Obligatory thread start:
Whatever.
I wanted to talk about the open beta that is from the 6th to the 9th of this month, going on right now. In short, the game is very fun to play with aesthetically gorgeous maps included (Naboo). The class system and the way they handle characters is much better than the drop in system in the first, in my opinion. My biggest gripes are the awful convoluted menu UI. It is absolute trash. In the main menu you can only see certain classes, not all - in menu you can customize the first order flametrooper, and look over it's abilities, but you can't customize the many other types of special classes included. Only the republic ship shows when you look over classes, not the imperial ships which have some different skills. There is way too much room wasted on the screen, it is very difficult to navigate to certain things, like challenges. They don't tell you this, you have to go into career challenges, then specific challenges, then you have to redeem your challenge reward! I had been playing for hours and was telling my friend this at the time, "you see these few challenges showing on the end match screen?" "It doesn't show you at all what you are rewarded for completing them, and there are only a few shown here at random, these are not all the challenges, and these have nothing to do with what I am playing!". Yes, they have a challenges tab at the end matches that shows absolutely random, and even completed challenges. You will have challenges for playing the assault class, in starfighter. Starfighter challenges in infantry modes showing. You can't even see what your abilities do in game, so you better hope you looked it over before you spawned, because you aren't going to know what they do otherwise. It makes no sense. On top of that squad play also makes no sense. I was grouped up with a friend of mine, and I think I only ever saw him twice, there is little to know cooperation, most people are just running around doing their own thing. Another thing, the hero units could use a bit of tweaking, like darth maul can't deflect shots with his saber. Special units like republic gun ship are just awful. It flies around automatically you have no control, you are just a turret, so you can potentially (and this actually happened to me) just have the gun ship fly you around in circles while no enemies even come near you so you wasted 400 points on nothing.
Map design, while like I said gorgeous, is awful. The strike map (infantry mode) heavily favors the resistance side, as the first order have to grab then capture an item all the way through the resistance spawn. You have to get the item from inside a building where there are only 2 ways in, so you have to go through chokeholds to even get to the objective. Absolutely ridiculous. First Order can be completely funneled and locked in with no rotating spawns, and no way to get to the objective except for the same old 2 ways. Don't get me wrong as I also said, the gameplay is very fun, so even so I have to say I enjoyed the infantry mode the most, but that's just a personal preference. Naboo is fun, but very simple. It is one map where one team just goes straight through an urban center, no deviations, until they get to the palace where a very simple capture mode takes place from then on. Nothing like Hoth, very, very simple. The shining light in all the beta is starfighter. Controlling the ships is fun, it's a huge open space combat center with multiple objectives, this is the one thing, in my opinion, that is designed perfectly. I was having an absolute blast with my friend, you must work together, while also having the freedom of a very large, open map. Moving objective points and flying obstacles make this extremely interesting and fun to play.
If they can fix the glaring issues I would probably recommend this game. I doubt they will change Naboo, but we only have a taste of the modes that will be included. Some special unit/hero tweaking, spawn tweaking, adding doors, and a complete UI overhaul, I think this game would be awesome!