Unique Buildings:
These are buildings not covered by the tiered building system. Lords sponsored the construction of great building projects either for a practical purpose or as a display of wealth and power. These buildings do not have any requirements save the coin to construct them, as well as having unique costs and construction times. These buildings may be expanded for unique bonuses, but this shall require further coin, time, and RP. However, it provides the opportunity to build something of pre-eminent status, truly unique and recognizable (will provide a regional bonus)
-> Cathedral: £5,000, five years to construct.
The greatest place possible to worship God in all of Christendom. A cathedral is the seat of a Bishop within a diocese. Extensive funds and lands are needed to maintain a new bishopric and the cathedral, thought it clearly improves both the clergy and the peasantry standing. +15% province income, +3 AI interactions with the Clergy. Can only be built if the bishop authorizes it or the King/Pope allows the creation of a new bishopric.
-> University: £3000, two years to construct.
A place of learning, in the image of Bologna or Paris. This building houses few of the wisest minds of Christendom, and that is costly. Construction of this facility allows characters to enter its gates and learn from the finest teachers, giving +1 trait points to coming of age characters, including the possibility of additional points through learning RP. Access to learned physicians affords great benefits (-1 death rolls) but a congregation of learned minds could lead to new and dangerous ideas…
-> Palace/Manor: £4000, three years to construct.
Such a magnificent building astonishes your subjects and vassals alike. A place of ostentation and luxuries few can afford. Furbished with the costliest tapestries, furniture and artworks; this reaffirms your power and wealth. +3 charisma, +20% asset income.
-> Castle: £2500, two years to construct.
Castles were the countryside residences of England’s landed gentry; symbols of power and status that are not easily ignored simply because of the physical mark they leave upon the landscape. A noble may choose to construct a castle/fortify a manor once they have secured crenallation rights from the monarch. Not doing so may incur a fine. |