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Thread: Submod for Falcom Total War 3 [WIP]

  1. #221

    Default Re: Submod for Falcom Total War 3 [WIP]

    new update on the cards;downloadlink;old one
    Last edited by stevietheconquer; April 15, 2020 at 01:29 PM.

  2. #222

    Default Re: Submod for Falcom Total War 3 [WIP]

    Amazing work!!! Where can i find the download link for this submod? Is possible add it and play now?
    THE MORE YOU SWEAT NOW,
    THE LESS YOU BLEED IN BATTLE!!!



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  3. #223

    Default Re: Submod for Falcom Total War 3 [WIP]

    all credits go too Metal_Pigeon the leader of this great submod!
    the download beta for this submod is at page 11, post 202, use the late period only to see the units, some units from hungary;men at arms second upgrade, beautifull black armour(info units and unit cards are placeholders or some are maybe good enough,just to recognize the units better as the other unit cards are mostly vanilla onces)
    Click image for larger version. 

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    Last edited by stevietheconquer; April 14, 2020 at 03:06 PM.

  4. #224

    Default Re: Submod for Falcom Total War 3 [WIP]

    Ok thanks stevietheconquer, is compatible with the last version of falcom? (Version 2.0), i think that i prefer wait more time but have all units models of your mod when you release new version without crash the game
    THE MORE YOU SWEAT NOW,
    THE LESS YOU BLEED IN BATTLE!!!



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  5. #225
    Metal.Pigeon's Avatar Decanus
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    Default Re: Submod for Falcom Total War 3 [WIP]

    The most up to date download link is here. It's a little unstable since it's still in the very early stages (the campaign isn't playable yet and a few units cause crashes), but you can at least look at the unit models and have custom battles to help test out the balancing.

    It's a standalone download, so you don't need any previous builds, vanilla or modded.

    Mod leader of One Ruler on Earth | Unit modeler for Colonies & Empires

  6. #226

    Default Re: Submod for Falcom Total War 3 [WIP]

    some new cards,new update;old version
    Last edited by stevietheconquer; April 30, 2020 at 04:35 PM.

  7. #227
    Metal.Pigeon's Avatar Decanus
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    Default Re: Submod for Falcom Total War 3 [WIP]

    Here's a new build, standalone and for custom battles only like the other two.

    Brief changelog:
    Spoiler Alert, click show to read: 
    -Adds Portugal, the Mexica, and the Maya to custom battles.
    -Added placeholder models to Magyar units.
    -Various model/texture-related fixes.
    -Several new mercenary units, including Religious Fanatics, Youxia, and mercenary variants of the Steppe Tribesmen/Nomads.
    -Temporarily renamed the HRE's Schwarze Reiters to Reiters.

    Mod leader of One Ruler on Earth | Unit modeler for Colonies & Empires

  8. #228

    Default Re: Submod for Falcom Total War 3 [WIP]

    new version of the unit cards;downloadlink:https://mega.nz/file/tBplALzJ#R155at...cdq9sX3hbHSX-k

    (some unit cards made better for native american,plus card you xia) 1/05/2020
    Last edited by stevietheconquer; May 01, 2020 at 08:10 AM.

  9. #229
    Metal.Pigeon's Avatar Decanus
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    Default Re: Submod for Falcom Total War 3 [WIP]

    Sorry for being silent for so long, but the mod hasn't died quite yet. Here's a few of the AoR/mercenary/rebel units you'll be able to find in Britain:
    Spoiler Alert, click show to read: 
    Galloglaigh (Scotland & Ireland):
    Spoiler Alert, click show to read: 
    Highlanders (Scotland):
    Spoiler Alert, click show to read: 
    Saethwyr (Wales):
    Spoiler Alert, click show to read: 

    Mod leader of One Ruler on Earth | Unit modeler for Colonies & Empires

  10. #230

    Default Re: Submod for Falcom Total War 3 [WIP]

    they are looking good!
    getting older

  11. #231

    Default Re: Submod for Falcom Total War 3 [WIP]

    it's great

  12. #232

    Default Re: Submod for Falcom Total War 3 [WIP]

    Do you know when the final version will be released? Just wondering!

