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Thread: [Submod] Battle for Rome - Based on HBO "Rome"

  1. #1
    Hannibal2001's Avatar Simply Barbaric
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    Default [Submod] Battle for Rome - Based on HBO "Rome"


    Battle for Rome
    (A submod for Ancient-Conquest)
    Based on the HBO TV Show "Rome"



    Introduction
    The mod is based on the popular TV show "Rome" from HBO, taking place in the final moments of the Roman Republic in the political conflict between Gaius Octavianus, Marcus Antonius, Marcus Aemilius Lepidus and Sextus Pompeius. Like it's predecessor, Ancient Conquest, this submod is designed only for hotseat use due to this reason it doesn't have any manual battles.


    Factions
    The mod introduces 8 playable factions, set in a scenario in the period starting from 36 BC in the political conflict between the various political parties of Rome involving a number of other factions. The Admin faction has the sole purpose of launching events in a hotseat by the admin:
    Anthony's Rome
    Octavian's Rome
    Pompey's Rome
    Lepidus' Rome
    Kingdom of Dacia
    Ptolemaic Egypt
    The Parthian Empire
    Admin faction


    Factions Descriptions

    Anthony's Rome: At the time of Caesar’s murder, the prospect of assuming power looked good for Mark Antony. But even after he drove the assassins Brutus and Cassius out of the city, he was forced to toe the line by a senate terrified of another autocratic ruler. With Octavian leeching support from the Caesarian senators, the accomplished general and leader found himself increasingly sidelined.In desperation, he besieged Brutus at Mutina, with the aim of seizing Gaul. Though Antony was defeated and subsequently outlawed by the senate, Lepidus joined him in response to Octavian’s threatened seizure of Rome, and helped stabilise the balance of power. When the three parties met and agreed to govern as the Second Triumvirate, it was Antony who received the lion’s share of territory, and placed in charge of the expedition against Caesar’s assassins.And now Anthony is at war with the people he once called alliance he must win the war not to save himself or his family but Rome itself.

    Octavians Rome: Shortly before his death, Julius Caesar adopted young Octavian as his son and heir. The Senate expressed little interest in observing the dead dictator’s will, but when Mark Antony’s anger and thirst for power boiled over into a direct attack on Brutus, the Senate took note of Octavian’s popularity with his father’s troops. Fearing a power-play from Marc Antony, they empowered him with the legal authority to intervene.The senate then attempted to put Caesar’s legions into the hands of his very killers, but the soldiers’ loyalty to Octavian dictated events. Their fealty enabled Octavian to press ahead and enact edicts which outlawed his father’s murderers, reward the troops and proclaim himself Consul.This allowed Octavian to start a war against his fathers killers which shortly after ended with the death of both and not long after that Octavian formed a Triumvirate with Marcus Antonius and Marcus Aemilius Lepidus, 2 of his fathers most trusted generals.Now Octavian must rise and fight against his enemies in order to lead Rome to prosperity.

    Pompey's Rome: Sextus Pompey’s fortunes made a dramatic about-face after the death of his father’s enemy, Caesar. The Senate, desperate for protection from the power-hungry Caesarean successors, turned to the outcast sheltering in Sicily and placed the Roman navy in his hands. Now that the Senate has been hamstrung by the Second Triumvirate, Pompey remains the final hope for a Republican Rome. Already his navies have swallowed Sardinia and Corsica, disrupted the grain supply to Rome and repelled an invasion.And now Pompey has the chance to strike while the members of the triumvirate ,hungry for power, fight eachother bringing only shame to Rome ,weaking it against her enemies. Pompey’s domains may be small now, but no lands are out of reach for the Son of Neptune himself…

    Lepidus' Rome:In Rome, to leave your fortunes in the hands of others is pure folly. This is the lesson which Lepidus learned the hard way. When Caesar was murdered, Lepidus held the position of Magister Equitum, or master of horses, which effectively made him second-in-command of the Republic. In the aftermath, he sided with Antony against Octavian, promising his authority and his troops in exchange for the position of Pontifex Maximus, or high priest. This led to the three generals negotiating the formation of the Second Triumvirate, which established him as one of the three absolute rulers of the republic.In keeping with his status, Lepidus received the second-best allotment of lands after Antony. Satisfied by this, he remained as administrator in Rome while Octavian and Antony set off to defeat the last of Caesar’s murderers. The success of this expedition proved unfavourable to Lepidus, as Octavian and Antony used the prestige they gathered to redistribute control of the republic at his expense.Instead of being rewarded for his loyalty, Lepidus was relegated to the fringe territories of Africa and Hispania by the union he had been instrumental in creating. But his dismissal may well be his foes’ undoing. While his ex-comrades menace each other, Lepidus is able to build his strength in the most fertile province of the republic. Freed now from any notions of loyalty, Lepidus could once again rise to the height of power by waiting for the perfect opportunity to strike…

