Hi there.
I'm wondering when 2.3 will be released and what would be some of the new features? Also, would their be a voice mod for the steppe factions, Armenia, and the Parthians?
Hi there.
I'm wondering when 2.3 will be released and what would be some of the new features? Also, would their be a voice mod for the steppe factions, Armenia, and the Parthians?
It will be released when it's ready. We're not going to give a date.
Some of the new features have already been discussed elsewhere, there's an awful lot of text that's been proofread and updated, loads of icons and images fixed, UI changes, sounds and voices properly assigned or added, a bunch of new units, loads of new scripted events and more.
Most importantly: TESTING. Too often have we had people run into issues that broke mechanics late in the campaign. We can't guarantee it won't happen with 2.3, but we sure as hell don't want to shove new things out the window without having tested them at least once, if possible.
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My thanks in advance.
Do you need a hand in playtesting? I'm usually into looooong campaigns, barely stop playing before turn 400. Longest I had was a Romani campaign with 2.2b, reached around 880 turns, give or take. Not really into battles, though...
In the 21st century.
There's already a number of changes to battlemaps such as:
- updated grass, skies.
- some vegetation models fixed and retextured.
- lots of visual updates for settlements.
- updated pathfinding in some settlements.
- (not sure if implemented in patches already) tons of animation updates.
So excited!!!!!!!!!! <3
I can't wait to start a Baktria game with the new indo-Hellenic unitsor a Ptolemaoi campaign with the new elephants! (Possibly Galatikoi Klerouchoi will be finished this patch???)
Thank you for your time and dedication to working on this amazing mod!
Cool stuff. Looking forward to 2.3. Will it be standalone ? Or a patch on top of other prior versions ?
Classical World - overhaul mod for Hegemony 3 , Clash of The Ancients. The Real Time Grand Strategy equivalent of Total War
https://www.moddb.com/mods/classical-world-5
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My thanks in advance.
Well, to be honest, I get it why you won't promise anything so people aren't disappointed if you can't make it and your team isn't under pressure. On the other hand, though, you have to have some idea about the release day - are we talking weeks/months/this year? Its been ages since 2.2 and many things have been discussed and implemented in since 2.2. You know your status of things. Just give us some honest, not binding idea about the release day like - if the same number of ppl we have now will keep working on this, we can have it ready around November...
I will say the following: we have started compiling an installer for 2.3. But I'm not giving any estimates on when we will release the next version, as we may yet run into issues in the process or have something else messing things up.
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My thanks in advance.
That's good enough, thank you very much!
The hype is real...
Member of the Beyond Skyrim Project
And remember, we might need to build 3 or 4 of these before we get one that works properly. For reasons unknown, the game can be working perfectly fine in the development build, then choose not to work properly once compiled into an installer.
Isn't it possible to make a non-installer version of the mod? Where you drop the folders manually on M2TW directory, i seem to remember there was such a version for 2.2; I used it when the installer one wasn't working properly for me.
If there are issues with the installer it could be another option.
We always do both versions, installer and non-installer.
Btw, I don't remember what was it exactly but the thing with editing some ini with logs - when you delete some line or change something the game goes MUCH faster. In AI turns from 2 mins to like 15 secs. Will this be implemented?
I think you're referring to changing from trace to error logging. I can't remember exactly which thread it was mentioned in but I believe Quintus recommended it, although if you get crashes you can always change back to trace. Not sure if it'll be included in the default ini but if not you can find the [log] section and underneath will be the log setting. Would be nice to have it as the default in the ini but if not you can either comment out the line using # ; so
before (default):
level = * trace
after:
#level = * trace
or you can just replace trace with error:
level = * error
Personally I just comment it out and append error in the line below so my file reads:
#level = * trace
level = * error
You can comment error logging out as well but obviously your logs will contain no useful information if you do so. I believe this also helps with writes to disk during the game so the io thread has less to do so it can switch states cleanly which may explain the performance increase you're seeing. If I'm wrong hopefully I'll be corrected.
Of course if this isn't to what you were referring then... sorry