All information about the Amerial Wars mod in a tidy file here:
http://www.generalscollective.com/mods/taw/
You won't find any better strategic AI than this!
![]()
All information about the Amerial Wars mod in a tidy file here:
http://www.generalscollective.com/mods/taw/
You won't find any better strategic AI than this!
![]()
Last edited by General Sun; February 04, 2007 at 10:10 PM.
Clients: Caius Britannicus, Waitcu, Spurius, BrandonM, and Tsar Stephan.
http://www.totalwardai.com
hi,
sounds good how did you change "Set all Unit Health to 2" and what does it mean exactly. Is it double than before?
finally a Mod where there are big armys![]()
Creator of:
Road to Jerusalem v3.0 Beta 2 (closed) for M2TW 1.3
RTJ Terra Sancta v0.93 final for M2TW Kingdoms
Under Patronage of Perikles
Recall how some units, Spartans, Generals, you have to kill twice in order to kill? This has now been applied to all units.
Clients: Caius Britannicus, Waitcu, Spurius, BrandonM, and Tsar Stephan.
http://www.totalwardai.com
now I know what you mean, I thought about the heal rates after the battle.
I am tired to death and its 5 AM in the morning where I live, sorry I can read no more^^![]()
Last edited by Rammstein; December 30, 2006 at 10:54 PM.
Creator of:
Road to Jerusalem v3.0 Beta 2 (closed) for M2TW 1.3
RTJ Terra Sancta v0.93 final for M2TW Kingdoms
Under Patronage of Perikles
Your download link looks dead
Service Unavailable
Edit: Working nowCan't way to try your mod. SPQR was my favorite rome mod by far.
Last edited by ioneye; December 30, 2006 at 10:36 PM.
Umm, it works fine for me.
@Rammstein, Sure, no problemo.
Clients: Caius Britannicus, Waitcu, Spurius, BrandonM, and Tsar Stephan.
http://www.totalwardai.com
When I try to launch a new campaign with the Venetians, nothing happens. I click start, and it takes me back to the menu. Any idea on what could be causing this?
oh, I did play one custom battle with the classic English vs France, and it was awesome. Giving all units 2 hp made the battle much more enjoyable. Archery still looked deadly. Siege units seemed much more useful now since all units are more durable. I can't wait to try the campaign, so help me please fix this problem please ^_^
same here I can't launch it
anyone can win a battle only a military genius can keep an army supplied.
The problem has been located and fixed. Thank god for that beta.
The link in the first post has been edited...
Clients: Caius Britannicus, Waitcu, Spurius, BrandonM, and Tsar Stephan.
http://www.totalwardai.com
Hope yall are enjoying the mod. Please provide information if anything comes up. Good job Gen. keep going.
Under the patronage of Hader
Yay, thanks Angel.
Clients: Caius Britannicus, Waitcu, Spurius, BrandonM, and Tsar Stephan.
http://www.totalwardai.com
I'll still beta test for youAnd good job guys!
Whoever gives nothing, has nothing. The greatest misfortune is not to be unloved, but not to love.
-Albert Camus
This is surely a mod I must try when it is more stable! Nice![]()
Well if what you mean by stability are crashes, there are no known CTDs (except perhaps for the case of the castle, but then that's pretty easy to avoid). But yes, compatibility between versions are murky.
Clients: Caius Britannicus, Waitcu, Spurius, BrandonM, and Tsar Stephan.
http://www.totalwardai.com
just played about 10-15 turns as scicily. AI is building HUGE amounts of military units. very cooli havnt played long enough to have a large battle or to see if the AI does build upper tier units, which will be great if they do. how did you go about changing unit recruitment time to zero?
"And so the population was gradually led into the demoralizing temptations of arcades, baths, and sumptuous banquets. The unsuspecting Britons spoke of such novelties as 'civilization', when in fact they were only a feature of their enslavement."
-The Roman Author Tacitus
The other way to build more of em is to put a limit on how many you can recruit. Than the replenish rate. I can go more detail by just pming me for more info. Hope this helps any modders out there.
Just look in the EDB.txt.
Last edited by Angel; January 01, 2007 at 09:17 PM.
Under the patronage of Hader
The buildings file allowed one to set how many units one may build per turn. I just turned that up to 9. (actually I put 10 by mistake, not sure if it has an impact in game though. Anyone wanna check this?)
@beezneez, very glad to hear that the AI is acting well!
Last edited by General Sun; January 01, 2007 at 09:45 PM.
Clients: Caius Britannicus, Waitcu, Spurius, BrandonM, and Tsar Stephan.
http://www.totalwardai.com
Why dont you give forts the same models as castles, and make them very expensive but control a large area with the red slow down force field?
Downloading...We shall seeSounds interesting...