  13. #233
    Metal.Pigeon's Avatar Decanus
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    Default Re: Submod for Falcom Total War 3 [WIP]

    I can't really give a real ETA for the first campaign release, since I'll probably let you all down by not having it ready. That would also make me feel bad.

    Right now, 17 of the 30 factions are complete, though a few have missing armour upgrades that'll be added later. Most of the mercenaries are also done; just 2-3 American ones are left. The campaign map is also getting a complete overhaul to accommodate the new faction list, but there isn't much to show there quite yet.

    Mod leader of One Ruler on Earth | Unit modeler for Colonies & Empires

  14. #234

    Default Re: Submod for Falcom Total War 3 [WIP]

    Just keep going, pal. There's no need to rush. And, if you wouldn't mind, can you please name the factions in your submod?

  15. #235
    Metal.Pigeon's Avatar Decanus
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    Default Re: Submod for Falcom Total War 3 [WIP]

    The current faction list on TWC is probably a bit out of date, since I've not been very diligent when it comes to editing it. Here's what's planned:
    Spoiler Alert, click show to read: 
    Europe
    -Kingdom of England
    -Kingdom of France (Finished)
    -Crown of Castile (Finished)
    -Kingdom of Portugal (Finished)
    -The Holy Roman Empire (Finished)
    -Kingdom of Denmark
    -The Papal States (Finished)
    -Kingdom of Poland
    -Kingdom of Hungary (Finished)
    -Republic of Novgorod

    Middle East & India
    -The Roman Empire (Finished)
    -Sultanate of Rum
    -The Egyptian Caliphate (Finished)
    -The Persian Shahdom
    -Sultanate of Delhi

    Africa
    -The Moorish Caliphate
    -The Mali Empire (Finished)
    -The Songhai Empire: They represent Gao at the start, which was ethnically Songhai, but most people know what we call the Songhai Empire didn't emerge until the 1400s so this is an awkward name.
    -Kingdom of Abyssinia

    East & Southeast Asia
    -Kingdom of Dai Viet (Finished)
    -Kingdom of Angkor (Sort of finished)
    -Rajahnate of Majapahit
    -The Chinese Empire (Sort of finished)
    -The Great Jin Empire
    -Kingdom of Korea (Finished)
    -The Japanese Shogunate (Finished)
    -The Mongol Khanate (Finished)

    Americas
    -The Mexica Altepemeh (Finished)
    -League of Mayapan (Finished)
    -Kingdom of Qusqu

    Mod leader of One Ruler on Earth | Unit modeler for Colonies & Empires

  16. #236

    Default Re: Submod for Falcom Total War 3 [WIP]

    Nicely done!

  17. #237
    KmanBEAST's Avatar Civis
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    Default Re: Submod for Falcom Total War 3 [WIP]

    Units look fantastic! Historically accurate and yet really cool!

    Can't wait to see the end product

  18. #238
    Metal.Pigeon's Avatar Decanus
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    Default Re: Submod for Falcom Total War 3 [WIP]

    Thanks, all. I haven't done too much as of late because most of my "modding" is just organizing internal stuff like unit names. In doing so, I found out that only 233 unit spots were used and most of the factions with (almost) 100% unique rosters are finished, so there are plenty of mercenaries and filler units to add.

    Having said that, I decided to put together an Ainu unit, which for now is just called "Ainu" because I can't think of a better name. You'll find them as a rebel garrison unit in Hokkaido, where they'll also be recruitable as an AoR unit and hired as mercenaries. They're the first foot archer unit in the mod to use a spear in melee.
    Spoiler Alert, click show to read: 

    A Ryukyuan unit might appear later on, but no promises. I will promise that the Montagnard unit will come eventually.

