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Thread: [Britannia Expansion - Custom Submod] The Isles of Chaos (Roleplay Hotseat)

  1. #1161
    Jadli's Avatar The Fallen God
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    Default Re: [Britannia Expansion - Custom Submod] The Isles of Chaos (Roleplay Hotseat)

    Alright, cleared save sent, sorry for the delay

  2. #1162

    Default Re: [Britannia Expansion - Custom Submod] The Isles of Chaos (Roleplay Hotseat)

    So, can we continue now?
    Frei zu sein, bedarf ist wenig, nur wer frei ist, ist ein König.

    Current Hotseat:
    Britannia: The Isles of Chaos

  3. #1163
    zender9's Avatar Domesticus
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    Default Re: [Britannia Expansion - Custom Submod] The Isles of Chaos (Roleplay Hotseat)

    I'm sorry, it is mostly my fault we didn't continue yet. But I sent message to Commodus on discord. I'm waiting his reply before I play the turn. We need to discuss a few things with him.

  4. #1164
    Dismounted Feudal Knight's Avatar my horse for a unicode
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    Default Re: [Britannia Expansion - Custom Submod] The Isles of Chaos (Roleplay Hotseat)

    Technical difficulties on my part are resolved; we are in council and resolving actions and writing for the turn.

  5. #1165
    zender9's Avatar Domesticus
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    Default Re: [Britannia Expansion - Custom Submod] The Isles of Chaos (Roleplay Hotseat)

    Bunch of naval battles, mostly blockades:
    https://cdn.discordapp.com/attachmen...92797985/1.jpg
    https://cdn.discordapp.com/attachmen...00562710/2.jpg
    https://cdn.discordapp.com/attachmen...19432980/3.jpg
    https://cdn.discordapp.com/attachmen...55688192/4.jpg
    https://cdn.discordapp.com/attachmen...36735488/5.jpg



    King Griffin was unsatisfied with the peace offer of Scotland. ''What do they think war is?'' he mumbled. ''You can't end it that easy once it begun, and here we are camping outside the fort and my ports are blockaded... Only a coward would take the peace offer.''
    His spies informed him that Scottish forces fell back to North and left only a little force in the fort to defend it. ''Smart man this Alexander, he knows I won't bother hitting those walls for days unless there is an achievement for that. Now the he pulled his armies back, I will skip this fort.'' He asked his messenger to send word to admiral, they were going to bypass the fort. Also a message to King Tegonwy for meeting. They had a lot to discuss.

    Meanwhile remained Irish fleet dealed with the so called blockades. As well as building a new navy was a must to face the Scottish one.

  6. #1166
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    Default Re: [Britannia Expansion - Custom Submod] The Isles of Chaos (Roleplay Hotseat)


    The Welsh were not a warrior people. As King Tegonwy, successor to his uncle and rightful lord of the various peoples of Wales, Co-Ruler of the Celtic Alliance and General to the Welsh army looked over the men in their armor, axes and various degrees of heavy equipment marching in unprecedented formation, he could have been fooled. His men had become something else in their campaigns, and a testament to how far his people had come since they were guided by the late Llywelyn or the squandering lords to govern in his absence.

    Llywelyn's nephew had little of the chivalric reputation his father once held. What he lacked in commonplace armor he made up in efficiency and unity. Not the King his people had wanted, but the King they needed. Most of all, he was among friends, both local and across the sea.

    He could see those men as his own people as well, though he wouldn't presume to be their king. Blood prevailed over flashy title, after all. The bond was nonetheless strong.

    And so it would remain.

    The men would come to rest after a very short voyage and quick march. They camped virtually on the eve of yet another great battle, close to the site of other great battles, along the stretch the past King had fought and lost his life for. It would be another exchange, and Tegonwy felt in his bones that the outcome was inevitable. A meeting with his brother in arms from Ireland left a grim impression of what was to come. The conquest was unavoidable. One could not simply turn, both for their own sakes and for that of armies that spent too long on the march to be denied battle.

    It did not have to be so gruesome, however; he was a man of ruthless practicality at times, but not a butcher, and of milder reputation than his co-ruler of the Alliance. He was, unlike even his uncle, a married man, and not unhappily at that. He had sired a son. He knew that many men at Carlise could share that much on a basic level. And at the end of the day, their peoples were not so utterly different. Tegonwy was not unmanned by that call to emotion any more than the words of a king who was to pay his debts on the battlefield.

    Their King was an instrumental part of the first Alliance. But there ended the kinship. A man who'd sworn a blood oath had become a man of base urge in his twilight years. Tegonwy was not sure what he could forgive in such a man as to bring lasting peace in the name of his uncle's far-fetched vision, against the unslakeable bloodlust of his men and that of the Irish host. As well as his own.

    But as he ordered quill and parchment for his tent, his mind on a wife at Montgomery and a son to become his legacy as he succeeded his father's memory and uncle's rule, it was only fair to at least try.

    ------------------|

    The veteran sailors of Wales could no longer tolerate the piracy antics of the Scots. Under the blessings of King Tegonwy, with guidance from his first deputy Trahaearn, the elite admirals Rhydderch and Adaf coordinated several strikes against the blockades, ending the harassment of the Scottish State and bringing warmth to the hearts of Welshmen even as snow fell upon the sinking decks of ill fated ships. Few were spared from the onslaught; those who fled were pursued across the sea, assailed by smaller captains of ships that sought their own glory in the offensive. The result is a free coastline, but an abundance of independently minded captains.

    Odds were typically overwhelming, despite certain captains making daring strikes against battered fleets. As the battle reports are many, a log has been created for the perusal of the lords. Despite the claims of individual captains, no great victories were achieved, though some made their marks through slightly favorable, but not overwhelming odds.
    (It seems a few records didn't take, but at overwhelming odds and having only discovered the fact later, you'll forgive the archive for their creativity in the empty victory result spots as it's not hard to guess what transpired)
    https://drive.google.com/open?id=1be...qIg7wnY1eMZG88

    The Welsh Army advances.

    Onto the Scots,
    https://cdn.discordapp.com/attachmen...cotland_82.sav

    Side note - I plan to take a crack at the OP, due to its sad state of formatting and the cringes I induce looking at my old setup. No content would be changed (though it might be updated/clarified), just made, well, cleaner.
    Last edited by Dismounted Feudal Knight; February 15, 2020 at 07:28 AM.

