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Thread: [Stainless Steel 6.4] SS All Factions 2

  1. #1

    Default [Stainless Steel 6.4] SS All Factions 2

    SS All factions

    25 factions, 13 players, 1 winner


    Late era campaign


    https://drive.google.com/open?id=0By...lNvUW5xb0VKTnc

    +Small patch: https://drive.google.com/open?id=0By...lZ6SmsyTmNDTDA
    Put this in SS folder > data > world > map > campaign > imperial campaign
    This patch balances it a little bit for the very weakest factions. Nothing major

    1 player per 2 factions, the factions are set quite far apart from each other to avoid abuse.

    List of current players:
    HRE - Scotlandisbest

    Egypt - Subbed by Admin

    England/Lithuania - Themzr
    Venice/Cumans -
    Dragon.
    Novgorod/sicily - Zender9
    Crusader States/Genoa - Sircumfrance
    Hungary/Scotland -YourTotalWarMaster
    Turks/Aragon - King Athlestone
    France/Kiev - RedStar
    Poland/Portugal -Potatoto
    Byzantine Empire/Norway - Ramble12
    Moors/Teutonic Order - LordpureLegacy
    Kwarezmians/Castille - Kolu


    ADMINS:
    Captainnorway

    Mergor


    Rules
    If you wish to discuss rules please do keep playing unless it is a very important ruling which might result in a replay.



    - Time to play your turn is 24h total, this means 24 hours to play both your first and second faction, not 48 hours. The Admin may grant a 24h extension if needed ONLY If you ask for them. If you are late you will be skipped. After 24 hs with no response you will be skipped.You can come back and upload your turn but ONLY If the next player hasn't played his turn by then.It is adviced to get a subbed, this subber may be from both inside or outside the game. He can know your PW and plans so he can sub you if you cant make it.
    - No exploits/bugs allowed. F.e. movement bug, naval attack spam, merchant stack/fort, agent stomping, surrounding armies/navies to deny retreat, spies spreading plague.. etc
    - Exploiting AI factions is not allowed ( demanding money, regions or anything else to improve your position)
    - List of known bugs
    The naval fort bug: No using ships to bypass a fort or a settlements Zone of Control.
    Spam siege bug: Besieging a fort or a settlement with a force far superior in it, in order to either prevent that army from reinforcing or in order to cut down a settlements income is not allowed.
    Heroic victory bug: No Heroic victories at all. If you get a heroic victory you must reload until you get a different result, and if you cannot get a different result then you will not be allowed to play the battle.
    Ambush fort bug: No luring men in ambush position into ZoC of forts\settlement's as such robbing them of their movement points.
    Siege reinforcement bug: when the army is adjacent to a fort or a settlements that has been put under siege it cannot reinforce armies adjacent to him which he should have been able to reinforce on normal occasions. Attacking an army which the siege reinforcements bug applies to is not allowed
    Navy inside ports attacked bug: no using this bug to attack ships which are inside ports.
    Yoyo armies\forts bug: no attacking an army which the bug has been used on multiple times. You can see when this bug occurs, as the enemy army enters the fort and then leaves it.
    -You may not declare war on your second faction
    There can be only 1 winner, an alliance can not win the game togheter. They must nominate 1 player as victor.

    Military rules
    -No one turn peace(tho you cant attack factions that havent played their turn yet)
    - No Jihad or Crusades allowed.
    - All battles are auto-resolved. Screenshots must be posted with: odds and result screens, mouse over the odds bar to show the ratio, the armies involved with their banners visible on the campaign map, unit card of siege unit must be visible if used to directly assault settlement.
    - Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list.Armies standing in fortifications (fort/settlement) when defeated are excluded from this rule.
    - Heroic victories vs players aren't allowed.

    - You are not allowed to post a defeat
    - Ships cannot leave blockaded ports. No attacking ships in ports using a game bug. It's not allowed to keep units protected by placing them in ships docked in a port. Ports cant be blockaded by ground units
    - You are not allowed to construct watch towers. This is to prevent blocking the possible construction of forts.
    -Not allowed to besiege a settlement/fort to deny its garrison participation in battle.
    - You are not allowed to besiege a settlement to deny enemy retreat into it.
    - You are not allowed to lure an ambushing army a tile further to bring it in range of more of your forces.
    - Limit of 2 forts per region/per player, at least 4 units required to be stationed at each fort.
    - Each unit of siege equipment can be used just once in each turn to take settlement/fort.
    -catapults can assault only basic wooden walls/stone walls/castles,
    -trebuchets can also assault large/huge stone walls and fortresses/citadels.
    -Mangonels are not allowed to assault stone walls but are allowed to assault wooden walls.



    Agent rules
    -Spies need 60% to infiltrate a settlement, 2 spies needed to open the gates
    - Limit of 3 assassins per faction. +1 Assassin for every 20 regions you control.

    - Assassins cannot sabotage and are not allowed to kill family members or generals. Assassins need at least 50% chance to kill other agents, for enemy assassins just 30% is required.
    - Princesses are not allowed to steal Family Members. They may steal general with 35%.
    - Merchants need 60% to acquire other merchant's assets. Only allowed in your own regions, Rebel Controlled Regions, or regions you have aquired Trade rights to. Screenshots required
    - Bribed units/agents cant move for one turn.

