update_Hard_Difficulty
        WhenToTest FactionTurnStart
    
        Condition CampaignDifficulty = hard
    
        FactionStanding exclude_factions { } normalise -0.5 50
    
    ;------------------------------------------
    Trigger 0095_Update_Very_Hard_Difficulty
        WhenToTest FactionTurnStart
    
        Condition CampaignDifficulty = very_hard
    
        FactionStanding exclude_factions { } normalise -0.5 50

  3. #3

    Default Re: Faction Relations Bug?

    That's no bug but intended, I'd assume.
    In 2.2r it was the very same for all factions, except “reasonable“ instead of “distrustful“.
    I can only speculate about the reasons, though.
    Perhaps z3n can enlighten us? 😊

  4. #4

    Default Re: Faction Relations Bug?

    Hey guys, thanks for the replies!

    @Quintus I am playing on Hard campaign / Medium battles for all 3 of the campaigns I'm experiencing this faction relations trap.

  5. #5

    Default Re: Faction Relations Bug?

    I've been having the same in my Pontos campaign, Normal/Normal difficulty. It seemed like the baseline for diplomacy was moved to Distrustful rather than Reasonable, but it also seems a bit harder to make things trend away from it, and relations trend upwards weirdly fast too. Perhaps there's something spooky going on.

  6. #6

    Default Re: Faction Relations Bug?

    z3n thought he'd removed that particular section, so that looks like it's going to go.

  7. #7

    Default Re: Faction Relations Bug?

    @Quintus Thanks to you and z3n for being so quick to tackle this issue, looking forward to the fix!

  8. #8

    Default Re: Faction Relations Bug?

    I've noticed the same thing with my Saka game. I was on H/M difficulty as well.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •