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Thread: TWW 2:unit resize (variants) problem.

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  1. #1

    Icon5 TWW 2:unit resize (variants) problem.

    When i create mod for TWW 1, unit's size (i mean unit's appearance size) can be modded by 'Variants_table', changing 'Scale' number was effective. but in TWW 2, if i changing scale number, (Mostly i make bigger unit.) it's working when just fighting with normal motions, but when special animations appear (ex.monster's usually throwing each other, and hydra's execution motion) unit's just go back to normal scale size. and back to edited size, after animation's over. i try to fix this, changing every numbers in variants_table, but nothing can help with this. would you someone give some advise for this?

    Spoiler Alert, click show to read: 


    It's 50% bigger than normal size, but keep get smaller during special animation.
    Last edited by Frunk; September 30, 2017 at 06:19 AM. Reason: Posts merged; spoiler added.

  2. #2

    Default Re: TWW 2:unit resize (variants) problem.

    It's simple, the animations are created at a certain size, thus, regardless of how large/tiny the unit is, it'll always default to the animation made by CA. Thus, to get the same size during animations you'll have to rework the animations to fit that size.

  3. #3

    Default Re: TWW 2:unit resize (variants) problem.

    Thank you for advice. i think there is something about special battle animation table for this. and maybe i can solve it just changing the number value, because the star dragon has same animation, (dr1_dragon) but it has a 1.2 scale and that works fine with same special battle animation. so, conclusion is that regardless of mesh file, just hiding some numbers works with that.

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