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Thread: Interested on trying Titanium

  1. #1

    Default Interested on trying Titanium

    What can you tell me about this sub-mod? How different is it from SS6.4?

    What time frames are there?

    And most importantly, is it stable and still being worked on?

  2. #2

    Default Re: Interested on trying Titanium

    It is great mod. Right now I facing these problems:
    - Unrest in captured settlements is always 50%.
    - Treasury don't go above 79,500.

    I don't know whither these are features or bugs. If they were features I would rather them being optional.

  3. #3

    Default Re: Interested on trying Titanium

    Quote Originally Posted by Desperado Outlaw View Post
    It is great mod. Right now I facing these problems:
    - Unrest in captured settlements is always 50%.
    - Treasury don't go above 79,500.

    I don't know whither these are features or bugs. If they were features I would rather them being optional.
    Oh man, that seems like a huge bummer.

  4. #4
    dlcatalin's Avatar Civis
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    Default Re: Interested on trying Titanium

    wow, thx, im gonna go for the other submod then

  5. #5
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Interested on trying Titanium

    Looks like simple scripting stuff, I'll have a look.

    Edit: The treasury fix is relatively easy but beats the 'there wasn't enough gold to go around' intentions of the mod. Open the ...\data\world\maps\campaign\imperial_campaign\campaign_script.txt file with Notepad and look for this entry and then go down two lines and delete the hash sign in front of the and IsFactionAIControlled line. Save, play a new game (not save game compatible).
    Code:
    ; Rich AI faction
        monitor_event PreFactionTurnStart not FactionType slave
            ;and IsFactionAIControlled
            and Treasury > 85000
            if I_CompareCounter turn_fid = 1
                add_money egypt -10000
            end_if
    The turmoil fix is time consuming as it requires to manually adjust a fair number of values in the script - this and the treasury fix should be in the next release.

    Example for turmoil entry, values above 6 need reducing:
    Code:
    monitor_event GeneralCaptureSettlement SettlementName Paris
            and not FactionType france
            add_settlement_turmoil Paris 8
        end_monitored
    Last edited by Gigantus; February 03, 2018 at 09:23 PM.










  6. #6

    Default Re: Interested on trying Titanium

    I think the unrest is a feature, not a bug. When a nation conquers a city in another nation, there would always be some unrest, even decades & sometimes even centuries after the conquest.

  7. #7
    paleologos's Avatar You need burrito love!!
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    Default Re: Interested on trying Titanium

    It is a feature and we are going to tone it down a bit.

  8. #8
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Interested on trying Titanium

    There is also an additional sub mod ('delayed assimilation') that adds turmoil as well - this might be accumulative in some cases.










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