    Settlement rules

    -In order to Destroy any buildings you must have held control of the settlement for at least 3 turns.
    - You may not destroy a building if the settlement is under siege or an overwhelming enemy force is 1 turn away.
    - You are allowed to destroy Temples immediately.
    - Not allowed to exterminate settlements.
    -You may not trade settlements with your other faction
    -Whenever a settlement is gifted, disband all but 1 unit.

    Last edited by General Dragon.; July 07, 2020 at 10:26 AM. Reason: Roster update

  2. #2

    Default Re: [HS] SS All Faction 2 - OPEN!

    Will start mass inviting today. Everyone is welcome, tho it wont be easy for newer people!

  3. #3

    Default Re: [HS] SS All Faction 2 - OPEN!

    I'd like to take HRE.

  4. #4

    Default Re: [HS] SS All Faction 2 - OPEN!

    I'll join only if I can get Byzantine Empire :-)

  5. #5

    Default Re: [HS] SS All Faction 2 - OPEN!

    Quote Originally Posted by ★RedStar★ View Post
    I'll join only if I can get Byzantine Empire :-)
    Those have already been taken im afraid :3

  6. #6

    Default Re: [HS] SS All Faction 2 - OPEN!

    Poland for me pls

  7. #7
    joerock22's Avatar Leader of Third Age HS
    Citizen

    Join Date
    Feb 2013
    Location
    Connecticut, USA
    Posts
    4,928

    Default Re: [HS] SS All Faction 2 - OPEN!

    Kwarezmians / Castille for me please.

  8. #8
    cowcow's Avatar Ordinarius
    Join Date
    Sep 2014
    Location
    usa
    Posts
    745

    Default Re: [HS] SS All Faction 2 - OPEN!

    I'll go France/Kiev

  9. #9

    Default Re: [HS] SS All Faction 2 - OPEN!

    Ill go Hungary/scotland 3rd edit because i just cant read
    Last edited by CelivalTheGreat; October 09, 2017 at 01:15 PM.

  10. #10
    HouseStarkFTW's Avatar Ducenarius
    Join Date
    Oct 2012
    Location
    Montreal, Canada
    Posts
    941

    Default Re: [HS] SS All Faction 2 - OPEN!

    I'll take whatever is left.

  11. #11
    LordPureLegacy's Avatar Decanus
    Join Date
    Jul 2017
    Location
    Palatka, FL
    Posts
    522

    Default Re: [HS] SS All Faction 2 - OPEN!

    I'll take Moors and TO.

  12. #12
    Oathsworn's Avatar Biarchus
    Join Date
    Jun 2016
    Location
    Istanbul-Turkey
    Posts
    604

    Default Re: [HS] SS All Factions 2 - OPEN!

    Yummy hotseat. Good luck all

    I'm watching you.
    If you wonder about the guy in my profile photo,
    Here he is: https://www.youtube.com/watch?v=d39FBRxBM8k

  13. #13

    Default Re: [HS] SS All Factions 2 - OPEN!

    Quote Originally Posted by Oathsworn View Post
    Yummy hotseat. Good luck all

    I'm watching you.
    How about you join instead ? 2 more players needed!

  14. #14
    Captainnorway's Avatar Primicerius
    Join Date
    Dec 2012
    Location
    Norway
    Posts
    3,338

    Default Re: [HS] SS All Factions 2 - OPEN!

    i'll admin this btw

  15. #15
    LordPureLegacy's Avatar Decanus
    Join Date
    Jul 2017
    Location
    Palatka, FL
    Posts
    522

    Default Re: [HS] SS All Factions 2 - OPEN!

    I second Norway volunteering to be admin.

  16. #16
    Oathsworn's Avatar Biarchus
    Join Date
    Jun 2016
    Location
    Istanbul-Turkey
    Posts
    604

    Default Re: [HS] SS All Factions 2 - OPEN!

    I can take Aragon-Turks
    If you wonder about the guy in my profile photo,
    Here he is: https://www.youtube.com/watch?v=d39FBRxBM8k

  17. #17

    Default Re: [HS] SS All Factions 2 - OPEN!

    I can take Danish and Egypt, unless admin says no

  18. #18
    HouseStarkFTW's Avatar Ducenarius
    Join Date
    Oct 2012
    Location
    Montreal, Canada
    Posts
    941

    Default Re: [HS] SS All Factions 2 - OPEN!

    I guess that leaves Novgorod/Sicily for me

  19. #19
    Captainnorway's Avatar Primicerius
    Join Date
    Dec 2012
    Location
    Norway
    Posts
    3,338

    Default Re: [HS] SS All Factions 2 - OPEN!

    HRE up https://drive.google.com/file/d/0B5a...ew?usp=sharing

    Good Luck to all the players!

    haven't created a SS hotseat before, but I think all is good.

  20. #20

    Default Re: [HS] SS All Factions 2 - OPEN!

    gl & hf, everyone!

    Egypt - *removed*

    As "SSAF2" is a long name, I'm going to use "SF2". I encourage everybody to do the same #importantstuff

    EDIT after a few days: I've redone my turn after a few days (the next player still hasn't played so nobody should mind). Here's a new save - http://www.filedropper.com/sf2egypt1
    Last edited by Errichto; October 17, 2017 at 08:00 AM.

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