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Thread: 3.1 rule updates; Household Expenses, Prestige, New Troops, Battle Clarifications, and Parliament

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    Default 3.1 rule updates; Household Expenses, Prestige, New Troops, Battle Clarifications, and Parliament

    New stuff:
    - Household Expenses
    - Prestige
    - Parliament rules

    Changes:
    - Troop gathering is different now; levying is nearly the same as before
    - Troop types and points slightly changed, knights added
    - Battle rules clarified and made more clear (hopefully)

    To do list..
    - Add purchasable "events" to Wares thread (Tournaments, Funerals, Weddings, Feasts) that add prestige

    Suggestions already made and noted:
    - Prestige gained for bishops and archbishops, for offices; prestige gains/losses also for moderator discretion
    - Prestige gained for having siblings or close nuclear relatives as bishops possibly
    - Possibly expanding household expenses further into two groups: actual household expenses and estate maintenance.



    To replace "Overextension":
    Household Expenses & Overextension
    A lord, or the Crown, has agents employed to manage the network of manors and farms that make up their vast domains. Stewards, lawyers and castellans ensure that these possessions are well maintained and profitable; naturally this is more difficult the larger one’s domains are.

    This efficiency limit is defined best by the size and largesse of one’s household and staff, which can be chosen below. For every property this limit is exceeded by, only 50% income is collected from it.

    An example: The King owns 18 lordships. This is three lordships over the Large Household limit he has chosen - for these three provinces he only collects 50% of their full income while also paying 125 pounds for every one of those 18 lordships.

    Household size and expense is kept track of in the vaults with yearly incomes/expenditures as well as Prestige.



    Gentle Household = 25 pounds per year + 50 pounds per year per barony
    Limit: No baronies
    +1 prestige

    Manorial Household = 50 pounds per year per barony
    Limit: 2 baronies
    +2 prestige

    Baronial Household = 75 pounds per year per barony
    Limit: 4 baronies
    +4 prestige

    Comital Household = 100 pounds per year per barony
    Limit: 8 baronies
    +6 prestige

    Large Household = 125 pounds per year per barony
    Limit: 15 baronies
    +8 prestige

    Beyond Large:
    You can expand your household and its expenses further to, in theory, no limits. You can do this by choosing “Large Household +#”, with each +1 being another 5 baronies added to the overextension limit. For example, +1 is 20 baronies allowed at full income and +2 is 25 baronies allowed at full income. Every +1 also adds +1 prestige to the 8 prestige already gained from having a Large Household.

    The yearly costs, however, are as such, and going past +3 is simply unsustainable in the long-term:
    +1: 150 pounds per barony
    +2: 175 pounds per barony
    +3: 200 pounds per barony
    +4: 225 pounds per barony
    +5: 250 pounds per barony
    +6: 275 pounds per barony
    +7: 300 pounds per barony
    +8: 325 pounds per barony
    +9: 350 pounds per barony
    +10: 375 pounds per barony

    Completely new but far reaching:
    Prestige
    Prestige is a far reaching and ultimately paramount feature of My Kingdom for a Horse - arguably more important than money in a noble’s life, because for many, money led to prestige. Prestige being the end goal, but also furtherance of their ambitions and avarice. Prestige here, mechanically, represents not only that abstract concept of social ascendancy and power, but also more grounded concepts such as reputation, fame, and one’s social standing at birth.

    How Prestige works is that the demesne lord/lady receives (or loses) prestige each year from both permanent and temporary sources, such as the noble rank they were born into (permanent) or if they participated in a victorious or lost battle (temporary). The points can be spent within the week, but leftover prestige points do not carry over to the next week like money in a treasury and are simply lost if not spent.

    Women using prestige get their ultimate weekly Prestige value reduced by 25% to represent the social inequality (with the effect of being less capable of raising an army, for example).

    There are three kinds of Prestige sources: permanent, temporary, and conditional. Permanent will always be forever more until the death of that character; Temporary have a specified time limit and duration; and Conditional will go on until the conditions for the source change or are no longer valid.

    Example: Edward II in 1315
    -30 from the Battle of Bannockburn (until June 1320)
    +8 from large household
    +5 as child of a king
    +18 because parent and grandparent were kings
    +10 because he’s a king
    +4 as married to daughter of a king
    Total: 15 prestige points available in 1315

    From events (temporary)
    From purchasable events (SUPER WIP)
    • +5 for 1 year from holding a Small Tournament
    • +10 for 1 year from holding a Large Tournament
    • +3 for 2 years from holding a Small Wedding
    • .. Small Feast
    • .. Large Feast
    • +6 for 2 years from holding an Average Wedding
    • +8 for 2 years from holding a Large Wedding
    • +3 for 2 years from holding a Small Funeral
    • +6 for 2 years from holding an Average Funeral
    • +8 for 2 years from holding a Large Funeral

    From battles (awarded by mod at end of battle; one for each character involved)
    • +30 for 5 years from winning a major battle
    • +15 for 2 years from winning a minor battle
    • +5 for 2 years for participating in a victorious battle
    • -30 for 6 years from losing a major battle
    • -15 for 3 years from losing a minor battle
    • -5 for 2 years for participating in a defeated battle

    From household (conditional)
    • Choose one only
    • +1 prestige from a Gentle Household
    • +2 prestige from a Manorial Household
    • +4 prestige from a Baronial Household
    • +6 prestige from a Comital Household
    • +8 prestige from a Large Household
    • Each +1 on household size further adds +1 prestige (example: Large Household +4 gives +12 prestige)

    From social status at birth (permanent)
    • Choose one only
    • (illegitimate children take the rank below the one they were born into)
    • +1 from Gentle Born (born to a Gentleman, Esquire, or Knight)
    • +2 from Child of a Baron (born to a Baronet, Baron, or Viscount)
    • +3 from Child of an Earl (born to an Earl or Marquess)
    • +4 from Child of a Duke (born to a Duke)
    • +5 from Child of the King (born to the King)

    From heritage (permanent)
    • Choose two based on paternal and maternal heritage (you cannot use the same once twice)
    • Illegitimate children get their heritage prestige values halved
    • Parent is a Baron/Baroness/Viscount/Viscountess = +2
    • Grandparent is a Baron/Baroness/Viscount/Viscountess = +1
    • Parent is an Earl/Countess/Marquess/Marchioness = +4
    • Grandparent is an Earl/Countess/Marquess/Marchioness = +2
    • Parent is a Duke/Duchess = +6
    • Grandparent is a Duke/Duchess = +3
    • Parent is a King = +10
    • Grandparent is a King = +8

    From Current Rank or Title (conditional)
    • Choose one based on main title or highest rank that the character possesses
    • MUST BE TITLE HOLDER (ie an Earl’s brother cannot claim Earl prestige, neither can the Earl’s sons, neither can his wife, etc)
    • -5 if Yeoman (commoners)
    • +1 if Gentleman (unknighted but can carry coat of arms)
    • +2 if Esquire (sons of Barons and Knights or Gentlemen who take office such as Sheriff)
    • +3 if Knight (any knighted character, hereditary or not)
    • +4 if Baron
    • +5 if Viscount
    • +6 if Earl
    • +7 if Marquis
    • +8 if Duke
    • +10 if King (has to be king of England, so no King of Man etc)

    From marriage (conditional)
    • Only for spouses’ individual prestige; choose one only (obviously the highest one available to you)
    • Half value if married to a spouse of illegitimate birth
    • -5 if Married to a Yeoman
    • +0 if Married to a Gentleman/Esquire/Knight
    • +2 if Married to a Baron/Baroness/Viscount/Viscountess in their own right
    • +3 if Married to a Earl/Countess/Marquess/Marchioness in their own right
    • +4 if Married to a Duke/Duchess in their own right
    • +5 if Married to a King/Queen in their own right
    • +4 if Married to a Son/Daughter of a King
    • +3 if Married to a Niece/Nephew of a King
    • +2 if Married to a Grandson/Granddaughter of the King



    Adding to "Royal Treasury and Taxation"
    Exchequer vs Royal Purse (Wardrobe)
    All the king’s income and taxes flow into the treasury which is overseen by the Exchequer. In this period, Parliament exercises control over how much of the treasury is available for free use by the king, and the rest of it can only be used for salaries without consent and other expenditures only with consent. He has to call Parliament to use the Treasury directly, unless he does not fear backlash.

    The King’s personal purse then (historically overseen by his Royal Wardrobe and Chamberlain) is funneled out of the treasury, and determined by parliamentary consent. A powerful king may as well no limit on his purse, while one dominated by his nobles may have an incredibly reduced purse.

    The King’s purse usually starts the game at 100% access (ie, free) to the Treasury, but can be started otherwise.


    Adding to and creating new Parliament section:
    Parliament
    Parliaments usually happened more than once a year, but once a year (for the purposes of the game) or every couple of years is fine. The king should seek to hold a parliament to decide much of everything he wants to do, or else his barons and earls may take ire.

    When parliament is called, the King sends out a writ (actually many many writs) dictating where the parliament will take place and when, and who should attend. When just seeking advice, the King should only need to call the Peers and Clergy to him. When seeking taxes or anything effectual like that, then he needs to call the Burgesses and Knights of the Shire as well. He can choose not summon certain counties and boroughs to parliament, but those counties/boroughs may rebel if taxes are passed because it was done without their consent (see Royal Treasury and Taxation). Also make note that the Exchequer is under the control of Parliamentary consent, and that the King’s personal purse (ie, money he can use freely) is actually funneled out of it by Parliamentary consent and control (Again, see Royal Treasury and Taxation).

    Every shire in England sends 2 Knights of the Shire. Neither Ireland nor Wales can send any. Every enfranchised borough in England sends 2 Burgesses. The power lies completely with the King to enfranchise or disenfranchise boroughs as he pleases. To expand the Knights of the Shire to more counties or more in number, however, he will need to get Parliamentary consent.

