Hi everyone!
I'm actually working on a little mod after hearing several complains about "thesety full elite stacks breaking the game *sob* DO YOU BELIEVE IT THERE WERE LIKE 100 % TIER 4/5
DINOSAURS rampaging all along in my lovely skaven town killing rats plundering rats raping rats *sob* NO MORE EVER NOOB GAME" and yeah actually I understand that feeling. Currently, I'm having four ideas about how to limit the army build. You, who are more experienced than me, are these proposals playable/enjoyable in game/already done by someone else/is it even possible to bring them in game ?
The army build limits I want to reach are close to the tabletop ones. Like : no limits for basic units (most tier 1-3) ; 1 or 2 units max for elite units or special units (most tier 4-5) per army ; and 1 unit available at the same on the campaign map for the most legendary ones (Dragons, Venerable Stegadon, Hellpit Abomination). I would not want to set limits to intervention armies or to Chaos and Norsca invading units, because it's their purpose to be stupidly powerfull.
- In data/db/main_units_tables, you can edit the campaign recruitment cap for each unit. Usefull to limit the most powerfull units in game, making them really decisive ; turning them in some sort of very powerfull Regiments of Renown ; it can't be cheated by the player, except for special mounts for characters ; compatible with most of the mods ; but it's unusable to limit most of the non-tier 6 elite units. Of course, this cap wouldn't apply to elite Norscan and Chaos units, because of invasions.
- It's also possible to make a recruitment cap per building. It would work similar to heroes recruitment limit. Like you have to build everytime in a different province capital the very expensive tier 6 building to get another Stellar Dragon, or to have 2 units of the Naggarond's Guards. Yet is easy to cheat by the player : you simply have to destroy and rebuild to have access to new units, and roleplay will be the only guaranty it works fine. By the way, it doesn't sound very lore friendly. Who would like to have a Hoeth tower in every provincial capital, stealing a slot for something else, slowing development of the faction ? But, it's still an effective idea to limit all types of units. How can I do this ?
- It, why not, may be possible to give hidden traits to every lords limiting recruitement of more than a certain number of each unit. I have NO IDEA of if it's actually possible to do, but I'm counting on your experience
. It would solve the problem in a very fine way, would be very compatible with every other mods and costless for the player. But, it could be cheated by the player, who could merge different armies to reorganise the units between them. How can I do this ?
- The same idea reversed, I could give a trait that says only lords of a certain level of experience can unlock elite units. This would in fact limit elite recruitment to elite lords. How can I do this ?
- I could simply rebalance their cost to make elite units terrifyingly expensive, but that's in my opinion a lazy way to get the job done.
Also, I'm curious about how Regiments of Renown work. When you try to recruit a RoR that you already have in your army, it says "Empty unit pool", how can I bring it on other units ?
And, there is a countdown time you have to wait before recruiting this RoR unit in another army, how can I bring it on other units ?
Finally, RoR need to be recruited only by generals of a certain level, it's an amazing idea to limit elite units, how does it works ?
All the ideas I'm throwing on paper here can easily be mixed together, what do you think of it? Last but not least, I could also to the same, but instead of limiting each units, limiting entire unit types (Monstrous Cavalry, Artillery, Heavy Infantry).
Thanks for reading, thanks for replying and excuse the fact I speak baguette and am therefore not very strong in pudding-tongue.





Reply With Quote