  7. #1167
    Aexodus's Avatar Persuasion>Coercion
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    Default Re: [Britannia Expansion - Custom Submod] The Isles of Chaos (Roleplay Hotseat)

    Hello, are there any spots here I could play as?
    Patronised by Pontifex Maximus
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  8. #1168

    Default Re: [Britannia Expansion - Custom Submod] The Isles of Chaos (Roleplay Hotseat)

    Sorry for the delay guys, I am on a business trip. I will post my turn tomorrow.

    Thanks.
    Frei zu sein, bedarf ist wenig, nur wer frei ist, ist ein König.

    Current Hotseat:
    Britannia: The Isles of Chaos

  9. #1169
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    Default Re: [Britannia Expansion - Custom Submod] The Isles of Chaos (Roleplay Hotseat)

    You've missed the fun. You literally couldn't have posted your turn for most of the delay period anyways.

  10. #1170

    Default Re: [Britannia Expansion - Custom Submod] The Isles of Chaos (Roleplay Hotseat)

    Quote Originally Posted by Aexodus View Post
    Hello, are there any spots here I could play as?
    thanks for the enquiry , but no , we have all the players we need, thanks
    "War is the continuation of politics by other means." - Carl von Clausewitz

  11. #1171

    Default Re: [Britannia Expansion - Custom Submod] The Isles of Chaos (Roleplay Hotseat)

    Sorry for the delay and thank you for your patience.
    I will this RP short so I can pass the turn quickly and keep going.
    -----------------------

    With the hordes of the Irish-Welsh coalition arriving at the gates of Carlisle, with Crown armies marching North near the Welsh border, with the Irish coffers full with gold, King Alexander decided that time for diplomacy is over.

    There can be only one outcome.




    At the same time, and with the Welsh economy in tatters due to the heavy military costs, Scottish men of the dark decided to pile up the pressure and started targeting the wealthy merchants who are trying to prevent the Welsh coffers from going full bankrupt.



    --------

    Barons next: https://www.mediafire.com/file/fgyn6qx803p3w68/TIOC_Barons_82.sav/file
    Frei zu sein, bedarf ist wenig, nur wer frei ist, ist ein König.

    Current Hotseat:
    Britannia: The Isles of Chaos

  12. #1172

    Default Re: [Britannia Expansion - Custom Submod] The Isles of Chaos (Roleplay Hotseat)



    Invasion! It had come at last , as the joint welsh and irish armies had landed on the scottish coastline, and moved inland somewhat becoming/making a giant camp for all four armies. Shockwaves had reverberated around the kingdom as the size of the force became known, and the scottish lords of the land, where alarmed calling for help. Help would be some time in arriving however, and the scottish king called for his forces to hold firm for the moment, as his strength slowly grew.



    In response to the threat, Duke Godwine of Newcastle and York was called north, and his movement was ponderous, still worrying about his rear, and what the rebels would do in the south, and secured the city of York as best he could and waited for the summers sun to melt the snow, that covered the land, and prevented good movement rates, on the sodden roads.

    ------

    In the south however the rebels were holding celebrations of a sort, with the news that sanchia cornwall [another of paul cornwalls sisters, and their famous family with newcastle] married with another heir to lewes's power, his son, Jasper [brother to Godwine lewes, the current northern shires leader of their armied forces who was equally married to a cornwall sister]. This time however, the young lord, did not pronouce himself to the northern shires rebels course, and took his bride, on a brief tour of his holdings before celebrating the event, with a feast for all the surrounding people in the area.



    There was some worries for the northern shire military leader, when his spies reported, that the dukedom of Newcastle&York had placed a price on King Lewes head, and he sent a message to his father , warning him of the fact, and asking him to keep watch for any unknown individuals for the next few seasons. In sending a message to the english crown he further hoped to secure the frienship and aid of the english crown, if things took a bad step as he planned to move northwards to confront Duke Godwin , but with the weather this bad, his forces, just made bosworth castle, before stopping for the winter.



    --------------------------

    Turn to England

    https://www.dropbox.com/s/kktph5kq63...nd_83.sav?dl=0


    Dublin



    The area of Dublin Bay has been inhabited by humans since prehistoric times, but the writings of Ptolemy (the Greco-Roman astronomer and cartographer) in about AD 140 provide possibly the earliest reference to a settlement there. He called it Eblana polis (Greek: Ἔβλανα πόλις).The castle was built by the dark pool ("Dubh Linn") which gave Dublin its name. This pool lies on the lower course of the River Poddle before its confluence with the River Liffey; when the castle was built, the Liffey was much wider, and the castle was effectively defended by both rivers. The Poddle today runs under the complex.

    Dublin celebrated its 'official' millennium in 1988, meaning the Irish government recognised 988 as the year in which the city was settled and that this first settlement would later become the city of Dublin.

    It is now thought the Viking settlement of about 841 was preceded by a Christian ecclesiastical settlement known as Duibhlinn, from which Dyflin took its name. Beginning in the 9th and 10th century, there were two settlements which later became the modern Dublin. The subsequent Scandinavian settlement centred on the River Poddle, a tributary of the Liffey in an area now known as Wood Quay. The Dubhlinn was a pool on the lowest stretch of the Poddle, used to moor ships. This pool was finally fully infilled during the early 18th century, as the city grew. The Dubhlinn lay where the Castle Garden is now located, opposite the Chester Beatty Library within Dublin Castle. Táin Bó Cuailgne ("The Cattle Raid of Cooley") refers to Dublind rissa ratter Áth Cliath, meaning "Dublin, which is called Ath Cliath".




    Dublin was established as a Viking settlement in the 10th century and, despite a number of attacks by the native Irish, it remained largely under Viking control until the Norman invasion of Ireland was launched from Wales in 1169. It was upon the death of Muirchertach Mac Lochlainn in early 1166 that Ruaidrí Ua Conchobair, King of Connacht, proceeded to Dublin and was inaugurated King of Ireland without opposition.