    In voting or expressing support or opposition, the Peers present at Parliament count each as 3 votes. Knights of the Shire count as 2 votes each, and Burgesses count as 1 vote each.

    Calling Parliament costs the Treasury (not the king’s purse) £5 per burgess summoned and £10 per knights of the shire summoned to cover expenses incurred.

    When Parliament is called and the King sends out his writ, two threads shall be opened: one for the Parliament session itself, and one for elections of burgesses and knights of the shire (no need for this thread if only the peers and clergy are summoned).

    Elections are restricted to a 72 hour period (3 days) after which they will be forcibly closed to prevent dragging out the influence contest.

    Knights of the Shire Knights of the Shire, or “milites comitatus”, are the rural gentry elected from among the wealthy landowners of each shire to represent their county in the King’s parliament.

    There are 2 knights per shire, and each knight is worth 2 votes. To be elected as Knight of the Shire, one has to be at least a baron’s son (esquire) or a knight’s son (gentleman) with reasonable proof of lineage to hold this office.

    Knights of the Shire, like the Burgesses, have loyalties. If elected by the influence of a player’s character, the Knight’s vote goes his way. With 24 hours of being elected this way, however, another player’s character can attempt to steal the election and expend twice as much as the original character did to steal the Knight. And again, within 24 hours, this can be further contested (again doubling the expense).

    If not influenced by any player character, the remaining “neutral” Knights of the Shire will give 25% their votes to whoever has the most prestige in all of Parliament after elections, and the remaining neutral members will not vote at all.

    In the elections for a Parliament, a character may do the following to influence the knights:
    • Either.. Expend 5 prestige to elect one Knight of the Shire of your choosing..
    • Or.. Expend £500 to elect one Knight of the Shire of your choosing.
    • In Shires where the character owns land, each lordship reduces these costs by 1 prestige and £100 respectively, down to a minimum cost of 1 prestige and £100.

    Burgesses Burgesses are the representatives of aldermen and burghers in the towns and boroughs of England, come to parliament to sit a backseat role in importance.

    There are 2 burgesses per borough, and each burgess is worth 1 vote. Different boroughs elect or appoint their burgesses differently, with some doing universal elections and others doing oligarchic appointments and others doing anything in between.

    Burgesses, like the Knights of the Shire, have loyalties. If elected by the influence of a player’s character, the Burgess vote goes his way. With 24 hours of being elected this way, however, another player’s character can attempt to steal the election and expend twice as much as the original character did to steal the Burgess. And again, within 24 hours, this can be further contested (again doubling the expense). Also, if stealing a Burgess from a character who owns the lordship in which the Borough is located, then triple the cost must be expended, rather than twice.

    If not influenced by any player character, the remaining “neutral” Burgesses will give 50% of their votes to the King (unless the vote it for taxes, in which case it is 25%, or if the king is in debt) and the remaining Burgesses will not vote at all.

    In the elections for a Parliament, a character may do the following to influence the burgesses:
    • Either.. Expend 2 prestige to elect one Burgess of your choosing..
    • Or.. Expend £200 to elect one Burgess of your choosing.
    • If the character owns the lordship in which the borough exists, these costs are halved.

    List of Boroughs and their enfranchisement by alphabetical Shire
    Bedfordshire
    Bedford (#3 “Bedford”) - 2 burgesses since 1295

    Berkshire
    Reading (#4 “Reading/Bradfield/Donnington”) - 2 burgesses since 1295
    Wallingford (#10 “Wallingford”) - 2 burgesses since 1295
    Windsor (#1 “Windsor”) - 2 burgesses in 1301; defunct/inactive

    Buckinghamshire
    Wycombe (#2 “Wycombe”) - 2 burgesses since 1295

    Cambridgeshire
    Cambridge (#5 “Cambridge/Chesterton”) - 2 burgesses since 1295

    Cornwall
    Bodmin (#8 “Wadebridge”) - 2 burgesses since 1295
    Helston (#2 “Kerrier”) - 2 burgesses since 1298
    Launceston (#7 “Launceston”) - 2 burgesses since 1295
    Liskeard (#5 “Restormel”) - 2 burgesses since 1295
    Lostwithiel (#5 “Restormel”) - 2 burgesses since 1304
    Tregony (#3 “Truro”) - 2 burgesses in 1295; defunct/inactive
    Truro (#3 “Truro”) - 2 burgesses since 1295

    Cumberland
    Carlisle (#3 “Border/Carlisle/Scaleby/Askerton”) - 2 burgesses since 1295

    Derbyshire
    Derby (#9 “Shardlow/Codnor/Horston”) - 2 burgesses since 1295

    Devonshire
    Barnstaple (#14 “Barnstaple”) - 2 burgesses since 1295
    Bideford (#12 “Bideford”) - 2 burgesses from 1295
    Dartmouth (#5 “Dartmouth/Totnes”) - 2 burgesses from 1298
    Exeter (#3 “Exeter”) - 2 burgesses since 1295
    Okehampton (#10 “Okehampton”) - 2 burgesses from 1301
    Plymouth (#7 “Plymouth/Plympton”) - 2 burgesses in 1298; defunct/inactive
    Plympton (#7 “Plymouth/Plympton”) - 2 burgesses since 1295
    Torrington (#13 “Torrington”) - 2 burgesses from 1295
    Totnes (#5 “Dartmouth/Totnes”) - 2 burgesses since 1295

    Dorset
    Bridport (#9 “Bridport”) - 2 burgesses since 1295
    Dorchester (#6 “Dorchester”) - 2 burgesses since 1295
    Lyme Regis (#9 “Bridport”) - 2 burgesses since 1295
    Poole (#2 “Wimborne”) - 2 burgesses since 1455
    Shaftesbury (#4 “Shaftesbury”) - 2 burgesses since 1295
    Melcombe Regis (#6 “Dorchester”) - 2 burgesses since 1319

    Essex
    Colchester (#12 “Colchester/Lexden”) - 2 burgesses since 1295

    Gloucestershire
    Cirencester (#6 “Cirencester”) - 2 burgesses in 1295; defunct/inactive
    Gloucester (#10 “Gloucester”) - 2 burgesses since 1295

    Hampshire
    Andover (#8 “Andover”) - 2 burgesses since 1295
    Basingstoke (#6 “Basingstoke”) - 2 burgesses in 1295; defunct/inactive
    Portsmouth (#2 “Droxford/Portchester”) - 2 burgesses since 1295
    Southampton (#3 “Winchester/Southampton”) - 2 burgesses since 1295
    Winchester (#3 “Winchester/Southampton”) - 2 burgesses since 1295

    Herefordshire
    Hereford (#5 “Hereford”) - 2 burgesses since 1295
    Leominster (#1 “Leominster/Wigmore/Hampton/Croft”) - 2 burgesses since 1295

    Hertfordshire
    Hertford (#7 “Hertford”) - 2 burgesses since 1298

    Huntingdonshire
    Huntingdon (#3 “Huntingdon/Kimbolton”) - 2 burgesses since 1295

    Kent
    Canterbury (#4 “Canterbury”) - 2 burgesses since 1295
    Dover (#2 “Dover”) - 2 burgesses since 1368
    Hythe (#3 “Elham”) - 2 burgesses since 1366
    Rochester (#11 “Rochester/Strood”) - 2 burgesses since 1295

    Lancashire
    Lancaster (#3 “Lancaster”) - 2 burgesses from 1295
    Liverpool (#13 “Whiston”) - 2 burgesses from 1295 to 1307; defunct/inactive
    Preston (#7 “Preston/Hoghton”) - 2 burgesses from 1295
    Wigan (#15 “Chorley”) - 2 burgesses in 1295 and 1307; defunct/inactive

    Leicestershire
    Leicester (#5 “Leicester”) - 2 burgesses since 1295

    Lincolnshire
    Grimsby (#15, “Grimsby”) - 2 burgesses since 1295
    Lincoln (#10 “Lincoln”) - 2 burgesses since 1265
    Stamford (#3 “Stamford”) - 2 burgesses since 1295

    Middlesex
    London (#1 “London”) - 4 burgesses since 1298
    Southwark (#1 “London”) - 2 burgesses since 1295

    Norfolk
    King’s Lynn (#11 “Freebridge/King’s Lynn/Castle Rising”) - 2 burgesses since 1298
    Norwich (#6 “Norwich”) - 2 burgesses since 1298
    Great Yarmouth (#7 “Yarmouth/Blofield/Caister”) - 2 burgesses since 1295

    Northamptonshire
    Northampton (#6 “Northampton”) - 2 burgesses since 1295

    Northumberland
    Newcastle-upon-Tyne (#9 “Ward/Tynemouth/Ponteland”) - 2 burgesses since 1295

    Nottinghamshire
    Nottingham (#6 “Nottingham”) - 2 burgesses since 1295

    Oxfordshire
    Oxford (#2 “Oxford”) - 2 burgesses since 1295

    Somerset
    Bath (#3 “Bath”) - 2 burgesses since 1295
    Bridgwater (#9 “Bridgwater”) - 2 burgesses since 1295
    Bristol (#1 “Bristol”) - 2 burgesses since 1295
    Ilchester (#11 “Yeovil”) - 2 burgesses in 1295; defunct/inactive
    Milborne Port (#5 “Wincanton”) - 2 burgesses from 1298 to 1307; defunct/inactive
    Taunton (#13 “Taunton”) - 2 burgesses since 1295
    Wells (#7 “Wells”) - 2 burgesses since 1295

    Shropshire
    Bridgnorth (#8 “Bridgenorth”) - 2 burgesses since 1295
    Shrewsbury (#5 “Shrewsbury/Caus”) - 2 burgesses since 1290

