
Originally Posted by
bitterhowl
Why? Just because every mod (and even vanilla) has some background (historical or lore for fantasy) and according to this sometimes one faction or even culture tends to mindlessly smash another. It's not abstract chess game, it's a game about mankind.
But even if not talk about history - if you remember I asked how to force faction to find and attack weak neighbours acting as pirates, campaign_script was an answer. But have to say CS doesn't do the job even with raising invade_priority. And pts_desire do it well in combination with low military_balance.
Engine counts pts_desire anyway by internal algorythm and this factor seems to be important. Faction_to_outlive is just an example, you may avoid it. I think we can help AI to collect more strenght on one direction by checking if target is most_desirable or not. If yes - we set proactive invade tactics if no - opportunistic or no invasion at the moment.
I thought invade_priority tells faction how much does it want to atack the target. But it seems that it tells which ivade tactic to use (ofc maybe I'm wrong). I created a thread about that in Workshop.