I have been reading into the EDU file deeper, I printed out one version, and tested the game numerous times with many types of values.
Beside that, we have many mods running different versions and using different values to reach something realistic, I have been changing things on my own way and starting out from the unmodified units and un-changed animations.
The research I'm conducting is to improve the units behavior on the field.
More specifically going into this:
- Infantry looses charge bonuses, due to hesitation and sudden stopping before charge
-Cavalry not finishing the charge right and 50/50 chance of having them charge or choose the appropriate action.
- Animations sometimes speed up the units, usually more noticeable during the cavalry units entering meele (chop-machines)
- Only the front lines of the infantry charging , while the rest stays back.
- Fights are too quick and too furious, units rout too easy.
Right now, i only modified the export_descr_unit.txt and made several tests in custom battles and on the campaign. I am trying to do this without raising any unit's given charge points or making any units superior to another. I also won't modify the animations and I am using vanilla animations currently. I actually have been playing my campaign game for the last 20 turns with my own EDU file, because I find the battles much more enjoyable.
I have an EDU file ready , and I would like to know if any of you would do a test run on with my file.
Again, I did not replace any soldier with another, neither changed animations in my own game.
With this modified file, this is my observation:
Positive:
-Cavalry charge 100% right with the charge bonus applied (watch how quickly they earn their ranks)
-Infantry will not hesitate most of the time (I would say 75% of the time they charge right)
-More infantry units fight at once, less "bystanders" in the battle
-Spearmen feel much improved against cavalry, compared to vanilla spearmen
-Units fight with realistic speed, or at least there is less time they speed up during battle
-Chasing down routing units feel a bit improved (I might be imagining things though)
Negative:
-Battles are still too quick, units rout too fast.
-Light cavalry feel too powerful, even though I did not change their stat points.
-2-handed guys are still a problem, but on the positive side, they feel more powerful, but still slow compare to others
Now, I don't want to state any of those, without having some tests done by others, so I know I'm not imagining things. I also want to hear others what they observe and how they feel about the units, because once I have feedback, I will change the values again and we can test again with new values.
I will need some motivated volunteers who know how to implement the EDU file, with either replacing yours in your mod folder or doing the -io switch.
-I need the following tests done:
In both campaigns and custom battles, compare the following
- Infantry versus Infantry charging each other
-Infantry versus Cavalry
-Cavalry versus Infantry
-Spearmen versus Cavalry
-Cavalry versus Spearmen
-Spearmen versus heavy infantry (1 handed heavy infantry)
-heavy infantry (1 handed) versus spearmen
-2 handed versus 1 handed infantry
-2 handed versus spearmen
-2 handed versus cavalry
-cavalry versus 2 handed
-missile units in meele against all types of other meele units
-missile units in meele against cavalry units and vice versa.
-All different types of units against routing units
This might look a lot, but you can do many of those in one battle.
So who wants to participate to test my EDU file?
Soon as I have at least 3 commited tester, I will release my EDU to them.
Please, only apply if you know how to implement this file on your own correctly.
Thank you!![]()




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