    Staffordshire
    Newborough (#5 “Uttoxeter/Alton”) - 2 burgesses since c.1263
    Lichfield (#7 “Lichfield”) - 2 burgesses from 1305
    Stafford (#8 “Stafford”) - 2 burgesses since 1295

    Suffolk

    Dunwich (#11 “Blyth/Framlingham”) - 2 burgesses since 1298
    Ipswich (#5 “Ipswich/Cosford”) - 2 burgesses since 1295

    Surrey
    Guildford (#8 “Guildford”) - 2 burgesses since 1295

    Sussex
    Chichester (#9 “Chichester”) - 2 burgesses since 1295

    Warwickshire
    Coventry (#5 “Warwick/Coventry”) - 2 burgesses since 1295
    Warwick (#5 “Warwick/Coventry”) - 2 burgesses since 1295

    Westmorland
    Appleby (#3 “Appleby/Smardale/Pendragon/Brough”) - 2 burgesses since 1295
    Kendal (#2 “Heversham/Beetham/Kendal/Kentmere”) - 2 burgesses since 1295

    Isle of Wight
    Brading (#1 “Wight/Carisbrooke”) - 2 burgesses since 1295
    Newport (#1 “Wight/Carisbrooke”) - 2 burgesses in 1295; defunct/inactive

    Wiltshire
    Calne (#11 “Chippenham/Combe”) - 2 burgesses since 1295
    Chippenham (#11 “Chippenham/Combe”) - 2 burgesses since 1295
    Cricklade (#9 “Cricklade”) - 2 burgesses since 1295
    Malmesbury (#10 “Malmesbury”) - 2 burgesses since 1295
    Marlborough (#7 “Marlborough”) - 2 burgesses since 1295
    Salisbury (#2 “Salisbury”) - 2 burgesses since 1295
    Wilton (#2 “Westbury”) - 2 burgesses since 1295

    Worcestershire
    Droitwich (#5 “Droitwich”) - 2 burgesses in 1295; defunct/inactive
    Evesham (#8 “Evesham/Elmley”) - 2 burgesses in 1295; defunct/inactive
    Kidderminster (#2 “Kidderminster/Caldwall/Hartlebury”) - 2 burgesses in 1295; defunct/inactive
    Worcester (#4 “Worcester”) - 2 burgesses since 1295

    Yorkshire
    Beverley (#39 “Beverley/Hull”) - 2 burgesses from 1295 to 1306; defunct/inactive
    Hedon (#37 “Holderness/Holme”) - 2 burgesses in 1295; defunct/inactive
    Hull (#39 “Beverley/Hull”) - 2 burgesses from 1305
    Pontefract (#12 “Osgoldcross/Pontefract”) - 2 burgesses in 1295 and 1298; defunct/inactive
    Ripon (#21 “Ripon/Markenfield”) - 2 burgesses in 1295 and 1307; defunct/inactive
    Scarborough (#30 “Scarborough”) - 2 burgesses since 1295
    York (#13 “York”) - 2 burgesses since 1295

    Added knights, changed some values and prices:
    Types of Troops
    Knight - 6 points
    • £15 per man per week
    • Knights are mounted by default. To dismount, declare so in first battle orders.
    • Mounted: +10 if coherently charging across open ground (a coherent charge requires the Cavalry to have been unengaged in the previous Battle Round). -10 in Rough, Marshy, Hilly, and Wooded Terrain.
    • Mounted: -5 after 2 Battle Rounds in action. Cannot charge in Rough or Marshy Terrain, can only charge out of Wooded Terrain.
    • Dismounted: +10 against Cavalry if in a stationary formation.
    • Dismounted: -5 after 2 Battle Rounds in action.

    Man-at-Arms - 4 points
    • £10 per man
    • Men-At-Arms are mounted by default. To dismount, declare so in first battle orders.
    • Mounted: +10 if coherently charging across open ground (a coherent charge requires the Cavalry to have been unengaged in the previous Battle Round). -10 in Rough, Marshy, Hilly, and Wooded Terrain.
    • Mounted: -5 after 2 Battle Rounds in action. Cannot charge in Rough or Marshy Terrain, can only charge out of Wooded Terrain.
    • Dismounted: +10 against Cavalry if in a stationary formation.
    • Dismounted: -5 after 2 Battle Rounds in action.

    Yeomen Footman - 2 points
    • £3 per man
    • +10 against Cavalry if in a stationary formation. -2 in Rough and Wooded Terrain.

    Yeoman Archer - 1.5 points
    • £3 per man
    • +10 if clean line of sight to massed target formation
    • -5 if firing into Wooded Terrain.

    Militia Footman - 1 point
    • £2 per man
    • +5 in Rough, Marshy, Hilly, and Wooded Terrain.
    • Can only be levied.

    Militia Archer - 1 point
    • £2 per man
    • -10 if firing into Wooded Terrain.
    • Can only be levied

    Hobelar - 1 point
    • £7 per man
    • Can move across 2 Flanks, or move across 1 and fight in it, per Battle Round.
    • -5 in Rough, Marshy, Hilly, and Wooded Terrain.
    • +4 to raid rolls

    Mounted Archer - 1 point
    • £7 per man
    • Halve all casualties caused on these men in a rout or retreat
    • Halve all casualties caused on these men from archer fire
    • +10 if clean line of sight to massed target formation
    • -5 if firing into Wooded Terrain.
    • Can move across 2 Flanks, or move across 1 and fight in it, per Battle Round.
    • -5 in Rough, Marshy, Hilly, and Wooded Terrain.
    • +2 to raid rolls


    To completely replaced normal troop recruitment:
    Gathering an Army
    For each lordship, you may attempt to search for fighting men once every 2 years. You may do this in five different lordships each week per household and no more. Players found violating this or abusing this may be subject to disability to raise troops in the future with the relevant households.

    Roll 1d10
    • You may spend prestige points to add to this roll. You can spend up to 10 prestige points on one roll, and each point spent will give you a +1 to the result of the roll.
    • The noble controller (or their spouse) of the lordship gets a +5 to the roll result
    • Controlling a Knight of the Shire in that lordship’s shire gives +2 (up to +4)
    • Controlling a Burgess from that lordship gives +3 (up to +6)
    • Being the anointed and crowned King gives a natural +5


    For every 1 in the final result, the following men will come forward to offer their service..
    • 1 man-at-arms
    • 2 yeomen footmen
    • 4 yeomen archers
    • Additionally, for every 5 in the result, 1 knight will come forward.


    For example, if the result is 25, then 5 knights, 25 men-at-arms, 50 yeomen footmen, and 100 yeomen archers will offer their service to you.

    You can then take on any of them into your service, paying the following weekly wages:
    • Knight: £15 per man
    • Man-at-Arms: £10 per man
    • Yeomen Footman: £3 per man
    • Yeoman Archer: £3 per man
    • Militia Footman: £2 per man
    • Militia Archer: £2 per man
    • Hobelar (Yeo. Footman with a horse): £7 per man
    • Mounted Archer (Yeo. Archer with a horse): £7 per man


    Add to "Levying Troops" for both levies and militias:
    Levying Troops
    +1 for every prestige point spent on roll, up to +10.

    Add to "Fighting the Battle" in "Battles":
    Fighting the Battle
    Rolling the Battle

    The Moderator will roll with the following formula for each of the different combats between Battalions (sometimes more than combat for each battalion) for each phase.

    * * *
    [Score of Soldiers] * [d10 Roll] = Score. Repeat for both sides. Winner with the highest score.
    Winner dead: ( [Lower Score] / [Higher Score] ) * [Number of Soldiers]. Dead capped at 10% of [Lesser Force]
    Loser dead: ( [Higher Score] / [Lower Score] ) * [Number of Soldiers]. Dead capped at 10% of [Lesser Force]

    In small battles where there are only one or two phases, a casualty cap of 25% should be be used.

    * * *

    Major Notes:
    • Almost NEVER should any cavalry be rolled in a melee against a whole corps of infantry, but only a portion of that infantry that would be either equivalent in number or men or smaller (preferably). Having them fight a whole battalion or flank of men at once defeats their purpose. Their advantage goes away if they cannot attack stragglers and isolated targets.
    • Archer rolls are done with casualties only falling on the target. Contests between two different groups of archers should be done as two different combat formulas.

    Last edited by Dirty Chai; September 08, 2017 at 09:17 PM.

  2. #2
    Dirty Chai's Avatar Dux Limitis
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    Default Re: 3.1 rule updates; Household Expenses, Prestige, New Troops, Battle Clarifications, and Parliament

    Changes/modifications
    - Prestige no longer spending based; now is a "thermometer"
    - Prestige sources now vastly expanded, including clerical prestige

    Keep in mind prestige can be ignored, and you only really have to keep track of your patriarch's prestige (it takes like 2 minutes)

    Prestige
    Prestige is a far reaching and ultimately paramount feature of My Kingdom for a Horse - arguably more important than money in a noble’s life, because for many, money led to prestige. Prestige being the end goal, but also furtherance of their ambitions and avarice. Prestige here, mechanically, represents not only that abstract concept of social ascendancy and power, but also more grounded concepts such as reputation, fame, and one’s social standing at birth, depending on context.

    How Prestige works is that the Household leader (ie, demesne lord/lady) receives (or loses) prestige from both permanent and temporary sources, such as the noble rank they were born into (permanent) or if they participated in a victorious or lost battle (temporary). The total score is then used to define and affect much of the RPG’s other mechanics and give characters a sense of comparative standing in the world of nobility.

    Women using prestige get their ultimate weekly Prestige value reduced by 25% to represent the social inequality (with the effect of being less capable of raising an army, for example).