    Kingdom of Dacia: Brave, strong and zealous, the Dacians are descendents from the Thracian tribes that settled north of Danube, thousands of years ago long before Rome existed. The lands they lived in are currently habbited by their decendents, the Romanians who still have the same love for the land as their ancesters had. While their kins we're fighting south of the Danube for petty victories and small captures, making themselves weak against foreign countries, the Dacians progressed, for a time isolating themselves from the wars that lie down. They developed themselves in that time, practicing agriculture and craftsmanship beginning. As time progressed however Dacians grew hungrier....for blood. They began raiding the south of the Danube as well as the northen lands from the Carpathians, even lands of Germania. However as powerful as they seemed, like their ancestors they were not unified. This task fell upon Dacia's greatest king, Burebista to unite all the tribes under a single banner with the help of the highest priest Deceneus. Under their leadership Dacia progressed and expanded all in the south all the way to the Greek border, in the west all the way to the border with Illyria. With an army over 200 thousands troops, Burebista seeked to expand Dacia even more and attack the greatest foe at the time.....Rome. However his dreams never came true. He was assasinated and Deceneus took over the state after his death. Now with Rome weak Dacia must claim it's glory and strike with all it's might.

    Ptolemaic Egypt: Ptolemaic Egypt was one of the most impressive cultural and economic powers in the Mediterranean.A general under Alexander, Ptolemy was appointed to govern Egypt after his king’s sudden demise. With Alexander’s empire fragmenting, Ptolemy declared his independence, securing Egypt against his power-grabbing rival generals during the Wars of the Successors (322 – 275BC).Embracing Egyptian religion and customs, the Ptolemies have since made themselves Pharaohs, continuing the long engineering tradition of great temple and monument building. Greek culture and learning are actively encouraged however, and an upper class of Greco-Egyptians has emerged. But things are not always harmonious; with Greek units garrisoned and veterans settling throughout the territory, the privileges of Greek citizens have led to frequent and bloody uprisings by the indigenous people.By combining local customs with the sponsorship of the finest minds in the Hellenistic world, Ptolemy married the grandeur of ancient empire with modern sophistication. However, Egypt’s power has waned since the expansion of the Roman Republic, and her rulers now court Roman support to validate their claims. Cleopatra has exploited this masterfully, ushering in a peace that maximises Egypt’s trade and agricultural might. With the right leader at the helm to marshal these resources, Egypt could even rise beyond the heights of its former supremacy!

    The Parthian Empire:A confederation of tribes, Parthia is famed for its horses, nomadic horse-archers and heavy cavalry, the latter developing distinctive bronze or iron scaled armour which covers both horse and rider. For its infantry it relies on ethnic Persian/Iranian hillmen, spear and skirmisher units and sometimes mercenaries, armed and drilled in the Seleucid fashion.Blending Persian, Hellenistic and local cultures, Parthia’s religious practices and philosophies include veneration of both Greek and Iranian Gods, and the practice of Zoroastrianism. Over time, a noble elite has developed, holding key areas of agricultural land upon which the economy is based, while trade via the emerging Silk Road enables its agents to move easily throughout the ancient world.As an Eastern faction, Parthia profits from the rich heritage established by the Persian Empire both in its capacity for trade and in its cultural strength. A degree of tolerance for foreign cultures further eases Parthian conquest of new lands, but their Zoroastrian practices mean an aversion to slavery, which is detrimental to both the economy and to public order. In battle, their great marksmanship and mastery of cavalry makes them a force to be reckoned with when fighting on open ground.


    Features
    This submod offers a large variety of new features such as:

    - 8 unique factions to play as one of them being the Admin Faction designed for hotseats

    - Unique characters with their own custom portraits and items

    - Dozens of custom portraits

    - Over 20 new traits starting from Senate positions to fighting traits

    - Over 50 new ancillaries starting from small items such as jewelry, animals to special weapons or armors

    - A large variety of new units specific for that period, with great looking unit cards and information

    - New banners and symbols

    - New settlement textures

    - New textures for armies

    - A new recruitment system

    - New artwork

    - Numerous events designed for hotseating


    And much more!


    Characters























    Regions

    Greece and Anatolia:







    Italy:








    The Italian Islands:







    Northen Africa:







    Egypt:







    Mesopotamia:





    Thrace and Dacia:








    Download links
    First version:
    Mediafire:
    http://www.mediafire.com/file/ijnw4u...Rome_v.0.1.rar
    Second version:
    Mediafire
    http://www.mediafire.com/file/494fqn9e5ngs2ts/BattleforRomev.0.2.rar
    Google Drive:
    https://drive.google.com/open?id=1Qak2enXIYFJ8MIbZHQpJ35wxcWtlmVYa


    Credits
    Credits goes to Samar for his orginal mod and the other teams for the permissions which include:

    -Peninsula Italica
    -Europa Barbarorum
    -Diadochi Total War
    -Extended Cultures
    - And De Bello Mundi (DBM) for the new unit cards, settlement and unit textures as well as the 3D strat models

    The first version of this submod was created by Hannibal2001, following a second version created with the help of Mergor and Lifthrasir for the artwork.


    Installation
    For playing this submod you only need to download these files, you don't have to download the base mod Ancient-Conquest. After downloading the submod using one of the links, extract it using Winrar to whatever place you wish. After that launch via steam or the batch provided


    Last edited by Hannibal2001; April 18, 2018 at 01:18 PM.

