This submod by Mepper and me (joysong) modifies the occupation decisions made the by campaign AI. It has custom decision making priorities for a whole range of AI groups, and aims to give them all a different (historically accurate) flavour. In doing so it makes the AI use a lot more different occupation options in general.
Simply extract the .zip file, and copy the contents to ...steam/steamapps/common/TotalWarRome2/data. Then activate the mod on startup of the game (don't forget to enable out-of-date mods, otherwise it won't work).
Recommend
If you wish to limit the AI's expansion even more, we recommend using this mod in conjunction with the Cultural Tensions mod.
Cultural Tension increases between traditionally antagonistic peoples and repurposes the colonization and conversion system.
This mod creates 45 different faction groups, where there were 5 originally (although quite some of them are for the DLC campaigns). Each factions group gets assigned values for the likelihood they will pick one of the following options: liberate, loot, occupy, raze, sack or vassal. What choice the AI actually makes is random, all this mod does is customizing the chances something to happen.
What this mod aims to achieve
This mod aims to give a different flavour to all the faction groups, so that playing in different regions each have their own unique feeling. We have tried to find a balance between making this mod historically accurate and gameplay. Some examples of general faction preferences:
· Rome is focussed on occupying in various ways
· Eastern factions like to vassal a lot
· Barbarians sack very often
· Greek faction have a preference for liberating
This doesn't imply that these factions will always behave in this way, all factions have at least 5 different options when they occupy a settlement.
Screenshots of the AI in action over 80 turns (20 years) with De AI Arbitriisand Cultural Tensions enabled (playing idle Taksashila):
Spoiler Alert, click show to read:
0 turns
10 turns:
20 turns:
30 turns:
40 turns:
50 turns:
60 turns:
70 turns:
80 Turns:
FAQ:
Q: Is this mod savegame compatible?
A: Yes. There shouldn't be problems in starting to use this mod later on in your campaign, or switching it off mid campaign if you so desire.
Q: Is this mod designed for the latest DeI version?
A: Yes
Q: Does this mod work with vanilla Rome 2?
A: No, it doesn't.
Q: Is this mod compatible with other DeI submods?
A: If you use the Dei hardcore default or softcore submode you need to download the softcore version of De AI Arbitriis.
you can find this in the description above.
Q: Does this mod affect all cultures?
A: Yes.
Q: is this mod compatible with Data Venia
A: Yes it is and u need standard version.
Final remarks:
If you have tried this mod, please do give feedback and results. We'd like to make it better but we need your help!.
Credits:
We'd like to thank CIaagent11 for the inspiration of doing this
Last edited by Joysong; March 21, 2018 at 05:16 PM.
Reason: Update:small increased the occupation decisions a little bit to stop the AI being passive
Except for Rome, I do not see much expansionism. The game can become boring without large factions
thats very good 2 hear. because that's precisely what we tried to achieve. well not the boring part offcourse but thats just an opnion. I beg to differ
the screenshots are based on 20 years (80 turns) so its arround 258 BC in the last screenshot. i believe that the game will even be harder because
when you attack for example a greek nation more allies will join them and target you. or the eastern factions with all there vassal we stand a pretty good defense. thx for your comment but maybe the mod isn't for you.
Last edited by Joysong; September 25, 2017 at 07:01 AM.
Except for Rome, I do not see much expansionism. The game can become boring without large factions
Just a few remarks.
-This mod is intented to slow down AI expansion, if you do want the AI to expand, just use standard DeI. But keep in mind that the screenshots were made in a game which also has Cultural Tensions enabled, which really contributes to slowing expansion. On its own there will be some more expansion (as in keeping a region you just conquered will be much easier).
-This mod also intends to be historically accurate. And large empires all over the place just didn't happen. Rome was the big exception, and it is also in our mod, this was precisely what we intended. (Rome's expansion should be even faster if you don't play with the Cultural Tensions submod.)
This looks very good. Then I'll take this Cultural Tensions mod. In addition, I still use this mod http://www.twcenter.net/forums/showt...eta-12-01-2017. I think then DeI will play quite well.
Thanks for this mod!
This looks very good. Then I'll take this Cultural Tensions mod. In addition, I still use this mod http://www.twcenter.net/forums/showt...eta-12-01-2017. I think then DeI will play quite well.
Thanks for this mod!
yes im also using the reduced movement mod. like it alot and works great. thx for trying!
Creator of the "Perfectly Polished" sub-mod for Stainless Steel (M2:TW), contributing to LOTR:TW (R:TW) and many other modifications over time, now long-forgotten