Gents,
As usually great mod etc.
I was thinking about it for quite some time now, since I do 2 extensive campaigns (1 grand Massalia & 1 Macedonian wars Pergamon). So unfortunately some of the things do not work as you wanted (at least I assume).
First of all - Greek reforms are to late, and Imperium 5 is way overkill. Playing as Massalia was super frustrating. At some point you face romans and other factions around, and there is just nothing more than your elite spear unit to play with against top level sword units (yes AI stack them). It really sucks cause you would expect them to at least give some good standing against sword units - unfortunately not that case. This way I am also mowing towards the other problem - spear units - hopites in particular are really weird. Sometimes, facing 1 to 1 say my elite hoplites vs Greek militia hoplites, are trading 1 to 1. Or facing weaker sword units, hoplites do 8 kills in 5 minutes encounter, while losing 30? I am pretty sure this is not intentional. Elswhere, silver-shields (elite mele) were trading 1 for 1 with Greek hoplites of AI. Some extra bonuses I cannot notice? I am playing on very hard but than switch battle difficulty to normal in game.
Same thing with the archers. Just earlier today I got 6 archer units (3 ships & 3 Greek garrison units) and they could not beat 2 enemy slinger / 1 archer. WTF I am asking? Eventually they all routed with heavy losses.
I know this is not exactly a topic for it but brining back cultural recruitment would be nice. Previously it was slowing down campaign for the AI players. Not sure if AI was ignoring that or not, but currently after 80 turns there is usually just few big factions left. Considering how late are some of the reforms (yes greek one's especially) - not to early for huge empires ? Also isn't level 5 of the imperium little to high for elite sword units, too?
Please focus on fixing some of that, otherwise it is great.
I know you are trying to keep it historically accurate, but it should be fun to play in the first place. Bringing back Etruscans could also bring more balance to Italy, where Rome always gets extremely dominant in 20 turns. Greeks got nothing to fight them off. Another thing that I saw few times, 2 stacks of Carthaginian/Barbarian/Greek armies forcing on Rome villages and being heavily beaten in result (with looses on Roman side ~35%). Something wrong with the calculator for auto battles?
Finally Kyreaper makes a lot of good points. if you proceed with these changes, plenty of units become useless, starting with most of the garrisons.
Regards.


