    There are three kinds of Prestige sources: permanent, temporary, and conditional. Permanent will always be forever more until the death of that character; Temporary have a specified time limit and duration; and Conditional will go on until the conditions for the source change or are no longer valid.
    Examples Example: Edward II in 1314
    -30 from the Battle of Bannockburn (until June 1320)
    +8 from large household
    +5 as child of a king
    +18 because parent and grandparent were kings
    +10 because he’s a king
    +4 as married to daughter of a king
    +2 from Margaret of England being married to the Duke of Brabant
    +2 from Elizabeth of Rhuddlan being married to the Earl of Hereford
    +3 from Mary of Woodstock being a prioress at Amesbury
    Total: 22 prestige in 1314

    Example: Thomas of Lancaster in 1314
    +8 from large household
    +3 as child of an earl
    +12 because father was an earl and grandfather was a king
    +6 because he’s an earl
    +3 as married to the daughter of an earl
    Total: 32 prestige in 1314

    Example: Humphrey de Bohun in 1314
    +6 from comital household
    +3 as child of an earl
    +4 because father was an earl (no other applicable heritage)
    +6 because he’s an earl
    +4 as married to the daughter of a king
    Total: 23 prestige in 1314

    Example: Ralph de Monthermer in 1314
    +4 from baronial household
    +1 from gentle born
    -(no heritage applicable)-
    +4 because he’s a baron
    +2 as widower of a daughter of a king
    +2 as married to a baron’s daughter
    Total: 13 prestige in 1314
    Sources of Prestige


    From events (temporary) From purchasable events
    • ONLY TWO CAN BE IN EFFECT AT ONCE (cannot use the same one twice)
    • +5 for 1 year from holding a Modest Event
    • +10 for 2 year from holding a Large Event (reduce by 5 each year till gone)
    • +15 for 3 years from holding a Grand Event (reduce by 5 each year till gone)
    • +20 for 5 years from holding a Spectacular Event (reduce by 4 each year till gone)
    • Additional prestige will tacked onto these events if significant preparation and roleplaying went into them (and likely more money)

    From battles (awarded by mod at end of battle; one for each character involved)
    • +30 for 5 years from winning a major battle (reduce by 6 each year till gone)
    • +15 for 3 years from winning a minor battle (reduce by 5 each year till gone)
    • +5 for 2 years for participating in a victorious battle
    • -30 for 6 years from losing a major battle (reduce by 5 each year till gone)
    • -15 for 3 years from losing a minor battle (reduce by 5 each year till gone)
    • -5 for 2 years for participating in a defeated battle

    From household (conditional)
    • Choose one only
    • +1 prestige from a Gentle Household
    • +2 prestige from a Manorial Household
    • +4 prestige from a Baronial Household
    • +6 prestige from a Comital Household
    • +8 prestige from a Large Household
    • Each +1 on household size further adds +1 prestige (example: Large Household +4 gives +12 prestige)

    From social status at birth (permanent)
    • Choose one only
    • (illegitimate children take the rank below the one they were born into)
    • +1 from Gentle Born (born to a Gentleman, Esquire, or Knight)
    • +2 from Child of a Baron (born to a Baronet, Baron, or Viscount)
    • +3 from Child of an Earl (born to an Earl or Marquess)
    • +4 from Child of a Duke (born to a Duke)
    • +5 from Child of the King (born to the King)

    From heritage (permanent)
    • Choose two based on paternal and maternal heritage (you cannot use the same once twice)
    • Illegitimate children get their heritage prestige values halved
    • Parent is a Baron/Baroness/Viscount/Viscountess = +2
    • Grandparent is a Baron/Baroness/Viscount/Viscountess = +1
    • Parent is an Earl/Countess/Marquess/Marchioness = +4
    • Grandparent is an Earl/Countess/Marquess/Marchioness = +2
    • Parent is a Duke/Duchess = +6
    • Grandparent is a Duke/Duchess = +3
    • Parent is a King = +10
    • Grandparent is a King = +8

    From Current Rank or Title (conditional)
    • Choose one based on main title or highest rank that the character possesses
    • MUST BE TITLE HOLDER (ie an Earl’s brother cannot claim Earl prestige, neither can the Earl’s sons, neither can his wife, etc)
    • -5 if Yeoman (commoners)
    • +1 if Gentleman (unknighted but can carry coat of arms)
    • +2 if Esquire (sons of Barons and Knights or Gentlemen who take office such as Sheriff)
    • +3 if Knight (any knighted character, hereditary or not)
    • +4 if Baron
    • +5 if Viscount
    • +6 if Earl
    • +7 if Marquis
    • +8 if Duke
    • +10 if King (has to be king of England, so no King of Man etc)

    From marriage (conditional)
    • Only for spouses’ individual prestige; choose one only (obviously the highest one available to you)
    • Half value if married to a spouse of illegitimate birth
    • Applies only for consorts (spouses of title holders), or men who marry heiresses of their own right (suo jure), or individuals who marry royal family members.
    • Widows and widowers half the value as a permanent value that they retain even after they remarry, until death
    • -5 if Married to a Yeoman
    • +0 if Married to a Gentleman/Esquire/Knight
    • +4 if Married to a Lord/Baron/Baroness/Viscount/Viscountess suo jure
    • +6 if Married to a Earl/Countess/Marquess/Marchioness suo jure
    • +8 if Married to a Duke/Duchess suo jure
    • +10 if Married to a King
    • +20 if married to a Queen suo jure
    • +6 if Married to a Son/Daughter of a King
    • +5 if Married to a Niece/Nephew of a King
    • +4 if Married to a Grandson/Granddaughter of the King
    • +2 if married to a Lord/Baron/Viscount’s daughter/sister/brother/son
    • +3 if married to an Earl/Marquess’s daughter/sister/brother/son
    • +4 if married to a Duke’s daughter/sister/brother/son

    From marriages of siblings/children (conditional)
    Choose all that apply
    Sisters
    • +1 if sister married a Lord/Baron/Viscount
    • +2 if sister married an Earl/Marquess
    • +2 if sister married a Duke
    • +5 if sister married a King
    • +4 if sister married a son of a King
    • +2 if sister married a king’s nephew or grandson

    Brothers
    • +1 if brother married an Earl/Marquess’s daughter/sister
    • +1 if brother married a Duke’s daughter/sister
    • +3 if brother married a King’s daughter
    • +1 if brother married a king’s niece or granddaughter

    Sons
    • +1 if son married a Lord/Baron/Viscount’s daughter/sister
    • +2 if son married an Earl/Marquess’s daughter/sister
    • +3 if son married a Duke’s sister/daughter
    • +4 if son married a daughter of a King
    • +2 if son married a king’s niece or granddaughter
    • +2 if son married a Baroness/Viscountess suo jure
    • +4 if son married a Countess/Marchioness suo jure
    • +6 if son married a Duchess suo jure
    • +15 if son married a Queen suo jure

    Daughters
    • +2 if daughter married Lord/Baron/Viscount
    • +4 if daughter married an Earl/Marquess
    • +6 if daughter married a Duke
    • +8 if daughter married a King
    • +6 if daughter married a King’s son
    • +4 if daughter married a King’s grandson/nephew

    From clerical siblings/children (conditional)
    Choose all that apply
    Sisters/Daughters
    • +2 if sister/daughter is a Nun
    • +3 if sister/daughter is a Prioress
    • +8 if sister/daughter is an Abbess

    Brothers/Sons
    • +2 if brother/son is a Monk/Friar
    • +3 if brother/son is a Prior or Priest
    • +6 if brother/son is an Abbot
    • +8 if brother/son is a Bishop
    • +12 if brother/son is an Archbishop
    • +16 if brother/son is Primate of All England

    From clerical rank (conditional)
    • Choose one based on highest rank that the cleric possesses
    • Only the cleric himself gets this prestige
    • -5 if Monk/Nun/Friar
    • +2 if Prior/Prioress or Priest
    • +5 if Abbot/Abbess
    • +8 if Parish Priest or Archdeacon
    • +10 if Bishop
    • +18 if Archbishop
    • +25 if Primate of All England (Canterbury)
    • +1 additionally for every “lordship” province the cleric controls

    From offices (conditional)
    Choose all that apply
    For Officeholder
    • +1 for every 2 lordships of the crown being stewarded
    • +3 for every castellany/constabulary of a castle (not including the Tower)
    • +8 from Lord Warden of the Cinque Ports
    • +10 from Constable of the Tower
    • +10 Captain of Calais
    • +15 if Lord Lieutenant of Ireland
    • +10 if Lieutenant of Aquitaine
    • +10 if Lord Steward of the Household
    • +8 if Lord Chamberlain of the Household
    • +6 if Keeper of the Wardrobe
    • +8 if Master of the Horse
    • +10 if an advisory member (untitled) of the Privy Council
    • +15 if a titled member of the Privy Council
    • +5 additionally if Lord Chancellor
    • +20 if Lord Protector
    • +1 for every £100 given for any other sinecure not listed above

    Brothers/Sons/Daughters/Sisters
    • +2 for every castellany/constabulary of a castle (not including the Tower) that your brother/son/etc holds
    • +4 if brother/son/etc is Lord Warden of the Cinque Ports
    • +5 if brother/son/etc is Constable of the Tower
    • +5 if brother/son/etc is Captain of Calais
    • +10 if brother/son/etc is Lord Lieutenant of Ireland
    • +5 if brother/son/etc is Lieutenant of Aquitaine
    • +5 if brother/son/etc is Lord Steward of the Household
    • +4 if brother/son/etc is Lord Chamberlain of the Household
    • +3 if brother/son/etc is Keeper of the Wardrobe
    • +4 if brother/son/etc is Master of the Horse
    • +5 if brother/son/etc is an advisory member (untitled) of the Privy Council
    • +10 if brother/son/etc is a titled member of the Privy Council
    • +5 additionally if brother/son/etc is Lord Chancellor
    • +10 if brother/son/etc is Lord Protector

    From order of the garter (conditional)
    • There are 24 knights in the Order of the Garter
    • The 1st Knight gets +15 prestige
    • All other Knights of the Garter get +10 prestige
    • Lady Companions of the Garter get +8 prestige
    • For spouses or sons/daughters/brothers/sisters, half that value to get your own prestige effect from their knighthood


    Prestige Ladder

    1. Prestige can range from 0-50
    2. Negative prestige effects take away from the overall score, but your resulting prestige cannot be less than 0

    Prestige Charisma Bonuses
    • These values are not absolute and a moderator may choose to waive these or interpret them at a weaker degree depending on context.
    • Does not stack; take highest available to character.
    • 0 Prestige: -5
    • 2 Prestige: -2
    • 5 Prestige: -1
    • 10 Prestige: +1
    • 15 Prestige: +2
    • 20 Prestige: +3
    • 25 Prestige: +5
    • 30 Prestige: +6
    • 45 Prestige: +7
    • 50 Prestige: +8

    Burgess & Ecclesiastical Influence Burgess Influence refers to the relative amount of concern a Burgess will pay to your political agenda (locally or parliamentary) for comparative purposes only.