    According to some historians, part of the city's early economic growth is attributed to a trade in slaves. Slavery in Ireland and Dublin reached its pinnacle in the 9th and 10th centuries. Prisoners from slave raids and kidnappings, which captured men, women and children, brought revenue to the Gaelic Irish Sea raiders, as well as to the Vikings who had initiated the practice. The victims came from Wales, England, Normandy and beyond.




    The King of Leinster, Diarmait Mac Murchada, after his exile by Ruaidhrí, enlisted the help of Strongbow, the Earl of Pembroke, to conquer Dublin. Following Mac Murrough's death, Strongbow declared himself King of Leinster after gaining control of the city. In response to Strongbow's successful invasion, King Henry II of England affirmed his ultimate sovereignty by mounting a larger invasion in 1171 and pronounced himself Lord of Ireland. Around this time, the county of the City of Dublin was established along with certain liberties adjacent to the city proper. This continued down to 1840 when the barony of Dublin City was separated from the barony of Dublin. Since 2001, both baronies have been redesignated as the City of Dublin.


    Dublin Castle, which became the centre of Norman power in Ireland, was founded in 1204 as a major defensive work on the orders of King John of England. Following the appointment of the first Lord Mayor of Dublin in 1229, the city expanded and had a population of 8,000 by the end of the 13th century. Dublin prospered as a trade centre, despite an attempt by King Robert I of Scotland to capture the city in 1317. It remained a relatively small walled medieval town during the 14th century and was under constant threat from the surrounding native clans. In 1348, the Black Death, a lethal plague which had ravaged Europe, took hold in Dublin and killed thousands over the following decade.




    Dublin was incorporated into the English Crown as the Pale, which was a narrow strip of English settlement along the eastern seaboard. The Tudor conquest of Ireland in the 16th century spelt a new era for Dublin, with the city enjoying a renewed prominence as the centre of administrative rule in Ireland. Determined to make Dublin a Protestant city, Queen Elizabeth I of England established Trinity College in 1592 as a solely Protestant university and ordered that the Catholic St. Patrick's and Christ Church cathedrals be converted to Protestant.

    https://www.youtube.com/watch?v=8qKb5qU5h7s


    The city had a population of 21,000 in 1640 before a plague in 1649–51 wiped out almost half of the city's inhabitants. However, the city prospered again soon after as a result of the wool and linen trade with England, reaching a population of over 50,000 in 1700.


    Dublin Castle




    Dublin Castle was first founded as a major defensive work by Meiler Fitzhenry on the orders of King John of England in 1204, some time after the Norman invasion of Ireland in 1169, when it was commanded that a castle be built with strong walls and good ditches for the defence of the city, the administration of justice, and the protection of the King's treasure. Largely complete by 1230, the castle was of typical Norman courtyard design, with a central square without a keep, bounded on all sides by tall defensive walls and protected at each corner by a circular tower. Sited to the south-east of Norman Dublin, the castle formed one corner of the outer perimeter of the city, using the River Poddle as a natural means of defence along two of its sides. The city wall directly abutted the castle's northeast Powder Tower, extending north and westwards around the city before rejoining the castle at its southwestern Bermingham Tower. In 1620 the English-born judge Luke Gernon was greatly impressed by the wall: "a huge and mighty wall, foursquare, and of incredible thickness".

    The Poddle was diverted into the city through archways where the walls adjoined the castle, artificially flooding the moat of the fortress's city elevations. One of these archways and part of the wall survive buried underneath the 18th-century buildings, and are open to public inspection.




    Through the Middle Ages the wooden buildings within the castle square evolved and changed, the most significant addition being the Great Hall built of stone and timber, variously used as Parliament house, court of law and banqueting hall. The building survived until 1673, when it was damaged by fire and demolished shortly afterwards. The Court of Castle Chamber, the Irish counterpart to the English Star Chamber, sat in Dublin Castle in a room which was specially built for it about 1570. The Castle sustained severe fire damage in 1684. Extensive rebuilding transformed it from medieval fortress to Georgian palace. No trace of medieval buildings remains above ground level today, with the exception of the great Record Tower (ca. 1228–1230); it is the sole surviving tower of the original fortification, its battlements an early 19th-century addition.

    Richard de Clare, 2nd Earl of Pembroke alias "Strongbow"

    Richard de Clare, 2nd Earl of Pembroke (of the first creation), Lord of Leinster, Justiciar of Ireland (1130 – 20 April 1176) was an Anglo-Norman nobleman notable for his leading role in the Anglo-Norman invasion of Ireland. Like his father, Richard fitz Gilbert has since become commonly known by his nickname Strongbow.



    Richard's cognomen Strongbow has become the name he is best known by, but it is unlikely that he was called that at the time. Cognomens of other Cambro-Norman and Norman lords were exclusively Norman-French as the nobility spoke French and, with few exceptions, official documents were written in Latin during this period. The confusion seems to have arisen when Richard's name was being translated into Latin. In the Domesday Exchequer annals between 1300 and 1304 (over 120 years after his death) it was written as "Ricardus cognomento Stranghose Comes Strugulliae (Richard known as Stranghose earl of Striguil)." This chronicler erroneously has attributed Stranghose (foreign leggings) as a cognomen, where it is much more likely a variant spelling or mistranscription of Striguil, which is called Strangboge, Stranboue or Stranbohe in other transcriptions. It is in the fourteenth century that we have Richard's name finally rendered as Strongbow: "Earl Richard son of Gilbert Strongbow [earl of Shropshire]."

    Richard was the son of Gilbert de Clare, 1st Earl of Pembroke and Isabel de Beaumont. Richard's father died in about 1148, when he was roughly 18 years old, and Richard inherited the title 'count of Strigoil' Earl of Pembroke. It is probable that this title was not recognized at Henry II's coronation in 1154. As the son of the first 'earl', he succeeded to his father's estates in 1148, but was deprived of the title by King Henry II of England in 1154 for siding with King Stephen of England against Henry's mother, the Empress Matilda. Richard was in fact, called by his contemporaries Count Striguil, for his marcher lordship of Striguil where he had a fortress at a place now called Chepstow, in Monmouthshire on the River Wye. He saw an opportunity to reverse his bad fortune in 1168 when he met Diarmait Mac Murchada, the deposed King of Leinster.