  2. #2
    isa0005's Avatar Campidoctor
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    Default Re: Battle for Rome v.0.1

    Very cool, would love it if custom battles were avliable but we can't have everything

  3. #3
    Hannibal2001's Avatar Simply Barbaric
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    Default Re: Battle for Rome v.0.1

    Quote Originally Posted by isa0005 View Post
    Very cool, would love it if custom battles were avliable but we can't have everything
    That will be problably for my next patch. I'm planning to add the custom battles as well as other factions like Dacia. I removed the link and replaced it with a better one where I replaced a few stuff in the version

  4. #4
    isa0005's Avatar Campidoctor
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    Default Re: Battle for Rome v.0.1

    Will manual battles present on the campgain map as well?

  5. #5
    Hannibal2001's Avatar Simply Barbaric
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    Default Re: Battle for Rome v.0.1

    Quote Originally Posted by isa0005 View Post
    Will manual battles present on the campgain map as well?
    They will be. Thing is, adding unit textures is a bit difficult so it will take some time until I manage to do that.

  6. #6
    Hannibal2001's Avatar Simply Barbaric
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    Default Re: Battle for Rome v.0.1

    Along with another fellow named Mergor, we're working on the next release for this submod. Dacia has been added to the game along with numerous fixes and improvements, I should start posting some of the changes in the next weeks. There's no ETA for the release since the holidays arrived but it shouldn't be too long.

  7. #7
    Hannibal2001's Avatar Simply Barbaric
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    Default Re: Battle for Rome

    I've been quite busy in the last few months with other stuff and I owe an update on the mod. The next version of the mod is coming out in a couple of weeks, with a lots of improvements and new things added to the game, from new artwork to new textures, from new traits to new characters and so on. When the version is released I shall post an entire detailed list of what we've done, it is quite a long list and I'm sure you're gonna love some of the changes . I might post some early footage before the release with the map and some of the factions so make sure to follow the thread . You are free to ask any questions you have.

  8. #8
    Hannibal2001's Avatar Simply Barbaric
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    Default Re: [Submod] Battle for Rome - Based on HBO "Rome"

    Some of the amazing new artwork that will appear in the next version. All done by Lifthrasir.

    Spoiler Alert, click show to read: 






    With the new loading bar:




    Last edited by Hannibal2001; February 20, 2018 at 04:29 PM.

  9. #9
    Hannibal2001's Avatar Simply Barbaric
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    Default Re: [Submod] Battle for Rome - Based on HBO "Rome"

    Some early footage of the new faction symbols and the settlement models of Greece and North Africa.

    Faction Symbols



    Greece and North Africa


  10. #10

    Default Re: [Submod] Battle for Rome - Based on HBO "Rome"

    Really nice, now finish the god damned mod, so i can play it finally

  11. #11
    Hannibal2001's Avatar Simply Barbaric
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    Default Re: [Submod] Battle for Rome - Based on HBO "Rome"

    The mod is coming out in a few days but a new hotseat has already opened so better grab a spot! - http://www.twcenter.net/forums/showt...le-for-Rome-II

  12. #12
    Hannibal2001's Avatar Simply Barbaric
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    Default Re: [Submod] Battle for Rome - Based on HBO "Rome"



    Battle for Rome v.0.2 is out introducing a list of exciting new changes!

    List of changes:

    -Added a new faction: Kingdom of Dacia
    -Added a variety of new characters to the game for different factions
    - Added new custom portraits
    -Added more new interesting ancillaries
    -Added a variety of new unit cards
    -Added a variety of new units :
    Evocati Cohort, Praetorian Cohort, the Dacian units and a few other
    - Added new unique faction symbols and banners
    - Added new settlement textures to certain regions of the map such as Greece
    - Added new loading screens with a new loading bar
    - Added numerous new names and surnames
    - Added new leaders/heirs prefixes and agent names
    - Added a few agent textures
    - Reworked the campaign map by re-positioning characters, economical improvements etc
    - Reworked the unit stats, costs etc, balancing the game

    Download links:

    Mediafire: http://www.mediafire.com/file/h18x77...Rome_v.0.2.rar
    Google Drive: https://drive.google.com/open?id=1WF...KuBic1tLVPE1S6


    Team:
    Hannibal2001 - responsible for the addition of the new symbols, banners, traits, ancillaries, new units, new names and surnames, changing settlement textures, etc
    Mergor - responsible for reworking the campaign map, working on some errors
    Lifthrasir - responsible for the new art work

    Credits:
    -The orginal creator of Ancient Conquest Samar
    -The mods that Ancient Conquest used in its creation which include:
    -Peninsula Italica
    -Europa Barbarorum
    -Diadochi Total War
    -Extended Cultures
    - And De Bello Mundi (DBM) for the new unit cards, settlement and unit textures as well as the 3D strat models

    Note:

    Thank you all for your patience during these months, it's been wonderful to work on this submod and finally to release its final version. We hope that you'll enjoy it with all its features!
    Last edited by Hannibal2001; March 20, 2018 at 05:12 AM.

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