    Burgess Influence for secular characters is 1% for every 2 Prestige the character has, minus 5% (and yes that can result in 0% total influence). Example: Edward of Woodstock has 30 prestige this year, so he has 10% burgess influence in total. Highest influence stat you can have is 20%.

    Ecclesiastical Influence refer to the relative spiritual authority of a clergyman in carrying out controversial actions. This can be compared to the target character’s Burgess Influence as an offset. Ecclesiastical Influence also counts for the same strength of Burgess Influence for clergy characters.

    Ecclesiastical Influence for clerical characters is 1% for every 1 prestige, but minus 10% (so no influence unless you’re 11 prestige or above). Highest influence stat you can have is 40%.


    Furthermore, adding this brief thing to the first sections as basics..
    Families & "Households"
    [Note: Only mechanical terms here. In-character use of these terms does not of course refer to these abstract rules..]

    Families consist of the basic unit with which players can group their characters together. You can only have two families normally (there are exceptions), and families are defined usually by being an extended or nuclear family all using one surname + attachés of different surnames. Separate branches of a surname should not be considered the same “family” (such as Staffords of Stafford and Staffords of Hooke in the 1400’s or the Courtenays of Tiverton and the Courtenays of Powderham) and should not be played as one. If played, they count as two.

    Households, then, are units within a family that make up each separate landowner in the family. Each character in the family that holds their own demesne usually holds their own household and title holders always have their own household. Wives also often own their own households if they are landowners in their own right (which they almost unequivocally are because of dowers), or if they are consorts of kings (etc). This technical term is only necessary for the defining of Prestige and creating limits on troop recruitment/levying.

    However, it is only necessary to keep track of the prestige of a household you intend on actually using (ie, likely your patriarch who has the highest prestige), and households whose prestige you do not keep track will be considered to not have any effects from prestige until kept track of.

    Households however must have separate vault accounts for their income (no pooling their incomes together with the whole family) since they hold their own demesne and are independent (but you can still use the same thread of course).

    And I'll note that the Gathering Armies section from the OP is the same, except it's been adjusted to fit the change to how prestige works.

    To do:
    - Completely rework parliament, probably.
    Last edited by Dirty Chai; September 12, 2017 at 08:36 AM.

  3. #3
    General Brewster's Avatar The Flying Dutchman
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    Default Re: 3.1 rule updates; Household Expenses, Prestige, New Troops, Battle Clarifications, and Parliament

    Alright,

    If this is not the place to discus this, please inform me so I can save the points I made here for somewhere else. Please don't plainly delete it lol.
    I'm going to tell ya'll what I think about these additions, I'll be trying to see it from the objective point of view, simply because I don't even have an insight on how many regions the possible picks for my characters will own.

    1. Household and over extension.

    - While I like to kick off on a positive note, I loved the original idea in WotR 3.0(aka 1.0 reboot). The retainers you could hire and the use of the wealth trait were, imo a very good idea. Although I was/am of the opinion this should've worked different for people with large plots of lands in Ireland. Due to their income cuts for being in Ireland.

    - The problem I have with it is that if you're a relative large land owner, you will lose a significant portion of income just so you can manage your land.. Say you have 15 Irish Average provinces. ( 15 x 150 = 2.250). The large household permits you 15 baronies at the cost of 1.875 pounds.. Leaving you with 350 pounds of income. If you have 15 English average provinces(15 x 300 = 4.500) With the large house hold you'll have 2.625 pounds of income with the household deduction.. Creating a very unfair climate for Irish lords. Which would also apply for the Irish lords if they have less lands of course.

    2. Prestige

    - This is probably something only I will have a problem with.. So please don't bash my skull in about it.. It looks to me as needlessly adding features that look good and give people who aren't creative enough on their own something to do.. This adds an other layer of micromanagement(in my eyes) that only adds more work(like the new building system from WotR 3.0) From my personal point of view, and I dare say I'm active, this is going to add nothing that couldn't be done by adding more traits and a system to receive traits as you do stuff.

    3. Gathering an army.

    - So I've took the liberty to do a test run on this. Rolled a 10 sides dice 15 times(15 lordships as example). Got a combined number of 78. Which means I'd be offered to recruit 78 M.A.A, 156 Yeo-Foot, 312 Yeo-Archer and 15,6 knights. Using math's rules that would be rounded up to 16 knights but I don't know the moderation policy on this so I'll just say it's 15 knight. A combined total of 561 men would like to fight for my imaginary example char. Note: I've excluded the Controlling a Knight in the Shire, Burgess and Noble bonus. As I'm not of the opinion that would significantly change the number.

    - First off, I'm very positive there are idea's to combat the doom stack recruitment. We all do it, no denying that. Happy that's being looked at! However I think the number of troops you can get is on the low side.. Especially if you consider a 15 barony sized household is pretty large for the standard at that time. I'd suggest removing the once per two year cap on this.

    - The prestige you can use so men flock to your banner.. I understand the thought, but prestige does not mean you are a good commander.. You can have all the prestige you want but I, from the soldiers perspective would not fight for you if your record is poor. Yes, you can say but then your prestige would be lower. Which is true, but the purchasable events would be able to give you more prestige and thus boost your recruitment. I can understand this is something where ya'll will be on the fence about but I'd rather much see your Battle traits have a positive effect on the roll. Battle traits not personal combat ones!

    That was it for now. Perhaps I don't understand some of the idea's and if that's so I whole heartily apologize for it. I'm just trying to make clear my view on this without offending the people who work hard and long to give us these games. I hope you can understand that.

    Brewster.

  4. #4
    Lord William's Avatar Duke of Nottingham
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    Default Re: 3.1 rule updates; Household Expenses, Prestige, New Troops, Battle Clarifications, and Parliament

    Why have these payments at all, it just adds a layer which is unnecessary and confusing

    Section Editor ES
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  5. #5
    Dirty Chai's Avatar Dux Limitis
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    Default Re: 3.1 rule updates; Household Expenses, Prestige, New Troops, Battle Clarifications, and Parliament

    - No household expenses or limits now. Literally no one wanted them. For the record, they were to get rid of the ahistorical pooling of income, when most of one's money went into lavish life style and staff money-fiefs and what not.
    - Axing/postponing parliament rules (I feel like burgess influence works well enough as a marker and that RP to get more influence shouldn't be so easily explained; Start RP to get control of MPs, I guess, if you want)

    Thus I put forward an updated version of the proposal:

    Prestige
    Prestige is a far reaching and ultimately paramount feature of My Kingdom for a Horse - arguably more important than money in a noble’s life, because for many, money led to prestige. Prestige being the end goal, but also furtherance of their ambitions and avarice. Prestige here, mechanically, represents not only that abstract concept of social ascendancy and power, but also more grounded concepts such as reputation, fame, and one’s social standing at birth, depending on context.

    How Prestige works is that the Household leader (ie, demesne lord/lady) receives (or loses) prestige from both permanent and temporary sources, such as the noble rank they were born into (permanent) or if they participated in a victorious or lost battle (temporary). The total score is then used to define and affect much of the RPG’s other mechanics and give characters a sense of comparative standing in the world of nobility.

    Women using prestige get their ultimate weekly Prestige value reduced by 25% to represent the social inequality (with the effect of being less capable of raising an army, for example).