    Dispossession of the King of Leinster
    In 1167, Diarmait Mac Murchada was deprived of the Kingdom of Leinster by the High King of Ireland – Ruaidrí Ua Conchobair. The grounds for the dispossession were that Mac Murchada had, in 1152, abducted Dervorgilla, the wife of the King of Breifne, Tiernan O'Rourke. To recover his kingdom, Mac Murchada solicited help from the King of England – Henry II. The deposed king embarked for Bristol from near Bannow on 1 August 1166. He met Henry in Aquitaine in the Autumn of 1166. Henry could not help him at this time, but provided a letter of comfort for willing supporters of Mac Murchada's cause in his kingdom. However, after his return to Wales, he failed to rally any forces to his standard. He eventually met the count of Striguil (nicknamed "Strongbow") and other barons of the Welsh Marches. Mac Murchada came to an agreement with Richard de Clare: for the Earl's assistance with an army the following spring, he could have Aoife, Mac Murchada's eldest daughter in marriage and the succession to Leinster. As Henry's approval or licence to Mac Murchada was a general one, the count of Striguil thought it prudent to obtain Henry's specific consent to travel to Ireland: he waited two years to do this. The licence he got was to aid Mac Murchada in the recovery of his kingdom of Leinster.


    [marriage of "strongbow" & aoife]


    Mac Murchada and Richard de Clare raised a large army, which included Welsh archers and arranged for Raymond FitzGerald (also known as Raymond le Gros) to lead it. The force took the Ostman towns of Wexford, Waterford, and Dublin in rapid succession between 1169 and 1170. Richard de Clare, however, was not with the first invading party and arrived later, in August 1170.

    In May 1171, Diarmait Mac Murchada died and his son, Donal MacMurrough-Kavanagh , claimed the kingdom of Leinster in accordance with his rights under the Brehon Laws. Richard de Clare also claimed the kingship in the right of his wife. At this time, Strongbow sent his uncle, Hervey de Montmorency, on an embassy to Henry II. This was necessary to appease the King who was growing restive at the count's increasing power. Upon his return, de Montmorency conveyed the King's terms – the return of Richard de Clare's lands in France, England, and Wales as well as leaving him in possession of his Irish lands. In return, Richard de Clare surrendered Dublin, Waterford, and other fortresses to the English king. Henry's intervention was successful and both the Gaelic and Norman lords in the south and east of Ireland accepted his rule; Richard de Clare also agreed to assist Henry II in his coming war in France.

    Henry crossed over to Ireland in October 1172 and stayed in Ireland six months. He put his own men into nearly all the important places, Richard keeping only Kildare. In 1173 Richard went in person to France to help Henry II during the rebellion by his sons, being reinstated in Leinster as a reward. In 1174 he advanced into Connaught and was severely defeated, but subsequently Raymond FitzGerald re-established his supremacy in Leinster.


    Marriage and issue

    By an unknown mistress, Richard de Clare fathered two daughters:

    Aline de Clare,[b] who married William FitzMaurice FitzGerald, baron of Naas
    Basilia de Clare, who married Robert de Quenci, Constable of Leinster

    On about 26 August 1171 in Reginald's Tower, Waterford, Richard de Clare married MacMurrough's daughter, Aoife MacMurrough (anglicised as "Eva"). Their children were:

    Gilbert de Clare, 3rd Earl of Pembroke, a minor who died in 1185


    Isabel de Clare, 4th Countess of Pembroke, who became Countess of Pembroke in her own right in 1185 (on the death of her brother) until her own death in 1220.
    King Henry II had promised Sir William Marshal that he would be given Isabel as his bride, and his son Richard I upheld the promise one month after his ascension to the throne. The earldom was given to her husband as her consort. Marshall was the son of John the Marshal, by Sibylle, the sister of Patrick, Earl of Salisbury.

    Richard de Clare died in June 1176 of some type of infection in his leg or foot. He was buried in Holy Trinity Church in Dublin with his uncle-in-law, Lawrence, Archbishop of Dublin, presiding. King Henry II took all of Strongbow's lands and castles for himself and placed a royal official in charge of them. He guarded well the inheritance of Isabel. Eve was given her dower rights and possibly held Striguil [Chepstow] as part of those dower rights until the Welsh rebellion of 1184/85. There is a record of Eve confirming a charter in Ireland in 1188/89 as "comtissa de Hibernia".

    Richard de Clare's widow, Aoife, lived on and was last recorded in a charter of 1188.

    There are no known extant records of the personal lives of Richard de Clare and Eve. We know that this young red-haired son of Gilbert de Clare Earl of Pembroke survived the years of being deprived of his rightful inheritance. He took the gamble that Dermot MacMurchada offered. He conquered and re-constituted his inherited lordship of Leinster, married the golden-haired Eve, and re-gained the respect of king Henry II.


    Strongbow Cider [winks]



    Strongbow was launched in England by H.P. Bulmer in 1960. Bulmer named the cider after “one of England’s greatest knights” Richard de Clare, whose nickname "Strongbow" was believed to be derived from his heavy reliance on archers during his campaigns in Ireland. However, this theory is unlikely to be true[it is not true as explained above-PBOB] because de Clare's father, Gilbert de Clare, was originally known as “Strongbow”, which suggests that Richard's nickname was actually inherited from his father. It was initially marketed as "the strong cider for men". By 1970, it was the second-highest selling cider in the world after its Bulmer's stablemate Woodpecker.
    Last edited by paladinbob123; February 23, 2020 at 06:46 AM.
    "War is the continuation of politics by other means." - Carl von Clausewitz

  13. #1173
    Turkafinwë's Avatar The Sick Baby Jester
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    Default Re: [Britannia Expansion - Custom Submod] The Isles of Chaos (Roleplay Hotseat)

    England



    Letters and messages continued to gather in Lord Protector Lewes' war camp, news from all across the Isles. From the south news came to the old Lord that England's might was ready to be unleashed. From the north came rumors of a grand landing of Celtic troops ready to challenge the King of Scotland. What interested the Lord Protector most was a letter from his son. A particular part of the message really made Lewes chuckle. "So the Duke Godwine has put a bounty on my head." he mused and his councilors joined in the merriment. "Does the Duke fear me so much he wants to publicly announce my death." Lewes slapped the table hard with his gauntled hands and called for a drink. With his winecup filled he rose and motioned the rest to do so too.

