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Thread: Prelude to Version 2.3

  1. #161

    Default Re: Prelude to Version 2.3

    1 and 2 are intentional. You're overlooking the fact that Settler's Colonies have a cost in both finite resource (colonists) and money. And by destroying them, you've not only wasted that investment, but lost a recruitment source as well. So all you're doing is trading one type of recruitment for another.

    3. Someone trying to bring control to an unsettled region settles ex-soldiers - that's the whole point of colonisation. Even if it's just patrolling forts to guard the roads between whatever settlements are present in the region. Also note desertification of the Sahara hadn't progressed as far north as it is today.

    You can't limit government types by specific settlements, the requirements work the other way around. Carthage's system is deliberately designed so that if you invest your colonists in a place, setting up the necessary infrastructure, you can build your governments. That's also why they can't build factional governments anywhere that doesn't have settlers present. Its part of what makes them distinct and different from a Hellenistic faction, for example.

  2. #162

    Default Re: Prelude to Version 2.3

    C'mon guys, I've promised myself I wouldn't jerk off until 2.3 comes out

    It's getting weird.

  3. #163

    Default Re: Prelude to Version 2.3

    It took a while, but we're just about to start testing Installer4. So keep your fingers crossed (that's something Severloh can use his hands for)
    EBII Council

  4. #164
    gustave's Avatar Semisalis
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    Default Re: Prelude to Version 2.3

    Quote Originally Posted by Severloh View Post
    C'mon guys, I've promised myself I wouldn't jerk off until 2.3 comes out

    It's getting weird.
    The release is going to be glorious then

  5. #165
    Morrowgan's Avatar Centenarius
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    Default Re: Prelude to Version 2.3

    A man to look up to
    Member of the Beyond Skyrim Project

  6. #166
    Raiuga's Avatar Civis
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    Default Re: Prelude to Version 2.3

    People, c'mon, we can wait a little longer if it means a perfect end product.

    Then the team deserves to rest for a while!

  7. #167

    Default Re: Prelude to Version 2.3

    Quote Originally Posted by QuintusSertorius View Post
    all you're doing is trading one type of recruitment for another.
    It sounded like Sengazub was saying you could exploit it by actually having the max level of both buildings if you're willing to play some games and spend your colonist points on it. I've actually never played as Carthage so I may not be following what you're both saying as well as I'd like.

  8. #168

    Default Re: Prelude to Version 2.3

    Quote Originally Posted by myarta View Post
    It sounded like Sengazub was saying you could exploit it by actually having the max level of both buildings if you're willing to play some games and spend your colonist points on it. I've actually never played as Carthage so I may not be following what you're both saying as well as I'd like.
    Yes, indeed. Plus, to have both buildings maxed it does not require anyone to sacrifice colonist points - it only needs to be built in the correct order - the only setback is one should wait with building last Large Settlers Colony before Local Military Colony is maxed.
    Only maxing both buildings in Qart-Hadast requires sacrifices.

  9. #169
    Raiuga's Avatar Civis
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    Default Re: Prelude to Version 2.3

    Quote Originally Posted by Sengazub View Post
    Yes, indeed. Plus, to have both buildings maxed it does not require anyone to sacrifice colonist points - it only needs to be built in the correct order - the only setback is one should wait with building last Large Settlers Colony before Local Military Colony is maxed.
    Only maxing both buildings in Qart-Hadast requires sacrifices.
    I haven't played Carthage after year 230, but you sure you need to build a Large Settlers Colony? I don't know if they will change this in 2.3, but in most settlements they don't add more recruitment (maybe the refresh cycle is reduced) so I don't think it worth it. Also, if you want to build colonies you want to reach council administration in Adrumet, Lilubim and Atig ASAP, and at the best possible situation you can get what, 260-270 colony points max? The only downside to build a Council Administration in Lilubim is that you loose the ability to recruit those greek and lybian levys you could recruit with an allied colony.

