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Thread: PiterAI (new Artificial intelligence)

  1. #21
    bitterhowl's Avatar Campidoctor
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    Default Re: PiterAI (new Artificial intelligence)

    Manually fixed AI to my needs - to direct AI against particular factions

    Code:
    <defend_decisions>
    <decision_entry>
                    <!--
                        defense against hre
                    -->
                    <min_entry  target_faction="hre"/>
                    <max_entry  target_faction="hre"/>
                    <faction_attitude   at_war="true" defense="defend_fortified" continue="true"/>
                </decision_entry>
    Also use papal_states section code against "islam" for religious dislike setting purposes.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  2. #22

    Default Re: PiterAI (new Artificial intelligence)

    Quote Originally Posted by bitterhowl View Post
    Manually fixed AI to my needs - to direct AI against particular factions

    Code:
    <defend_decisions>
    <decision_entry>
                    <!--
                        defense against hre
                    -->
                    <min_entry  target_faction="hre"/>
                    <max_entry  target_faction="hre"/>
                    <faction_attitude   at_war="true" defense="defend_fortified" continue="true"/>
                </decision_entry>
    Also use papal_states section code against "islam" for religious dislike setting purposes.
    Try it, I don't want to work on it anymore

  3. #23
    bitterhowl's Avatar Campidoctor
    Join Date
    Feb 2011
    Location
    Russian Feodality
    Posts
    1,695

    Default Re: PiterAI (new Artificial intelligence)

    That's a pity. Your knowledge is very useful!

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

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