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Thread: Submod for Falcom Total War 3 [WIP]

  1. #201
    Metal.Pigeon's Avatar Semisalis
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    Default Re: Submod for Falcom Total War 3 [WIP]

    Double post because I've been quite productive as of late. I revisited the Goryeo roster now that I have better references (thanks IGdood!) and here's what I came up with. The Koreans have a similar playstyle to the Chinese, but with more of a focus on archers rather than crossbows or other fancy toys, although of course they have their hwachas.
    Spoiler Alert, click show to read: 
    Town Watchmen:
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    Sinbogun (Spearmen):
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    Bobyeong (2H Spearmen):
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    Jubugunhyeon (Heavy Infantry):
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    Levied Hunters:
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    Gyeonggung (Archers):
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    Urban Militia:
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    Bohai (Javelinmen):
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    Hand Gunners:
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    Chongbyeong (Arquebusiers):
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    Gibyeong (Medium Cavalry): The plumes not being attached to the lances will be fixed.
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    Yonghogun ("Dragon & Tiger Guards"; Heavy Cavalry): While it may seem like I'm giving every Asian faction cataphracts regardless of how uncommon they were, I would like to assure everybody that the Japanese and Khmers don't have them.
    Spoiler Alert, click show to read: 
    Singigun (Archer Cavalry):
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    Eungyanggun ("Soaring Falcon Guards"; Archer Cavalry):
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    The Koreans will have also access to ballistae, crouching tiger trebuchets, bombards, mortars, hwacha rocket launchers, and red barbarian cannons.

    Unfinished:
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    -Hangmagun: Lightly armoured warrior monks that inspire nearby allies.
    -Naegeumwi: Elite sword/shield infantry.
    -Jeonggyugun: Elite foot archers.
    -Grenadiers: Same as other East Asian factions.
    Last edited by Metal.Pigeon; January 08, 2020 at 05:13 AM.

    Unit modeler for Colonies & Empires | Mod leader of One Ruler on Earth

  2. #202
    Metal.Pigeon's Avatar Semisalis
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    Default Re: Submod for Falcom Total War 3 [WIP]

    Well, it's been a while so here's a peek at the Malian roster. The Malians are meant to be a skirmishing faction that still has a fairly balanced roster, but their units lack heavy armour.
    Spoiler Alert, click show to read: 
    Tribal Warband (Spearmen): Unlike other spear militias, they're armed with a single javelin which they throw before melee.
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    Kele-Bolo (Spearmen; unique unit): Also armed with a javelin.
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    Horon (Light Infantry): Armed with three javelins.
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    Duukanasi (Heavy Infantry; unique unit):
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    Tribal Skirmishers (Javelinmen): Because of their quivers, they have a higher than normal ammo count.
    Spoiler Alert, click show to read: 
    Tribal Hunters (Archers):
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    Sofas (Archers; unique unit):
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    Midfa'iya (Hand Gunners):
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    Matchlock Arquebusiers:
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    Frontiersmen (Javelin Cavalry):
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    Gazi (Javelin Cavalry):
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    'Rukban (Light Camelry):
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    Mandekalu (Medium Cavalry):
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    Farari (Heavy Cavalry; unique unit):
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    General's Bodyguard: I kind of doubt that Mali used cataphract cavalry. Sadly, it's the same bodyguard unit as the Middle Eastern factions.
    Spoiler Alert, click show to read: 
    Maghrebis (Archer Camelry):
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    Ton-Tigui (Archer Cavalry; unique unit):
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    Mali's artillery selection will consist of bombards, mortars, and cannons. They will only be able to make wooden artillery in conquered settlements with the required infrastructure already built.
    If all goes well, I'm planning on having another beta build out in February with the new factions previewed so far (Egypt, China, Korea, and Mali).

    EDIT: Here is that beta build. It's a standalone download, so you don't need the previous version. Just unzip and put it in your mods folder.

    Brief Changelog:
    Spoiler Alert, click show to read: 
    -4 new factions: Egypt, Mali, Korea, and China (unfinished). Angkor was disabled in custom battles for now.
    -Several bug fixes and balance changes.
    -Updated lower-poly heads for Japanese units (they caused a lot of lag issues before; should be better now).
    -Added flaming bolts to crossbowmen, with the same strengths and weaknesses of flaming arrows.
    -Artillery missiles have a shockwave effect on enemy units rather than instantly obliterating everyone they touch (i.e. like in newer Total War titles). To compensate, they've also been made more accurate.
    Last edited by Metal.Pigeon; February 08, 2020 at 12:52 AM.

    Unit modeler for Colonies & Empires | Mod leader of One Ruler on Earth

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