Re: merchants/heretics in this excellent mod
The idea is mainly to restrict the spamming of assassins and diplomats. For some reason there is a certain preference by the AI for them and they get recruited in large numbers instead of buildings and units. On top of that having 10 diplomats perform the 'bribing' animation around settlements (they tend to cluster) can delay the game extremely.
We intend to restrict assassins and diplomats to 3 per faction and spies to 5. Merchants and priests will not effected.
During the first rounds the player will have the option whether he wishes to enact this restriction.