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October 11, 2017, 11:47 AM
#1
Laetus
[Help] LL starting skills/spells
Hi there.
I'm trying to edit Morathi's skilltree into something resembling an actual master of Dark magic. I've replaced Melkoth's with Chillwind and Doom & Darkness with Bladewind.
However, I can't figure out how to remove Melkoth's from being a starting ability for Morathi (as in, without any points invested in the tree, she can already use the ability in battle from the start of the campaign).
Here's what I've tried:
1)
- Created a new special ability group (special_ability_groups_tables)
- Set the correct spells (aka the new set without MMM and with Chillwind etc.) for it (special_ability_groups_to_unit_ability_junctions_tables)
- Assigned the ability group to Morathi (special_ability_groups_to_units_junctions_tables). I event went so far as to replace the entire table just to make sure that the old ability group wasn't mapped anymore.
2)
- There's an entry for wh2_main_skill_magic_shadow_mystifying_miasma_power_of_darkness_dummy (tier 11, invisible) in character_skill_nodes_tables. However, even setting the points_on_creation from 1 to 0 didn't do anything.
Thanks.
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October 12, 2017, 01:42 AM
#2
Laetus
Re: [Help] LL starting skills/spells
I fixed it by replacing the dummy skill with another.
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