    "A toast to the Duke of the North! May he cower in fear for the name Lewes!"

    Ireland up: http://www.mediafire.com/file/jz0eqw...nd_83.sav/file

  14. #1174
    Dismounted Feudal Knight's Avatar my horse for a unicode
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    Default Re: [Britannia Expansion - Custom Submod] The Isles of Chaos (Roleplay Hotseat)

    Small interjection, if I may. I can't help but notice the OP has fallen into a terrible state of disrepair, and it wasn't well crafted in the first place (my fault for that, naturally). The rules must have been dreampt up by a drunk me, for I look at them now and see things that could have been far better executed. All hindsight of course, but still - at least the former can be corrected. May I introduce the proposed new format. I didn't simply post it because editing for clarity is a massive focus of the revision, and there were various bits I rephrased and a few I threw out for their redundancy, lack of clarity or the fact they've been ignored over the course of the game with lighter admin involvement than what was originally imagined.

    So, I propose this for approval, edit, or refusal. The Google Drive link has been broken for some time - I intend to replace it, but first I'll need to upload the thing; although I'll take a link from someone else if they want to throw it in. First link does have to be an all in one as I've always found it a mite silly we had to go through a second link to finish off the deal with a single file.
    Spoiler Alert, click show to read: 

    The Isles of Chaos
    Mod: Britannia Expansion (Tweaked)
    Google Drive Standalone --- or --- MediaFire RAR + Hotfix


    __Players__
    England -~- Turkafinwe
    The Baron's Alliance -~- paladinbob123
    Scotland -~- Der Böse Wolf
    Ireland -~- zender9
    Wales -~- CommodusIV
    Norway -~- --Scattered--

    Admin -~- Joerock22
    Co-Admin -~- Jadli
    Co-Admin -~- Ramble12


    The Premise
    The British Isles have been a bed for war and chaos since the Normans came across the English Channel. No, that's not true. The Isles have always been a chaotic place, dotted with kingdoms, Covered in war, with nations trying to win the hearts of people to take up arms for causes that they usually couldn't care less about. Of course, they care when invading armies are storming their lands.

    There were the Romans, who came across the channel and tried to conquer the Isles. They only partially succeeded. There were the Saxons, a primal force of British fury that seemingly won the war of power for a while. Then there were the Normans, who beat them to a pulp and took their place. None of them ever boasted uncontested domination of the Isles.
    Click to view content: 
    It is the modern state of England, descendants of the Norman legacy, that is in a position to assert its authority over the entirety of the Isles. Yet, while the goal seems so close, it is truly still far away. The Welsh are lead by a new uniting upstart who is more than happy to contest England's superiority. Ireland, an almost secure English haven, has united under one King and become a true royal thorn in the side of the English command there. The Scots have never looked upon England as a superior power, and there's even upstarts from Scandinavia stirring up trouble. Was that enough? No, of course not. Now there's a band of Barons demanding the limitation of the King's power, and it won't be long before they start to cause trouble. England has a choice - work with the Barons and keep peace, if only for a little while, or mercilessly assail them until they howl their adoration and loyalty to the feet of the King. Fighting them is costly, and serves only to weaken them. Unity is advisable, at least for now. But letting them continue could be considered a sign of weakness, and their demands can only get worse. This is all while the Welsh want their taste of English territory, the Irish want their homes back, the Scots seek greater power and the Norwegian pests continue their antics...

    The Baron's Alliance is in a unique state for being the first true front against the English Crown. They stand for the People of England, the Law, blah blah blah. Truth is, they stand to drag the King down and bring up their own power in its place, and for once, they have the unity and means to have a shot at it. Yet there are many enemies around, many places loyal to the king, and other nations are quite likely to use the chaos of any open combat to tear into the English provinces. Thus, it is in the best interests of the Barons to declare their status as being a solid force, and then make further declarations to see how far the King can be tested. For now, they will likely wait, even act on the King's behalf for some task or another. But they cannot be held back forever...

    Wales, a place in dire straits for some time now, has been momentarily relieved by the potential issues of the Baron's Alliance and other issues across the English territory. The time is now, not long after the official declaration of independence from Wales, to secure a legacy and show the English who the true masters are. From there... what then? Will they strike at the Scots? Will they help liberate the Irish, or conquer them? Will they engage in combat with the Norwegian newcomers? Perhaps they will make alliances with some of these nations, or be conquered by them? Perhaps they will see the merits of aiding the Barons, or offering to aid against the Barons in exchange for a temporary respite? Time will tell, as well as the first moves of the newly united Welsh state... it is these first moves, and early pacts, that will determine their future...

    Ireland has been a scattered, ineffective territory - until now. Now, Ireland is in a position to become possibly a real country, a place of its own again, and this time with the strength of character that can only come from the true backbone of a king. The Irish must first deal with the English invaders, but from there, they have possible issues with the raids of the Norwegians, or even the Scots, or perhaps even the Welsh. Or perhaps England will quickly get over its squabbles and send a far greater force across the small sea to ensure Ireland stays "in its place". A king to unite the Irish brings opportunities, but it also brings problems and gambles, as well as hard decisions to be made...

    Scotland, a proud, old land where independence is key and where southern traditions and sophistication are simply unnecessary. That was then, at least. Now, England is a potent enemy, capable of being a true threat to the Scots should it settle its problems quickly and strike to the north. Now, the Norwegians have established a foothold to the north, and the first clear target is Scotland. If the Scots can defeat them quickly or convince them to move elsewhere for the time being is the question at the moment. Scotland will need to become united in order to face the possible issues of expansionist factions in the British Isles that are bent on being the greatest faction on the Isles. If Scotland can get its own borders in order, perhaps Scotland will be in a good position to emerge as a power to rival the traditionally powerful English... perhaps, they'll be able to do much better than just raid a few border towns...