    There are three kinds of Prestige sources: permanent, temporary, and conditional. Permanent will always be forever more until the death of that character; Temporary have a specified time limit and duration; and Conditional will go on until the conditions for the source change or are no longer valid.
    Examples Example: Edward II in 1314
    -30 from the Battle of Bannockburn (until June 1320)
    +8 from large household
    +5 as child of a king
    +18 because parent and grandparent were kings
    +10 because he’s a king
    +4 as married to daughter of a king
    +2 from Margaret of England being married to the Duke of Brabant
    +2 from Elizabeth of Rhuddlan being married to the Earl of Hereford
    +3 from Mary of Woodstock being a prioress at Amesbury
    Total: 22 prestige in 1314

    Example: Thomas of Lancaster in 1314
    +8 from large household
    +3 as child of an earl
    +12 because father was an earl and grandfather was a king
    +6 because he’s an earl
    +3 as married to the daughter of an earl
    Total: 32 prestige in 1314

    Example: Humphrey de Bohun in 1314
    +6 from comital household
    +3 as child of an earl
    +4 because father was an earl (no other applicable heritage)
    +6 because he’s an earl
    +4 as married to the daughter of a king
    Total: 23 prestige in 1314

    Example: Ralph de Monthermer in 1314
    +4 from baronial household
    +1 from gentle born
    -(no heritage applicable)-
    +4 because he’s a baron
    +2 as widower of a daughter of a king
    +2 as married to a baron’s daughter
    Total: 13 prestige in 1314
    Sources of Prestige


    From events (temporary) From purchasable events
    • ONLY TWO CAN BE IN EFFECT AT ONCE (cannot use the same one twice)
    • +5 for 1 year from holding a Modest Event
    • +10 for 2 year from holding a Large Event (reduce by 5 each year till gone)
    • +15 for 3 years from holding a Grand Event (reduce by 5 each year till gone)
    • +20 for 5 years from holding a Spectacular Event (reduce by 4 each year till gone)
    • Additional prestige will tacked onto these events if significant preparation and roleplaying went into them (and likely more money)

    From battles (awarded by mod at end of battle; one for each character involved)
    • +30 for 5 years from winning a major battle (reduce by 6 each year till gone)
    • +15 for 3 years from winning a minor battle (reduce by 5 each year till gone)
    • +5 for 2 years for participating in a victorious battle
    • -30 for 6 years from losing a major battle (reduce by 5 each year till gone)
    • -15 for 3 years from losing a minor battle (reduce by 5 each year till gone)
    • -5 for 2 years for participating in a defeated battle

    From demesne size (conditional)
    • +2 prestige for every lordship owned

    From social status at birth (permanent)
    • Choose one only
    • (illegitimate children take the rank below the one they were born into)
    • +1 from Gentle Born (born to a Gentleman, Esquire, or Knight)
    • +2 from Child of a Baron (born to a Baronet, Baron, or Viscount)
    • +3 from Child of an Earl (born to an Earl or Marquess)
    • +4 from Child of a Duke (born to a Duke)
    • +5 from Child of the King (born to the King)

    From heritage (permanent)
    • Choose two based on paternal and maternal heritage (you cannot use the same once twice)
    • Illegitimate children get their heritage prestige values halved
    • Parent is a Baron/Baroness/Viscount/Viscountess = +2
    • Grandparent is a Baron/Baroness/Viscount/Viscountess = +1
    • Parent is an Earl/Countess/Marquess/Marchioness = +4
    • Grandparent is an Earl/Countess/Marquess/Marchioness = +2
    • Parent is a Duke/Duchess = +6
    • Grandparent is a Duke/Duchess = +3
    • Parent is a King = +10
    • Grandparent is a King = +8

    From Current Rank or Title (conditional)
    • Choose one based on main title or highest rank that the character possesses
    • MUST BE TITLE HOLDER (ie an Earl’s brother cannot claim Earl prestige, neither can the Earl’s sons, neither can his wife, etc)
    • -5 if Yeoman (commoners)
    • +1 if Gentleman (unknighted but can carry coat of arms)
    • +2 if Esquire (sons of Barons and Knights or Gentlemen who take office such as Sheriff)
    • +3 if Knight (any knighted character, hereditary or not)
    • +4 if Baron
    • +5 if Viscount
    • +6 if Earl
    • +7 if Marquis
    • +8 if Duke
    • +10 if King (has to be king of England, so no King of Man etc)

    From marriage (conditional)
    • Only for spouses’ individual prestige; choose one only (obviously the highest one available to you)
    • Half value if married to a spouse of illegitimate birth
    • Applies only for consorts (spouses of title holders), or men who marry heiresses of their own right (suo jure), or individuals who marry royal family members.
    • Widows and widowers half the value as a permanent value that they retain even after they remarry, until death
    • -5 if Married to a Yeoman
    • +0 if Married to a Gentleman/Esquire/Knight
    • +4 if Married to a Lord/Baron/Baroness/Viscount/Viscountess suo jure
    • +6 if Married to a Earl/Countess/Marquess/Marchioness suo jure
    • +8 if Married to a Duke/Duchess suo jure
    • +10 if Married to a King
    • +20 if married to a Queen suo jure
    • +6 if Married to a Son/Daughter of a King
    • +5 if Married to a Niece/Nephew of a King
    • +4 if Married to a Grandson/Granddaughter of the King
    • +2 if married to a Lord/Baron/Viscount’s daughter/sister/brother/son
    • +3 if married to an Earl/Marquess’s daughter/sister/brother/son
    • +4 if married to a Duke’s daughter/sister/brother/son

    From marriages of siblings/children (conditional)
    Choose all that apply
    Sisters
    • +1 if sister married a Lord/Baron/Viscount
    • +2 if sister married an Earl/Marquess
    • +2 if sister married a Duke
    • +5 if sister married a King
    • +4 if sister married a son of a King
    • +2 if sister married a king’s nephew or grandson

    Brothers
    • +1 if brother married an Earl/Marquess’s daughter/sister
    • +1 if brother married a Duke’s daughter/sister
    • +3 if brother married a King’s daughter
    • +1 if brother married a king’s niece or granddaughter

    Sons
    • +1 if son married a Lord/Baron/Viscount’s daughter/sister
    • +2 if son married an Earl/Marquess’s daughter/sister
    • +3 if son married a Duke’s sister/daughter
    • +4 if son married a daughter of a King
    • +2 if son married a king’s niece or granddaughter
    • +2 if son married a Baroness/Viscountess suo jure
    • +4 if son married a Countess/Marchioness suo jure
    • +6 if son married a Duchess suo jure
    • +15 if son married a Queen suo jure

    Daughters
    • +2 if daughter married Lord/Baron/Viscount
    • +4 if daughter married an Earl/Marquess
    • +6 if daughter married a Duke
    • +8 if daughter married a King
    • +6 if daughter married a King’s son
    • +4 if daughter married a King’s grandson/nephew

    From clerical siblings/children (conditional)
    Choose all that apply
    Sisters/Daughters
    • +2 if sister/daughter is a Nun
    • +3 if sister/daughter is a Prioress
    • +8 if sister/daughter is an Abbess

    Brothers/Sons
    • +2 if brother/son is a Monk/Friar
    • +3 if brother/son is a Prior or Priest
    • +6 if brother/son is an Abbot
    • +8 if brother/son is a Bishop
    • +12 if brother/son is an Archbishop
    • +16 if brother/son is Primate of All England

    From clerical rank (conditional)
    • Choose one based on highest rank that the cleric possesses
    • Only the cleric himself gets this prestige
    • -5 if Monk/Nun/Friar
    • +2 if Prior/Prioress or Priest
    • +5 if Abbot/Abbess
    • +8 if Parish Priest or Archdeacon
    • +10 if Bishop
    • +18 if Archbishop
    • +25 if Primate of All England (Canterbury)
    • +1 additionally for every “lordship” province the cleric controls

    From offices (conditional)
    Choose all that apply
    For Officeholder
    • +1 for every 2 lordships of the crown being stewarded
    • +3 for every castellany/constabulary of a castle (not including the Tower)
    • +8 from Lord Warden of the Cinque Ports
    • +10 from Constable of the Tower
    • +10 Captain of Calais
    • +15 if Lord Lieutenant of Ireland
    • +10 if Lieutenant of Aquitaine
    • +10 if Lord Steward of the Household
    • +8 if Lord Chamberlain of the Household
    • +6 if Keeper of the Wardrobe
    • +8 if Master of the Horse
    • +10 if an advisory member (untitled) of the Privy Council
    • +15 if a titled member of the Privy Council
    • +5 additionally if Lord Chancellor
    • +20 if Lord Protector
    • +1 for every £100 given for any other sinecure not listed above

    Brothers/Sons/Daughters/Sisters
    • +2 for every castellany/constabulary of a castle (not including the Tower) that your brother/son/etc holds
    • +4 if brother/son/etc is Lord Warden of the Cinque Ports
    • +5 if brother/son/etc is Constable of the Tower
    • +5 if brother/son/etc is Captain of Calais
    • +10 if brother/son/etc is Lord Lieutenant of Ireland
    • +5 if brother/son/etc is Lieutenant of Aquitaine
    • +5 if brother/son/etc is Lord Steward of the Household
    • +4 if brother/son/etc is Lord Chamberlain of the Household
    • +3 if brother/son/etc is Keeper of the Wardrobe
    • +4 if brother/son/etc is Master of the Horse
    • +5 if brother/son/etc is an advisory member (untitled) of the Privy Council
    • +10 if brother/son/etc is a titled member of the Privy Council
    • +5 additionally if brother/son/etc is Lord Chancellor
    • +10 if brother/son/etc is Lord Protector

    From order of the garter (conditional)
    • There are 24 knights in the Order of the Garter
    • The 1st Knight gets +15 prestige
    • All other Knights of the Garter get +10 prestige
    • Lady Companions of the Garter get +8 prestige
    • For spouses or sons/daughters/brothers/sisters, half that value to get your own prestige effect from their knighthood


    Prestige Ladder

    1. Prestige can range from 0-50
    2. Negative prestige effects take away from the overall score, but your resulting prestige cannot be less than 0

    Prestige Charisma Bonuses
    • These values are not absolute and a moderator may choose to waive these or interpret them at a weaker degree depending on context.
    • Does not stack; take highest available to character.
    • 0 Prestige: -5
    • 2 Prestige: -2
    • 5 Prestige: -1
    • 10 Prestige: +1
    • 15 Prestige: +2
    • 20 Prestige: +3
    • 25 Prestige: +5
    • 30 Prestige: +6
    • 45 Prestige: +7
    • 50 Prestige: +8

    Burgess & Ecclesiastical Influence Burgess Influence refers to the relative amount of concern a Burgess will pay to your political agenda (locally or parliamentary) for comparative purposes only.

    Burgess Influence for secular characters is 1% for every 2 Prestige the character has, minus 5% (and yes that can result in 0% total influence). Example: Edward of Woodstock has 30 prestige this year, so he has 10% burgess influence in total. Highest influence stat you can have is 20%.

