
Originally Posted by
King Ramses
For the most part, I like the way EB2 handles the Garrison script, far more so than any other mod for Total War.
I found that Roma Surrectum's system was just tedious, why should every settlement be a grueling siege in which the enemy gets a full stack every turn when historically, vast areas including many settlements and sometimes entire nations capitulated en masse after individual pivotal battles (a certain empire conquered astonishingly quickly by a certain general springs to mind). Don't even get me started on Third Age's every-peasant-in-the-city-is-suddenly-a-highly-trained-guard-of-elite-knights silliness.
So for by and large I think EB2's system that only affects capitals/important cities is a very reasonable balance between gameplay and realism, especially given that most of the units spawned are very low-tier levies, but I still have a couple of things that I think should be addressed if possible, and if not for a workaround to be established.
Firstly and most importantly, is there a way to turn it off? I just laid siege to a city in Iberia, planning to starve out the defenders, and realised a couple of turns later that it now had a full stack in it. I was put off and withdrew, but from a role-playing perspective pretty pleased. The Areuakoi are being more stubborn than they have any right to be given that their entire army is crushed but they still don't even entertain the notion of peace, so it made perfect sense that they would have a large force left to fend me off with. So the next turn they marched out of the city and I won a heroic victory against their slightly larger but weaker force. I was ready to just walk into the city which now only had one or two units defending it. It doesn't make sense for a city of a nation that should be crippled to be an endless fountain of armies, so if I could just turn it off temporarily, I could I roleplay marching into the settlement, which can no longer realistically offer meaningful resistance, without feeling like I'm cheating.