    The Norwegian presence is small, and honestly, the glory days of taking the Isles ended many years ago. However, the King has decided that a change is in order - it is ripe time to take advantage of the issues and wars looming on the Isles to create a new territory, a place where colonies can form and last many more years than the colonies of the past. It will not be an easy task - the people of the Isles are no strangers to war, and will likely not take kindly to the interjection of old invaders. Still, perhaps pacts can be made, short term as they may be. They may take the geographically convenient route, and harass the Scots. Perhaps they can help tear the English down... or align with the English and put down the upstart other factions. Perhaps they can cause trouble in every theater, keeping everyone weak, so they can be handled piecemeal. Such actions would take considerable cunning from the Norwegian lords. The lack of knowing what the Norwegians are about to do can be considered one of their strengths, yet that position makes it difficult for them to trust anyone, let alone for anyone to trust them...

    War is brewing across the Isles, and the first actions of the various lords will change the course of history forever. Only one people can emerge as the greatest nation of the Isles. Yet it's a long, hard road to get there...

    Basic Rules
    This is a standard hotseat with an additional layer of rules for roleplaying. Much of the latter is a strong encouragement rather than regulation, though a degree of effort is expected. Otherwise, the basics should be familiar from other threads.
    1> You shall not exploit bugs in the game including, but not limited to...
    Click to view content: 

    1) The naval fort bug: Using ships to bypass a fort or a settlement's Zone of Control.

    2) Spam siege/reinforcement bug: Besieging a fort/settlement with a far superior force to your own so you prevent that army from reinforcing in combat in a situation they otherwise could, or creating odd effects on player economy without properly using the siege procedure. Applies to naval situations as well.

    3) Ambush fort bug: Luring men in ambush position into ZoC of forts\settlement's to rob them of their movement points.

    5) Yoyo armies\forts bug: Attacking an army which the bug has been used on multiple times. This bug is distinctive, marked by an enemy army entering and leaving the fort after combat. it.

    6) Attacking ships inside port: Self explanatory, this should never happen.

    7) Recruitment pool fill up: Queuing up units in the recruitment slots to increase artificially units/agents maximum number you can recruit in one settlement.

    8) Recruiting mercenaries in forts with depleted movement points: Using forts to get illegal maximum movement points to mercenaries in a depleted army.

    9) Placing armies into port-bound ships to avoid being attacked without conquest of the port's owning settlement.
    2> Auto Resolve battles with screenshots at minimum including the battle screen and the victory results. At least a good idea of where on the map things are occurring and the army strengths involved is appreciated.
    3> Heroic Victories are not allowed, unless it is the only possible outcome in a scenario.
    4> Posting defeats is not allowed. If the battle cannot be won, do not fight it.
    5> If an army is defeated by an earlier player in the turn order, it cannot be moved at all by the player that comes later in the turn order. Defeated forces in garrisons are exempt from this rule.
    6> You may not attack a player that has not played their first turn.
    7> No settlement exterminations.
    8> You cannot siege a settlement in order to stop a defeated army from moving into it.
    9> Settlements cannot be gifted in a region of conflict (see conditions below). When gifted, the new owners must destroy all but one of the free units they received. Built in 'turncoat' scripts are exempt.
    10> Buildings can only be destroyed under the following conditions: a) the territory does not border a neutral or enemy faction, b) there are no nearby enemy troops that can reach the settlement in 1 turn, and c) the settlement has been in the current owner's possession for more than 3 turns. It is prohibited to destroy buildings in advance of an assault, or a perceived assault.
    11> Refer to the mechanics section for the game's policies on the use of agents and the use of siege equipment. Not all of the mechanics are law. These two things are law.
    12> 48 hour play time with a 24 hour extension. Outside of these parameters, a player may be skipped, and repeated breakage for this rule outside of using time to put effort into the roleplay portion may result in replacement.


    Roleplay & Game Mechanics
    Per the above, the intent is a hotseat played by good sports who have an interest in the roleplaying aspect of the game. While specific rules do not govern what you post at the end of a turn (beyond saves and screenshots) and the degree to which you roleplay is up to you, it is possible for you to be removed by not roleplaying at all, sabotaging the roleplay or clearly acting in a way that is totally against the roleplay premise of the hotseat. This is a hybrid game where you are actively expected to partake in the roleplay as well as the hotseating portion. Forever deferring any sort of indication you've done something in character through your posts and/or behaving completely aloof and making complete decision making spins based on out of game elements is not appreciated.

    Agent Use
    Merchants
    A merchant must have a 60% chance to succeed in acquisition before being able to take over another merchant. Screenshots not required, but should be taken.

    Spies
    Spies may enter settlements and be recruited without a numbers cap. In a siege, you may only use the spies to open if there is over 60% chance of opening the gates and if there are less than 720 men in the settlement. If both conditions are not met, the spy will fail to open the gates, regardless of what the game tells you.

    Assassin
    To succeed an action, you must meet these minimum chances.
    Merchants: 60%
    Assassins: 40%
    Spies: 40%
    Generals: 80%

    Sabotage: 70%

    You may have one assassin, +1 for every 10 regions you hold. You should screenshot your actions, but you only need to post them at admin request

    Siege Mechanics
    To assault a settlement (aside from spy conditions), you must meet the Artillery Rules and the Equipment Rules. Screenshot evidence of following them is required.

    Artillery Rules
    Proper siege artillery is needed to take out a settlement's defenses.

    1 Ballista or Catapult can take out forts.
    2 Ballista or 1 Catapult can take out wooden walls of all types.
    2 Catapults or 1 Trebuchet can take out castles, cities, and large cities.
    Two Trebuchet can take out a fortress, citadel, and huge cities.
    Any Riabult (does not stack) can take out wooden walls.

    1 Bombard = 1 Catapult.
    1 Higher Level Cannon = 1 Trebuchet.

    If it's simpler as an alternative, here are 'wall values' and the equipment for them:
    Click to view content: 
    Fort = 1
    Wooden Walls = 2
    City = 4
    Large City = 4
    Castle = 4
    Huge City = 8
    Fortress = 8
    Citadel = 8

    The equipment,
    Riabult = 2 vs Wooden Only
    Ballista = 1
    Catapult = 2
    Bombard = 2
    Trebuchet = 4
    Unlisted Advanced Cannons = 4

    I know, this logic wasn't the most lucid.
    Siege equipment may only participate in one battle and then wait a turn before being used again.