    EDIT: England is more or less finished now. They actually have a pretty similar roster to France, but exchange superior heavy cavalry for better archers (and French archers were already above average). While William the Conqueror did use crossbows in his conquest of England, I decided to omit them here because 1204 is quite far from 1066.
    Spoiler Alert, click show to read: 
    Town Watchmen:
    Spoiler Alert, click show to read: 
    Serjeant Spearmen:
    Spoiler Alert, click show to read: 
    Billmen (unique unit): Statistically identical to French voulgiers.
    Spoiler Alert, click show to read: 
    Highlanders: Not exactly an English unit, but they'll be available for recruitment and hire in Scotland.
    Spoiler Alert, click show to read: 
    Pikemen: For historical reasons, England won't get access to pikemen until after the rest of Europe. But you'll still be able to see their earlier-period models if you neglect your blacksmiths or test them out in custom battles.
    Spoiler Alert, click show to read: 
    Foot Men-at-Arms:
    Spoiler Alert, click show to read: 
    Bachelor Knights:
    Spoiler Alert, click show to read: 
    Earls (unique unit):
    Spoiler Alert, click show to read: 
    Gallóglaigh: Another unit that technically isn't a part of the English roster, but will be available for recruitment/hire early on in Scotland and Ireland.
    Spoiler Alert, click show to read: 
    Levied Hunters:
    Spoiler Alert, click show to read: 
    Shire Levy (unique unit): These guys have longbows, which gives them a range and power advantage over generic levied archers. They also have bucklers and helmets, so they'll fare better in archer fights.
    Spoiler Alert, click show to read: 
    Serjeant Archers: Longbows weren't a standard feature in English armies quite yet in 1204, but these guys should be solid enough in the early game.
    Spoiler Alert, click show to read: 
    Longbowmen (unique unit): Better and cheaper than their French counterparts (the francs-archers).
    Spoiler Alert, click show to read: 
    Saethwyr: Yet again, not really an English unit, but one that can be acquired early on in Wales, filling the role of the Sherwood Archers as a guerilla unit. They'll be the only longbowmen available before the 1300s.
    Spoiler Alert, click show to read: 
    Yeomen of the Guard (unique unit): Like the Garde Écossaise, this model is a placeholder. They're better than the Scots at shooting, but worse in melee.
    Spoiler Alert, click show to read: 
    Handgunners:
    Spoiler Alert, click show to read: 
    Arquebusiers:
    Spoiler Alert, click show to read: 
    Hobelars (unique unit): A militia-tier light cavalry unit that actually moves quicker, unlike their vanilla counterparts. I guess it's confirmed that England will be the best faction for a peasant-only campaign.
    Spoiler Alert, click show to read: 
    Men-at-Arms:
    Spoiler Alert, click show to read: 
    Chivalric Knights:
    Spoiler Alert, click show to read: 
    Gendarmes:
    Spoiler Alert, click show to read: 
    Mounted Archers (semi-unique unit): While real mounted longbowmen dismounted before shooting, that's sadly not exactly possible in Medieval II and I gave up on trying to be 100% historically accurate a long time ago. France also has this unit, which is why they're called archers instead of longbowmen (the French and English word for "archers" are the same).
    Spoiler Alert, click show to read: 
    Cuirassiers:
    Spoiler Alert, click show to read: 
    Last edited by Metal.Pigeon; June 09, 2020 at 07:44 AM.

