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Thread: Numidian farms convert to steppe nomadism

  1. #1

    Default Numidian farms convert to steppe nomadism

    Hello I have been playing the numidian campaing with ebII 2.3. I have been trying to understand how to convert Capsa and Sigan into settlements. I noticed the farms were converting to steppe nomadism instead of the other way around so that from about 45% it went up to 75% so that there's no way now to get the nomad farms level 3 needed to turn the camps into settlements. I have briefly tried the nabatean campaign and it looks it works correctly.
    Do you have any idea?
    Many thanks,

    Leg

  2. #2

    Default Re: Numidian farms convert to steppe nomadism

    Ah, it's missing its religion line for the building, it's supposed to convert to Eastern Tribal.

  3. #3

    Default Re: Numidian farms convert to steppe nomadism

    Quote Originally Posted by QuintusSertorius View Post
    Ah, it's missing its religion line for the building, it's supposed to convert to Eastern Tribal.
    Thanks. Is there any file I need to edit/changes to be made for a quick fix? No point to continue this campain.

  4. #4

    Default Re: Numidian farms convert to steppe nomadism

    It'll need a new campaign, using Notepad++ (NOT Windows Notepad) search out this line:

    Code:
    building hinterland_farms_nomadic
    Underneath where it says:

    Code:
    convert_to hinterland_farms_nomadic
    Add:

    Code:
    religion rel_d

  5. #5

    Default Re: Numidian farms convert to steppe nomadism

    It works!

  6. #6

    Default Re: Numidian farms convert to steppe nomadism

    Did you need a new campaign, or are you one of those who can get away with the same save?

  7. #7

    Default Re: Numidian farms convert to steppe nomadism

    I just started a new campaign.

  8. #8

    Default Re: Numidian farms convert to steppe nomadism

    Hi Quintus,


    Can you please show the full code that needs to be entered, where and how.


    I found the part of the script that needs correction.


    I assume that religion rel_d needs to be added to nomfarms one, two and three.


    But I am not a software guy and don't have a clue where and how.


    I tried adding it to convert_to hinterland_farms_nomadic


    writing convert_to hinterland_farms_nomadic_religion rel_d


    But the game crashes on load. (not loading save, but just starting the game).


    Cheers,
    Nick

  9. #9

    Default Re: Numidian farms convert to steppe nomadism

    You shouldn't need to do any of that in 2.35.

  10. #10

    Default Re: Numidian farms convert to steppe nomadism

    Hi Quintus,

    I am still playing v2.3r

    Can you give me a hand, please. Looking at other script entries, I conclude that the code should be like this:

    building hinterland_farms_nomadic
    {
    religion rel_d
    convert_to hinterland_farms_nomadic

    Am I correct?

    Cheers,
    Nick

  11. #11

    Default Re: Numidian farms convert to steppe nomadism

    Any change you make won't be savegame compatible, so why are you wasting your time editing 2.3r instead of installing the current version?

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