    Defending forces may include siege equipment in their own cities to cancel out your own assets (ie, a few catapults to make things harder). That said, it's poor sportsmanship to do something like throw 10 trebuchet in a settlement to make it nigh impossible to siege.


    Equipment Rules
    If there are less than 4 full units or less than 250 men in a besieged settlement, you must build a battering ram to assault. This applies to forts universally regardless of force strength.

    If there are more than 4 full units or 250 men in a besieged settlement, you must have a 1:1 ratio of ground units to enemy ground units (you do not need to match enemy artillery or cavalry in count). If this condition is met, build 4 ladders for a castle, five against a fortress, and six for a citadel. For equivalent structures (ie, castle vs city), see the above section.

    If a besieged settlement isn't big enough for ladders to have use, a battering ram is enough. That means settlements with wooden pallisades + motte and bailley and smalll towns. Ignore this section for rebel settlements - matching artillery is all that is required.

    You do not need to have both artillery and equipment in place to siege - only to assault.

    Diplomacy
    An agreement can be considered official or unofficial. Official agreements are legally binding for victory conditions and come in limited types. An official treaty is indicated through the fluff of a post, to be followed by ingame diplomacy.

    Unofficial treaties can be made with no statement at all to the world at large and can take virtually any form and shape; they do not affect Victory Conditions.

    Treaty of Vassalship
    Click to view content: 
    Proposed by a conqueror, or even proposed before the conquest's completion, that obligates the accepting faction to be in a military alliance with their master and have their roleplay fluff obligated to their liege. The military assets of that faction are expected to attack their lord's enemies. While the following in-game related terms can be negotiated to be less stringent, a conqueror can demand:
    - No more than 2 units in each settlement/5 in one turn's distance to the home region
    - The surrender of all but two regions to the superior faction
    - The removal of all merchants from competing (vassal or overlord's) resources
    - Render military assistance to their liege

    These terms must be followed, otherwise the vassaled faction is vulnerable to complete obliteration by their overlord. Vassal'ed factions in risk of destruction being offered these terms may swap their allegiance, but this is the proverbial 'rock and a hard place' - the party that is shafted is allowed to kill, and so the given vassal must choose wisely.

    Military actions, known assassination attempts, and merchant acquisitions can be taken as an act of war and a breach of the treaty. A broken treaty is free cassus belli to obliterate the offending faction per admin approval. Refusing terms notably harsher than this regarding military and region control is not cassus belli for destruction. However, what fluff is agreed upon is binding. The faction must be established as a vassal ingame.
    Treaty of Surrender
    Click to view content: 
    The faction to accept this treaty becomes a vassal ingame, and is to be neutral in all conflicts that would affect their liege. They may only participate in battles against their leige's enemies and may not hold alliance with their liege's enemies. However, this is not a true vassalship, and they are perfectly free to engage in conflicts outside of their host's field of interest and not be subject to extreme conditions per the above. Roleplay fluff should still be obliged to a given liege.

    Breaking these loose conditions is cassus belli for destruction at the hands of the offering faction. More stringent terms than this should refer to the Vassalship, otherwise they are not a binding cassus belli if refused.

    Note that you do not need to kill any faction to meet victory conditions, and should not unless reasonable terms are used. For what levels are required, see the Victory Conditions. A Vassalship can take place of Surrender, and it can be offered in Surrender's stead. A faction refusing reasonable terms will be, upon destruction, sufficient to meet victory conditions for whatever faction is affected by it.

    A faction cannot be destroyed without reasonable offering of at least one of these terms first. Only if they are refused or broken are you authorized for complete annihilation the rest of the game.

    Victory Conditions
    While roleplay is encouraged throughout the game, these are general objectives to keep in mind. If a victor is not agreed upon by the players, consider these conditions an official end for the hotseat.

    For starters, a victor cannot be under one of the above treaties. You may not gift settlements to help further a faction's win conditions, nor is it in good taste to surrender if you have a reasonable chance of winning. If you want to quit, have a replacement found. It is not sporting to default at the first sign of not making your win condition. Roleplaying is the focus after all, and survival or at least making a good show is a glorious mark upon your record in this hotseat.

    If the Baron's Alliance overshadows England or is the official 'heir' to the English legacy (be it subjugating england or just agreed upon mutually in fluff), it may follow England's conditions instead.

    An alliance between unusual factions lasting to late game may result in a gentleman's agreement to fit particular treaties to achieve win conditions. They can fight out who wins, come to an agreement, or default to one party simply being greater than the other.

    Conditions per faction
    Click to view content: 
    England
    > Must have Wales as a Vassalship, the Surrender of Ireland and the Surrender of Scotland.
    > Must posses all of its starting territories, plus ten more.
    > Must Vassalize the Baron's Alliance to secure the ultimate power of the English King. No competition. And none of that funny business about becoming something new, either. You're the King, damn it.
    The Baron's Alliance
    > Must have England under a Vassalship to permanently debunk the strength of the English crown.
    > Scotland, Ireland, and Wales must be obliged to a Treaty of Surrender.
    > Must posses starting territories plus ten more; the territories of vassal England can count towards this.
    > Must control London and Dublin; England may not control either province.
    Scotland
    > Must have all starting territories + ten more.
    > Must have England subjugated to a Treaty of Surrender (or the Barons in their place) and have Norway forced off the British Isles mainland completely and made as a vassal.
    Wales
    > Must have starting territories + 23 more, including two starting English territories.
    > Must have England as a vassal and two of three factions under a Treaty of Surrender: Scotland, Norway, and Ireland. You may create a treaty to control England alongside the Irish if you desire - or you can take them out too.
    Ireland
    > Must have the entirety of Ireland under control + 20 more regions.
    > Must have England as a vassal and two of three factions under a Treaty of Surrender: Scotland, Norway, and Wales. You may create a treaty to control England alongside the Welsh if you desire - or you can take them out too.
    Norway
    > Must have either England or Scotland completely subjugated as a vassal, and either Wales or Ireland subject to a Treaty of Surrender.
    > Must have all islands in the British Isles, plus 20 regions on the mainland, including three regions out of the starting territories of England or Scotland.

    Remember; vassalship can replace surrender, legal destruction can take place of vassalship, and odd agreements can be made if the hotseat has developed things differently and are still in a 'winning' position of dominance.


