v2.2r crashing at end of turn 20 (Roman campaign)

Thread: v2.2r crashing at end of turn 20 (Roman campaign)

  1. Rionoer said:

    Default v2.2r crashing at end of turn 20 (Roman campaign)

    Hi,

    great game, really like it
    Unfortunately I can't get passed turn 20 on my Roman campaign, it keeps on crashing when I end the turn and it's about to load the new turn (with the Rebel flag visible)
    Logs attached.

    Thank you in advance!
    Attached Files
     
  2. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: v2.2r crashing at end of turn 20 (Roman campaign)

    Could you change the logging back to trace in your config, then regenerate the log? Aside from saying there's an unspecified error, that log doesn't actually say much.
     
  3. Rionoer said:

    Default Re: v2.2r crashing at end of turn 20 (Roman campaign)

    Here it is, thanks for looking into it.
    Attached Files
     
  4. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: v2.2r crashing at end of turn 20 (Roman campaign)

    Unfortunately, even the full log isn't terribly illuminating:

    Code: [View]
    09:29:31.281 [system.io] [info] exists: missing mods/ebii/data/ui/generic/eventpics/end_of_turn.tga
    09:29:31.281 [system.io] [info] exists:   found mods/ebii/data/ui/cul_2/eventpics/end_of_turn.tga (from: C:\Program\SEGA\Medieval II Total War)
    09:29:31.281 [system.io] [info] exists: missing mods/ebii/data/ui/cul_2/eventpics/end_of_turn.tga.dds
    09:29:31.281 [system.io] [info] exists:   found mods/ebii/data/ui/cul_2/eventpics/end_of_turn.tga (from: C:\Program\SEGA\Medieval II Total War)
    09:29:31.281 [system.io] [trace] file open,,286814A0,167800
    09:29:31.281 [system.io] [info] open:   found mods/ebii/data/ui/cul_2/eventpics/end_of_turn.tga (from: C:\Program\SEGA\Medieval II Total War)
    09:29:31.468 [system.rpt] [error] Unspecified error. Please compress your error log in a zip format and upload it on the EBII technical help forum.
     
  5. myarta's Avatar

    myarta said:

    Default Re: v2.2r crashing at end of turn 20 (Roman campaign)

    That would be when you get your first colonist point, but I'm not sure what that has to do with anything. Assuming it's at the start of your turn that it crashes rather than while the rebels are doing something on theirs. Last few lines are about devastating tiles. Unfortunately all the devastated tile processing seems to stop, and then all it does is call up some imagery then crash without further warning.

    Are you actually installed the Program Files directory (or rather Program I guess?) like the log suggests?