    Ecclesiastical Influence refer to the relative spiritual authority of a clergyman in carrying out controversial actions. This can be compared to the target character’s Burgess Influence as an offset. Ecclesiastical Influence also counts for the same strength of Burgess Influence for clergy characters.

    Ecclesiastical Influence for clerical characters is 1% for every 1 prestige, but minus 10% (so no influence unless you’re 11 prestige or above). Highest influence stat you can have is 40%.


    Adding to "Royal Treasury and Taxation"
    Exchequer vs Royal Purse (Wardrobe)
    All the king’s income and taxes flow into the treasury which is overseen by the Exchequer. In this period, Parliament exercises control over how much of the treasury is available for free use by the king, and the rest of it can only be used for salaries without consent and other expenditures only with consent. He has to call Parliament to use the Treasury directly, unless he does not fear backlash.

    The King’s personal purse then (historically overseen by his Royal Wardrobe and Chamberlain) is funneled out of the treasury, and determined by parliamentary consent. A powerful king may as well no limit on his purse, while one dominated by his nobles may have an incredibly reduced purse.

    The King’s purse usually starts the game at 100% access (ie, free) to the Treasury, but can be started otherwise.


    Add to old parliament rules a list of boroughs:
    The Privy Council and the English Parliament
    ---add to existing---
    List of Boroughs and their enfranchisement by alphabetical Shire
    Bedfordshire
    Bedford (#3 “Bedford”) - 2 burgesses since 1295

    Berkshire
    Reading (#4 “Reading/Bradfield/Donnington”) - 2 burgesses since 1295
    Wallingford (#10 “Wallingford”) - 2 burgesses since 1295
    Windsor (#1 “Windsor”) - 2 burgesses in 1301; defunct/inactive

    Buckinghamshire
    Wycombe (#2 “Wycombe”) - 2 burgesses since 1295

    Cambridgeshire
    Cambridge (#5 “Cambridge/Chesterton”) - 2 burgesses since 1295

    Cornwall
    Bodmin (#8 “Wadebridge”) - 2 burgesses since 1295
    Helston (#2 “Kerrier”) - 2 burgesses since 1298
    Launceston (#7 “Launceston”) - 2 burgesses since 1295
    Liskeard (#5 “Restormel”) - 2 burgesses since 1295
    Lostwithiel (#5 “Restormel”) - 2 burgesses since 1304
    Tregony (#3 “Truro”) - 2 burgesses in 1295; defunct/inactive
    Truro (#3 “Truro”) - 2 burgesses since 1295

    Cumberland
    Carlisle (#3 “Border/Carlisle/Scaleby/Askerton”) - 2 burgesses since 1295

    Derbyshire
    Derby (#9 “Shardlow/Codnor/Horston”) - 2 burgesses since 1295

    Devonshire
    Barnstaple (#14 “Barnstaple”) - 2 burgesses since 1295
    Bideford (#12 “Bideford”) - 2 burgesses from 1295
    Dartmouth (#5 “Dartmouth/Totnes”) - 2 burgesses from 1298
    Exeter (#3 “Exeter”) - 2 burgesses since 1295
    Okehampton (#10 “Okehampton”) - 2 burgesses from 1301
    Plymouth (#7 “Plymouth/Plympton”) - 2 burgesses in 1298; defunct/inactive
    Plympton (#7 “Plymouth/Plympton”) - 2 burgesses since 1295
    Torrington (#13 “Torrington”) - 2 burgesses from 1295
    Totnes (#5 “Dartmouth/Totnes”) - 2 burgesses since 1295

    Dorset
    Bridport (#9 “Bridport”) - 2 burgesses since 1295
    Dorchester (#6 “Dorchester”) - 2 burgesses since 1295
    Lyme Regis (#9 “Bridport”) - 2 burgesses since 1295
    Poole (#2 “Wimborne”) - 2 burgesses since 1455
    Shaftesbury (#4 “Shaftesbury”) - 2 burgesses since 1295
    Melcombe Regis (#6 “Dorchester”) - 2 burgesses since 1319

    Essex
    Colchester (#12 “Colchester/Lexden”) - 2 burgesses since 1295

    Gloucestershire
    Cirencester (#6 “Cirencester”) - 2 burgesses in 1295; defunct/inactive
    Gloucester (#10 “Gloucester”) - 2 burgesses since 1295

    Hampshire
    Andover (#8 “Andover”) - 2 burgesses since 1295
    Basingstoke (#6 “Basingstoke”) - 2 burgesses in 1295; defunct/inactive
    Portsmouth (#2 “Droxford/Portchester”) - 2 burgesses since 1295
    Southampton (#3 “Winchester/Southampton”) - 2 burgesses since 1295
    Winchester (#3 “Winchester/Southampton”) - 2 burgesses since 1295

    Herefordshire
    Hereford (#5 “Hereford”) - 2 burgesses since 1295
    Leominster (#1 “Leominster/Wigmore/Hampton/Croft”) - 2 burgesses since 1295

    Hertfordshire
    Hertford (#7 “Hertford”) - 2 burgesses since 1298

    Huntingdonshire
    Huntingdon (#3 “Huntingdon/Kimbolton”) - 2 burgesses since 1295

    Kent
    Canterbury (#4 “Canterbury”) - 2 burgesses since 1295
    Dover (#2 “Dover”) - 2 burgesses since 1368
    Hythe (#3 “Elham”) - 2 burgesses since 1366
    Rochester (#11 “Rochester/Strood”) - 2 burgesses since 1295

    Lancashire
    Lancaster (#3 “Lancaster”) - 2 burgesses from 1295
    Liverpool (#13 “Whiston”) - 2 burgesses from 1295 to 1307; defunct/inactive
    Preston (#7 “Preston/Hoghton”) - 2 burgesses from 1295
    Wigan (#15 “Chorley”) - 2 burgesses in 1295 and 1307; defunct/inactive

    Leicestershire
    Leicester (#5 “Leicester”) - 2 burgesses since 1295

    Lincolnshire
    Grimsby (#15, “Grimsby”) - 2 burgesses since 1295
    Lincoln (#10 “Lincoln”) - 2 burgesses since 1265
    Stamford (#3 “Stamford”) - 2 burgesses since 1295

    Middlesex
    London (#1 “London”) - 4 burgesses since 1298
    Southwark (#1 “London”) - 2 burgesses since 1295

    Norfolk
    King’s Lynn (#11 “Freebridge/King’s Lynn/Castle Rising”) - 2 burgesses since 1298
    Norwich (#6 “Norwich”) - 2 burgesses since 1298
    Great Yarmouth (#7 “Yarmouth/Blofield/Caister”) - 2 burgesses since 1295

    Northamptonshire
    Northampton (#6 “Northampton”) - 2 burgesses since 1295

    Northumberland
    Newcastle-upon-Tyne (#9 “Ward/Tynemouth/Ponteland”) - 2 burgesses since 1295

    Nottinghamshire
    Nottingham (#6 “Nottingham”) - 2 burgesses since 1295

    Oxfordshire
    Oxford (#2 “Oxford”) - 2 burgesses since 1295

    Somerset
    Bath (#3 “Bath”) - 2 burgesses since 1295
    Bridgwater (#9 “Bridgwater”) - 2 burgesses since 1295
    Bristol (#1 “Bristol”) - 2 burgesses since 1295
    Ilchester (#11 “Yeovil”) - 2 burgesses in 1295; defunct/inactive
    Milborne Port (#5 “Wincanton”) - 2 burgesses from 1298 to 1307; defunct/inactive
    Taunton (#13 “Taunton”) - 2 burgesses since 1295
    Wells (#7 “Wells”) - 2 burgesses since 1295

    Shropshire
    Bridgnorth (#8 “Bridgenorth”) - 2 burgesses since 1295
    Shrewsbury (#5 “Shrewsbury/Caus”) - 2 burgesses since 1290

    Staffordshire
    Newborough (#5 “Uttoxeter/Alton”) - 2 burgesses since c.1263
    Lichfield (#7 “Lichfield”) - 2 burgesses from 1305
    Stafford (#8 “Stafford”) - 2 burgesses since 1295

    Suffolk

    Dunwich (#11 “Blyth/Framlingham”) - 2 burgesses since 1298
    Ipswich (#5 “Ipswich/Cosford”) - 2 burgesses since 1295

    Surrey
    Guildford (#8 “Guildford”) - 2 burgesses since 1295

    Sussex
    Chichester (#9 “Chichester”) - 2 burgesses since 1295

    Warwickshire
    Coventry (#5 “Warwick/Coventry”) - 2 burgesses since 1295
    Warwick (#5 “Warwick/Coventry”) - 2 burgesses since 1295

    Westmorland
    Appleby (#3 “Appleby/Smardale/Pendragon/Brough”) - 2 burgesses since 1295
    Kendal (#2 “Heversham/Beetham/Kendal/Kentmere”) - 2 burgesses since 1295

    Isle of Wight
    Brading (#1 “Wight/Carisbrooke”) - 2 burgesses since 1295
    Newport (#1 “Wight/Carisbrooke”) - 2 burgesses in 1295; defunct/inactive

    Wiltshire
    Calne (#11 “Chippenham/Combe”) - 2 burgesses since 1295
    Chippenham (#11 “Chippenham/Combe”) - 2 burgesses since 1295
    Cricklade (#9 “Cricklade”) - 2 burgesses since 1295
    Malmesbury (#10 “Malmesbury”) - 2 burgesses since 1295
    Marlborough (#7 “Marlborough”) - 2 burgesses since 1295
    Salisbury (#2 “Salisbury”) - 2 burgesses since 1295
    Wilton (#2 “Westbury”) - 2 burgesses since 1295