    I really don't see the need to max out the colony (local and settler), because the gains between each level are low vs the price, and also with carthage you can get a big recruitment pool in most settlements.

  10. #170

    Default Re: Prelude to Version 2.3

    Quote Originally Posted by Kull View Post
    It took a while, but we're just about to start testing Installer4. So keep your fingers crossed (that's something Severloh can use his hands for)
    Just when my graphic card malfunctioned. Waiting waiting waiting. Anyway, good luck with testing guys!

  11. #171

    Default Re: Prelude to Version 2.3

    Quote Originally Posted by Raiuga View Post
    I haven't played Carthage after year 230, but you sure you need to build a Large Settlers Colony? I don't know if they will change this in 2.3, but in most settlements they don't add more recruitment (maybe the refresh cycle is reduced) so I don't think it worth it. Also, if you want to build colonies you want to reach council administration in Adrumet, Lilubim and Atig ASAP, and at the best possible situation you can get what, 260-270 colony points max? The only downside to build a Council Administration in Lilubim is that you loose the ability to recruit those greek and lybian levys you could recruit with an allied colony.

    I really don't see the need to max out the colony (local and settler), because the gains between each level are low vs the price, and also with carthage you can get a big recruitment pool in most settlements.
    While a bigger Settler's colony only gives better refresh, the largest Local Colony has another 4 points of recruitment.

  12. #172
    Raiuga's Avatar Civis
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    Default Re: Prelude to Version 2.3

    Yes, I was just making a point that building large settler colonies may not be worth it in most settlements because you really don't need them to upgrade your government building.

    Btw, why does Lilibeo loose some recruitment options when upgrading to a Council Administration? I get the greek levies but not the lybians.

  13. #173

    Default Re: Prelude to Version 2.3

    Quote Originally Posted by Raiuga View Post
    Yes, I was just making a point that building large settler colonies may not be worth it in most settlements because you really don't need them to upgrade your government building.

    Btw, why does Lilibeo loose some recruitment options when upgrading to a Council Administration? I get the greek levies but not the lybians.
    There shouldn't have been Libyan levies there in the first place, besides the Punic settlers it was essentially Greek. Those pools have changed in 2.3.

  14. #174

    Default Re: Prelude to Version 2.3

    AVEsome!

  15. #175
    Gordianus's Avatar Laetus
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    Default Re: Prelude to Version 2.3

    Quote Originally Posted by Severloh View Post
    C'mon guys, I've promised myself I wouldn't jerk off until 2.3 comes out

    It's getting weird.
    make my day

  16. #176
    Apani's Avatar Senator
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    Default Re: Prelude to Version 2.3

    Quote Originally Posted by Severloh View Post
    C'mon guys, I've promised myself I wouldn't jerk off until 2.3 comes out

    It's getting weird.
    Remember you're Brasilian, you can get all the sex you want.

  17. #177

    Default Re: Prelude to Version 2.3

    Cannot wait to give the Saka a spin again. Maybe this time I'll be able to stretch my Empire all the way over to Pakistan. Keep up the good work guys!

  18. #178
    Morrowgan's Avatar Centenarius
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    Default Re: Prelude to Version 2.3

    Indo-Scythia intensifies I would try to create a proto-Kushan Empire and then expand into Persia.
    Member of the Beyond Skyrim Project

  19. #179
    Beorn's Avatar Praepositus
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    Default Re: Prelude to Version 2.3

    ^Ιndo-Skythia intensifies sounds like a multi-racial thematic art-porn movie's title

  20. #180

    Default Re: Prelude to Version 2.3

    would be fun to play as cimbri, and horde down to settle in cisalpine gaul. maybe another germanic faction is one day a possibility, though i suppose it's more fair to dedicate faction slots to factions with more historical data behind them..

    i may be doing a VH/VH boioi campaign and follow the same concept, settle in cisalpine and boom it out for a couple hundred years while listening peacefully to the nice campaign celtic music

    or i'll play a mediterannean faction for the first time.. KH seem fun

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