<table table_name='special_ability_phases_tables'
table_version='34' >
<field name='duration' type='float' />
<field name='effect_type' type='string_ascii' />
<field name='id' type='string_ascii' pk='true' />
<field name='requested_stance' type='optstring_ascii' />
<field name='unbreakable' type='boolean' />
<field name='cant_move' type='boolean' />
<field name='freeze_fatigue' type='boolean' />
<field name='fatigue_change_ratio' type='float' />
<field name='ability_recharge_change' type='float' />
<field name='hp_change_frequency' type='float' />
<field name='heal_amount' type='int' />
<field name='damage_chance' type='float' />
<field name='damage_amount' type='int' />
<field name='resurrect' type='boolean' />
<field name='mana_regen_mod' type='float' />
<field name='mana_max_depletion_mod' type='float' />
<field name='imbue_magical' type='boolean' />
<field name='imbue_ignition' type='int' />
<field name='imbue_contact' type='optstring_ascii' />
<field name='phase_display' type='optstring_ascii' />
<field name='phase_audio' type='optstring_ascii' />
<field name='recharge_time' type='float' />
<field name='is_hidden_in_ui' type='boolean' />
<field name='affects_allies' type='boolean' />
<field name='affects_enemies' type='boolean' />
<field name='max_damaged_entities' type='float' />
<field fkey='composite_scene_files_tables.scene_filepath' name='composite_scene_group' type='optstring_ascii' />
<field name='onscreen_name' type='optstring_ascii' />
<field name='replenish_ammo' type='int' />
<field name='inspiration_aura_range_mod' type='int' />
</table>