    Worcestershire
    Droitwich (#5 “Droitwich”) - 2 burgesses in 1295; defunct/inactive
    Evesham (#8 “Evesham/Elmley”) - 2 burgesses in 1295; defunct/inactive
    Kidderminster (#2 “Kidderminster/Caldwall/Hartlebury”) - 2 burgesses in 1295; defunct/inactive
    Worcester (#4 “Worcester”) - 2 burgesses since 1295

    Yorkshire
    Beverley (#39 “Beverley/Hull”) - 2 burgesses from 1295 to 1306; defunct/inactive
    Hedon (#37 “Holderness/Holme”) - 2 burgesses in 1295; defunct/inactive
    Hull (#39 “Beverley/Hull”) - 2 burgesses from 1305
    Pontefract (#12 “Osgoldcross/Pontefract”) - 2 burgesses in 1295 and 1298; defunct/inactive
    Ripon (#21 “Ripon/Markenfield”) - 2 burgesses in 1295 and 1307; defunct/inactive
    Scarborough (#30 “Scarborough”) - 2 burgesses since 1295
    York (#13 “York”) - 2 burgesses since 1295

    Added knights, changed some values and prices:
    Types of Troops
    Knight - 6 points
    • £15 per man per week
    • Knights are mounted by default. To dismount, declare so in first battle orders.
    • Mounted: +10 if coherently charging across open ground (a coherent charge requires the Cavalry to have been unengaged in the previous Battle Round). -10 in Rough, Marshy, Hilly, and Wooded Terrain.
    • Mounted: -5 after 2 Battle Rounds in action. Cannot charge in Rough or Marshy Terrain, can only charge out of Wooded Terrain.
    • Dismounted: +10 against Cavalry if in a stationary formation.
    • Dismounted: -5 after 2 Battle Rounds in action.

    Man-at-Arms - 4 points
    • £10 per man
    • Men-At-Arms are mounted by default. To dismount, declare so in first battle orders.
    • Mounted: +10 if coherently charging across open ground (a coherent charge requires the Cavalry to have been unengaged in the previous Battle Round). -10 in Rough, Marshy, Hilly, and Wooded Terrain.
    • Mounted: -5 after 2 Battle Rounds in action. Cannot charge in Rough or Marshy Terrain, can only charge out of Wooded Terrain.
    • Dismounted: +10 against Cavalry if in a stationary formation.
    • Dismounted: -5 after 2 Battle Rounds in action.

    Yeomen Footman - 2 points
    • £3 per man
    • +10 against Cavalry if in a stationary formation. -2 in Rough and Wooded Terrain.

    Yeoman Archer - 1.5 points
    • £3 per man
    • +10 if clean line of sight to massed target formation
    • -5 if firing into Wooded Terrain.

    Militia Footman - 1 point
    • £2 per man
    • +5 in Rough, Marshy, Hilly, and Wooded Terrain.
    • Can only be levied.

    Militia Archer - 1 point
    • £2 per man
    • -10 if firing into Wooded Terrain.
    • Can only be levied

    Hobelar - 1 point
    • £7 per man
    • Can move across 2 Flanks, or move across 1 and fight in it, per Battle Round.
    • -5 in Rough, Marshy, Hilly, and Wooded Terrain.
    • +4 to raid rolls

    Mounted Archer - 1 point
    • £7 per man
    • Halve all casualties caused on these men in a rout or retreat
    • Halve all casualties caused on these men from archer fire
    • +10 if clean line of sight to massed target formation
    • -5 if firing into Wooded Terrain.
    • Can move across 2 Flanks, or move across 1 and fight in it, per Battle Round.
    • -5 in Rough, Marshy, Hilly, and Wooded Terrain.
    • +2 to raid rolls


    To completely replaced normal troop recruitment:
    Gathering an Army
    For each lordship, you may attempt to search for fighting men once every 2 years. You may do this in 5 different lordships each week per household and no more. Players found violating this or abusing this may be subject to disability to raise troops in the future with the relevant households.

    Additionally, each household (ie, each demesne holder) can only raise or levy troops of any kind in one shire/county per year. This includes the king, who must in effect delegate if he wishes to raise an army fast.

    Thus the limits are:
    - 5 lordships/baronies per year
    - Each lordship/barony recruited from has a cooldown period of 2 years after
    - All lordships/baronies recruited from in the same year from the same household must be in the same shire/county

    Roll 1d10
    • For every 5 prestige, you get +1 to the roll. Egs. 50 prestige gives a +10.
    • The noble controller (or their spouse) of the lordship gets a +5 to the roll result
    • Controlling a Knight of the Shire in that lordship’s shire gives +2 (up to +4)
    • Controlling a Burgess from that lordship gives +3 (up to +6)
    • Being the anointed and crowned King gives a natural +5


    For every 1 in the final result, the following men will come forward to offer their service..
    • 1 man-at-arms
    • 2 yeomen footmen
    • 4 yeomen archers
    • Additionally, for every 5 in the result, 1 knight will come forward.


    For example, if the result is 25, then 5 knights, 25 men-at-arms, 50 yeomen footmen, and 100 yeomen archers will offer their service to you.

    You can then take on any of them into your service, paying the following weekly wages:
    • Knight: £15 per man
    • Man-at-Arms: £10 per man
    • Yeomen Footman: £3 per man
    • Yeoman Archer: £3 per man
    • Militia Footman: £2 per man
    • Militia Archer: £2 per man
    • Hobelar (Yeo. Footman with a horse): £7 per man
    • Mounted Archer (Yeo. Archer with a horse): £7 per man


    Add to "Levying Troops" for both levies and militias:
    Levying Troops
    For every 5 prestige, you get +1 to the roll. Egs. 50 prestige gives a +10.

    Add to "Fighting the Battle" in "Battles":
    Fighting the Battle
    Rolling the Battle

    The Moderator will roll with the following formula for each of the different combats between Battalions (sometimes more than combat for each battalion) for each phase.

    * * *
    [Score of Soldiers] * [d10 Roll] = Score. Repeat for both sides. Winner with the highest score.
    Winner dead: ( [Lower Score] / [Higher Score] ) * [Number of Soldiers]. Dead capped at 10% of [Lesser Force]
    Loser dead: ( [Higher Score] / [Lower Score] ) * [Number of Soldiers]. Dead capped at 10% of [Lesser Force]

    In small battles where there are only one or two phases, a casualty cap of 25% should be be used.

    * * *

    Major Notes:
    • Almost NEVER should any cavalry be rolled in a melee against a whole corps of infantry, but only a portion of that infantry that would be either equivalent in number or men or smaller (preferably). Having them fight a whole battalion or flank of men at once defeats their purpose. Their advantage goes away if they cannot attack stragglers and isolated targets.
    • Archer rolls are done with casualties only falling on the target. Contests between two different groups of archers should be done as two different combat formulas.


  6. #6

    Default Re: 3.1 rule updates; Household Expenses, Prestige, New Troops, Battle Clarifications, and Parliament

    These changes look good, full support

  7. #7
    General Brewster's Avatar The Flying Dutchman
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    Default Re: 3.1 rule updates; Household Expenses, Prestige, New Troops, Battle Clarifications, and Parliament

    As I have explained on a more personal note, I agree with the changes other things I'm not 100% on board with but I'll give it a chance and see how they work in practice

  8. #8
    Dirty Chai's Avatar Dux Limitis
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    Default Re: 3.1 rule updates; Household Expenses, Prestige, New Troops, Battle Clarifications, and Parliament

    Okay, I'm changing the demesne size effect on prestige from +2 for every lordship to "+1 for every 2 lordships owned". Thus, if you have 10 lordships, you get +5 prestige now, instead of +20. This is to keep prestige generally within the 1-50 range. Please adjust accordingly and sorry for the inconvenience.

  9. #9
    The Mad Skylord's Avatar Tribunus
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    Default Re: 3.1 rule updates; Household Expenses, Prestige, New Troops, Battle Clarifications, and Parliament

    Couple of suggestions :
    Ireland

    1) Irish income is kind of ed with over extension. I openly acknowledge that Ireland is poor, and I think that over extension is a good idea, but I think it would work better with 75% of England's province affluence, rather than 50%.

    2) Irish NPCs should be split into two categories with their own troop allotment per province :

    Gaels:
    40 Gallowglass (Yeoman Foot - 80 Points)
    50 Hobelars (50 Points)
    100 Kerns (Levy Infantry - 100 Points)
    50 Kerns (Levy Archers - 50 Points)

    240 men - 280 points

    Normans:
    30 Men at Arms (60 Points)
    20 Hobelars (20 Points)
    60 Gallowglass (120 Points)
    30 Yeoman Archers (60 Points)

    140 men - 260 Points

    This is simply to show the two differing styles of warfare, which could effect a battle.


    Supplies and Devastation


    All regions support 2000 men naturally, this is increased by 250 for every logistician point. Thus a general with +3 logistician can have 2750 men in a region without any negative effects.

    For e every 100 cavalry deployed to neighboring regions, 1000 men can be supported.

    Devastation requires 100 men per region as a minimum, with every 50 men adding a +1 to the devastation roll, which caps at +5. For devastation, simply perform a raid roll, except use a d20 instead of a d20 in the loot phase. For every 1 on the roll, 10% of the region's support is destroyed. Thus, a 19 would render a region capable of feeding 100 men.

    Travelling through a devastated region causes a desertion roll. If you have 2000 men in a region capable of supporting 1500, up to 25% of the under fed troops may desert.

    Devastating a region results in a - 10 to prestige if the region is in England, plus a - 2 for every one of your provinces present there. Devastating a Scottish region results in a - 5 to prestige and - 2 for every one of your provinces in the region. Devastating regions in Ireland only results in a - 2 for every province in the region, mainly because Irish warfare revolved around scorched earth and raiding.

    Finally, devastating a region in England effects all rolls to convince an Npc in that region, and also a malus should entry to London be sought.

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