I've been playing a fantastic campaign as Pontos in 2.3, and I'm at turn 280. At this point, I own all of Anatolia as well as the two Bosporan cities north, and I have attained the reform. I really focused on city growth in this game, so every Anatolian city has at least a stone wall and paved roads at this point, and I've reached the stage where I'm building military far in excess of what I need as garrisons simply to reduce the boring reality of having too much money and just clicking to buy every new building as soon as each previous one is done.
I certainly am the strongest faction at this point, and so all of the normal challenges I'm used to have faded away (fighting other factions is easy, managing finances and public order in my powerful core territories is a matter of procedure now).
I know this question gets cycled around every now and then in forum posts, but I'm here to ask it again - Being open to restrictions from roleplay, what are some of the challenges you guys have set or simulated for yourselves that give you meaningful choices to make in the late game?
One idea I'm having is to limit constructing buildings based on certain parameters I have to fulfill militarily. For instance, it's often a nice idea to perfectly sort out a garrison of troops for your provinces that seem like they would realistically be demanded by the local nobility, but it's just as easy and tempting in game to fill those provinces with Pantodapoi and random cheap skirmishers to get the public order bonus, since there's little chance that any actual invasion could threaten you at all. So maybe I could impose the restriction that 60% of province income needs to go straight back into filling its local garrison, and that an "appropriate garrison" for the settlement size, culture, and government needs to be maintained in order to build buildings.
Things like that. Any ideas? ^_^




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