I kind of think Formation attack is doomed against hoplites/pike units... just because of the nature of the strategic idea of maintaining such a static formation attempting to keep stationary instead of attacking openings as they present.
With Rome 2's formation attack, the formation units basically just stand still in their angled formation and fight 1v1 vs their enemy in front. They dont flood their units deep enough into the pikes to trigger the pikemen to switch to swords(which is the only way to do any damage to them...thats why hoplites in phalanx get basically no kills vs pikes.. bcuz they are told to stay in formation instead of pushing forward to trigger swords being drawn from the pikemen).
So i feel like formation attack helps slightly against nonformation units(hoplites/pikes).. but the formation will automatically cripple a formation attack unit from defeating pikes.
Formation attack works alright against hoplite phalanx, since the range advantage of spears is MUCH less than pikes, and they will end up at sword distance more often anyways.
Truth-be-told, formation attack is a mainly defensive design anyways.. even in real life. Just as charging forward is mainly a pure offensive strategy.
Sure, historically formation units do kill a lot, but thats just a product of keeping higher defense and winning the KD ratio game.
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Roman Praetorians vs Egypt Kleru Agema Pikes
(FORMATION ATTACK ON)
Kills: 34 Kills: 74
Battle time: 6:34
Winner: Egypt
Roman Praetorians vs Egypt Kleru Agema Pikes
(FORMATION ATTACK OFF)
Kills: 163 Kills: 38
Battle time: 10:19
Winner: Rome
NOTES: So the Romans destroyed with formation attack off, as expected. Now, this was a 1v1, and so with formation attack OFF, the Romans basically encircled the Pikemen... getting constant flanking hits to the side and the rear... these are automatic kills basically... so while Egypt slowing killed Rome from the front.. they were getting constantly dropped from the rear and sides.... This is how you beat a phalanx anyways... encircle it... and formation attack removes this tactic..
So without formation attack, the Romans did the smart thing and trapped the pikes and won.
Now... WITHOUT letting the romans wrap around the sides and back of the pikemen.... (while still keeping Formation Attack OFF)....
The Romans still lost. So down to the bone... Turning formation attack OFF offers one big advantage.. Formation attack allows you to get cheap easy kills from the sides/rear when some soldiers wrap around the enemy unit. This gives those specific soldiers a flanking advantage which basically gives them like a 10:1 kill/death ratio, meaning if 10 of these guys get back there... thats basically 100 kills(game over unless the enemy unit beats the living crap out of the front of the your unit).
TO ME: I feel like formation attack should offer stronger buffs to defense to offset this advantage(meaning, u should probably flank units using formation attack to... well.. simulate you breaking their formation).
Make them to where players have to treat them as almost hybrid phalanx units(without a phalanx ability).
What I mean this is... when we fight hoplites... we typically lock them in place and then flank with another unit... because phalanx units are so good from the front.
I think you should make units using FORMATION ATTACK a little bit closer to the defensive abilities of a phalanx, but still much LESS than a phalanx... while allowing them to keep their current offensive strength(which is a little better than phalanx units using spears).
Make them strong enough defensively that you basically SHOULD flank them(or overwhelm them like you do hoplites)... without them having the phalanx ability.
And MAYBE.... make all formation attack units have one less speed... since they are forced to not rush ahead out of formation....
Because consider this compared to units WITHOUT formation attack... some soldiers rush ahead of the others due to not being constrained to a formation, which gives them more speed.
Like.... I can outrun you if im not told i have to stay in formation. Instead, I can just GO and if ur too slow, then thats just too bad... ill make it to the enemy first.. or away from the enemy first(if fleeing).
So I think formation attack units should be deducted 1 speed, and gain increased defense(more than 5)
... i mean make it decently superior to units without formation attack... who just rush in and swing wildly without having their buddies locked in next to them to guard them.