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  19. #239
    Metal.Pigeon's Avatar Decanus
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    Default Re: Submod for Falcom Total War 3 [WIP]

    Well, it's been a while since the last preview, so here's a peek at the Moors. They've received quite a bit of special attention (more than I anticipated anyway) and aren't 100% finished yet, but here's a look at their roster. The Moorish roster is a blend of European and Middle Eastern influences, with an emphasis on crossbows, but aren't quite as geared towards heavy infantry as Europeans nor as skirmish-heavy as the Middle Easterners. Their "main-line" troops can be upgraded to use European equipment, while their lighter units are more Moroccan.
    Spoiler Alert, click show to read: 
    Adath (levy spearmen):
    Spoiler Alert, click show to read: 
    Murtaddin (professional spearmen; unique unit):
    Spoiler Alert, click show to read: 
    Mutatawwi'a (light infantry): This unit is normally a Jihad mercenary, but they can be hired at any time in Iberia.
    Spoiler Alert, click show to read: 
    Abid al-Shira (light infantry; shared with Egypt): While the abid al-shira were technically an Egyptian military force, similarly equipped slave soldiers of Sudanese origin also called abid were used by the Moors as well.
    Spoiler Alert, click show to read: 
    Saqaliba (heavy infantry; unique unit): While the term technically means slave soldiers of Slavic origin, in medieval Granada and Andalusia, it was often used to refer to European slaves in general.
    Spoiler Alert, click show to read: 
    Naqib (semi-professional javelinmen; unique unit): A naqib was a unit in Moorish armies consisting of 200 men. This translates in-game, and this unit is unusually large for its tier.
    Spoiler Alert, click show to read: 
    Sa'aliks (levy archers):
    Spoiler Alert, click show to read: 
    Uqjiyya (semi-professional archers): These guys are also going to be a new addition to the Egyptian roster.
    Spoiler Alert, click show to read: 
    Mujahidin (levy crossbowmen): Normally a Jihad mercenary, but a part of the core Moorish roster.
    Spoiler Alert, click show to read: 
    Mushud (levy crossbowmen; unique unit): The overpowered peasant crossbowmen from vanilla are back!
    Spoiler Alert, click show to read: 
    Musta'rab (professional crossbowmen; unique unit): Superior to the generic jarkhiyya.
    Spoiler Alert, click show to read: 
    Midfa'iya (handgunners; unique unit): The Moors have a unique handgunner unit with pavise shields.
    Spoiler Alert, click show to read: 
    Arquebusiers (needs a better name): This unit is also going to be added to the Egyptian roster. They might also be given to Mali and the Songhai too.
    Spoiler Alert, click show to read: 
    Naffatun: For some reason, they weren't given to the Moors in vanilla despite being something the Andalusians used historically.
    Spoiler Alert, click show to read: 
    'Rukban (camel lancers): This unit is normally only a mercenary, but is part of the core Moorish roster.
    Spoiler Alert, click show to read: 
    Farfanes (elite heavy cavalry; unique unit):
    Spoiler Alert, click show to read: 
    Ma'laghun (elite heavy cavalry; unique unit):
    Spoiler Alert, click show to read: 
    Ghazi (mounted javelinmen): This unit is normally a Jihad mercenary, but is a part of the core Moorish roster.
    Spoiler Alert, click show to read: 
    Zenati (mounted javelinmen; unique unit):
    Spoiler Alert, click show to read: 
    Abid al-Makhzan (mounted javelinmen; unique unit):
    Spoiler Alert, click show to read: 
    Maghrebis (camel archers):
    Spoiler Alert, click show to read: 
    Muwalladun (mounted crossbowmen; unique unit):
    Spoiler Alert, click show to read: 
    The Moors will have access to ballistae, trebuchets, bombards, mortars, and cannons. When the Turks are done, a Turkish horse archer unit will also be recruitable by the Moors.
    Last edited by Metal.Pigeon; July 17, 2020 at 07:53 AM. Reason: Added new units

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  20. #240
    AntonisTheGreek's Avatar Senator
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    Default Re: Submod for Falcom Total War 3 [WIP]

    I love all of the work done there. Keep it up!

    EDIT: Also, take a look at this. You may find it useful
    Last edited by AntonisTheGreek; July 14, 2020 at 03:32 PM.

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