  15. #1175
    Turkafinwë's Avatar The Sick Baby Jester
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    Default Re: [Britannia Expansion - Custom Submod] The Isles of Chaos (Roleplay Hotseat)

    Looks okay to me. A lot more organised for sure.

  16. #1176
    zender9's Avatar Domesticus
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    Default Re: [Britannia Expansion - Custom Submod] The Isles of Chaos (Roleplay Hotseat)

    Wales up:
    https://cdn.discordapp.com/attachmen...C_wales_83.sav

    It couldn't have been better, the wind was with us, God was with us, and victory was ours once again in the sea. Those were the sincere words Admiral Bressal had started with in his letter to King Griffin. Irish fleet with a mix of cannon ships and cogs has overcomed the Scottish even tho the numbers. Blockades had been breached one by one as the Irish fleet once again gained the control of the sea. Soon, men will join our ranks in England and our trade ships will deliver goods and gold to Wales.
    https://cdn.discordapp.com/attachmen...50610451/1.jpg
    https://cdn.discordapp.com/attachmen...39619594/2.jpg
    https://cdn.discordapp.com/attachmen...75958272/3.jpg
    https://cdn.discordapp.com/attachmen...76613415/4.jpg
    https://cdn.discordapp.com/attachmen...38415885/5.jpg
    https://cdn.discordapp.com/attachmen...83937573/6.jpg
    King Griffin happy with the results sent an answer to congratulate Admiral Bressal. As well as he added, from now on Irish docks will always keep working on building new ships. He wants full control over the sea and no mistake from Admirals.



    With the blockades breached, Ireland could get the news of Isle of Bones is under attack. City gates were closed and the small garrison was hoping for help. And the help arrived under command of Captain Murchad. Scottish general Rory of Moray who wasn't expecting an attack got caught off guarded. Scottish soldiers knowing there is no where to flee, fought to the last man. All died by cold steel.
    https://cdn.discordapp.com/attachmen...80853005/7.jpg
    Last edited by zender9; February 25, 2020 at 01:18 PM. Reason: Added RP, except it doesn't look like RP comparing to you guys. :D

  17. #1177
    Dismounted Feudal Knight's Avatar my horse for a unicode
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    Default Re: [Britannia Expansion - Custom Submod] The Isles of Chaos (Roleplay Hotseat)

    Evidence of Scottish subterfuge continues; as tensions with the Scottish Crown mount, paranoia increases. True or not, it is rumored that Scot Blackguards roam the countryside, seeking to sow on land what they could not at sea. The once strong kinship has been left in tatters among the citizenry; yet, though not as strong as the alliance with the Irish, the conflict leaves many residents displeased with where the war has gone. Regardless of the politics, heightened banditry has most certainly been the case, with the fall of a renowned trading authority of the region being a sudden end with dubious causes. With the countryside unsafe, notable Welsh merchants, including the veteran, though considerably lower profile Philip Elise have taken their leave, believing business across the sea may be a wiser course than remaining in a time of dispute.

    Even as King Tegonwy and his council make a sudden move back - an act that leaves many in the ranks less than enthusiastic - lords at home find themselves lulled by the relative lack of conflict in the current period of time. Lord Ionafal, governing Regent of Wales is not so at ease. Even as King Tegonwy remains steadfast in the handling of the Scots, the Lord closer to home finds it a time of opportunity and risk. His decisions, while not in direct opposition to the King, are becoming in part his own.

    Though the King has a mind for combat reminiscent of Llywelyn vs Giffard, his Irish allies are not so impressed with the grandiose idea, and so the battle of position will be resolved as so.

    No battles or events of further note.

    Onto the Scots,
    https://cdn.discordapp.com/attachmen...cotland_83.sav

  18. #1178

    Default Re: [Britannia Expansion - Custom Submod] The Isles of Chaos (Roleplay Hotseat)

    Sorry guys for the (again) delay, but I moved to a new apartment on the weekend.
    I will post my turn very soon.

    Thanks for your patience and understanding.

    Kind regards!
    Frei zu sein, bedarf ist wenig, nur wer frei ist, ist ein König.

    Current Hotseat:
    Britannia: The Isles of Chaos

  19. #1179
    Turkafinwë's Avatar The Sick Baby Jester
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    Default Re: [Britannia Expansion - Custom Submod] The Isles of Chaos (Roleplay Hotseat)

    I was beginning to wonder where my favourite Wolf had gone.

    Congrats on your new apartment.

  20. #1180

    Default Re: [Britannia Expansion - Custom Submod] The Isles of Chaos (Roleplay Hotseat)

    I have now internet connection in my new place, so the war resumes...
    --------------------------------------------------------------------------------

    In and around Carlisle...
    ------------------------

    "Cowards, a bunch of cowards...a horde of men, roaming and ravaging the countryside, sticking to each others' arses but not daring to make a move...I am sick of those peoples.
    And I once allied with them and thought we could fight the mighty English together..fools!"


    King Alexander was tired of the ongoing war with the Irish-Welsh coalition.
    He tried to sue for peace on many occasions. But despite Ireland losing countless men and Wales on the brink of starvation, the two kings still refuse any diplomatic gesture and roam their tired men like headless chicken in and around Carlisle, refusing to give battle.

    However, bad news arrived from western shores.

    "Sire, our men liberating the Isle of Islay were defeated. The Irish navy grew unexpectedly in numbers and defeated our ships..." The messenger reported with a heavy heart.

    "Grew unexpectedly? What did you expect? All their ports are pumping ships non-stop. They have all their major ports on the Irish sea while we only have fishing ports on our little islands.
    We can not match their production rate.
    Something must be done.
    But one thing is sure, time for talks is over. Let steel do the talking!"

    The elderly king spoke with such venom that the room shook, reminding the council of the younger version of Alexander, the mighty king who defeated the Northmen and united Scotland under St Andrew's cross.

    The clans will follow him to the death on this new crusade.

    ---


    Barons next: https://www.mediafire.com/file/qm8zgryt278hdep/TIOC_Barons_83.sav/file
    Frei zu sein, bedarf ist wenig, nur wer frei ist, ist ein König.

    Current Hotseat:
    Britannia: The Isles of Chaos

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