- Download and extract archive
- Copy "The_Elder_Scrolls" folder to Medieval II Total War\mods
- Open TESTW Launcher in mod folder and change language and disable\enable AI Germanicu5 if you want
- Start mod from TESTW Launcher or The_Elder_Scrolls.bat and enjoy
CREDITS
Mod Team: LoRdNazguL, DaedraWarrior - mod developers
Sengoku - TESTW Launcher developer
Special Thanks
- Basileus and Prisoner, developers of Morrowind Total War for mod resources
- Haktar and Dark Kovu Nazgul - administrators of forum "Империал" (Imtw.ru)
- Jadli and Unofficial patch submod team for the arrangement of sub-forum on TWCenter.net
- Bethesda Game stuidos for The Elder Scrolls!
FEATURES 1.5 What's new
Spoiler Alert, click show to read:
V 1.5 changes (Some changes may not be taken into account due to the chaotic nature of the work specifically on this version):
- UI has been changed for many cultures both in campaign and in custom battle: Argonians, Dunmers, Orcs and Aldmers are fully reworked
- New architecture for Aldmeri Dominion
- New unique architecture for Windhelm, available in custom battle
- Unique architecture for Imperial City now fully works and available in custom battle
- New battle maps - Direnni Tower and Scourge Barrow.
- Ashlands reworked both on campaign map and on battlefield.
- A lot of old unit models were changed for such factions as Cyrodiil Empire, Kingdom of Skyrim and Kingdom of Daggerfall, new units added for factions Calns of Forebears and Great House Hlaalu.
- New heroes and characters from The Elder Scrolls 2 Daggerfall, The Elder Scrolls 3 Morrowind, The Elder Scrolls 4 Oblivion and from other TES ganes. Many heroes now have unique models both on campaign map and on the battlefield.
- Strategic map has been reworked, in particular: Relief, borders of regions and location of cities. Some cities are replaced by new ones.
- Strategic balance has been reworked
- The AI of Great House Dagoth fixed
- Military Reform scipt for Cyrodiil: you will be able to choose betwen two different types of heavy infantry at the first turns of your campaign.
- Mercenaries: You may hire two new mercenary armies ofr different factions, such as Maormeri units with King Orgnum, and units of Restless league. You will be able to hire them in Fighters Guild and Blackwood headquarters.
- Added new voices for Great House Dagoth for English and Russian versions. You have to download russion voice separately.
- New models of architecture on the campaign map for Orcs, Argonians, Aldmers and Valenwood.
- New custom models on the campaign map.
- New ports on the campaign map.
- New model of Imperial City on the campaign map.
- New models of orcs agents on the campaign map.
- Heretics removed.
- Liches removed because their problem isn't yet solved.
- New portraits
NOT ALL THE PROMISES AND CORRECTIONS PROMISED BY US ARE AVAILABLE IN THIS VERSION OF THE MOD.
Factions
Spoiler Alert, click show to read:
Tamriel Empire Aldmeri Dominion (Kingdom of Alinor) Kingdom of Daggerfall Kingdom of Skyrim Kingdom of Wayrest Kingdom of Valenwood Clan of Crowns Clan of Forebears Kingdom of Orsinium Tribunal Temple Great House Hlaalu Great House Redoran Great House Telvanni Great House Dres Great House Dagoth Kingdom of Anequina Kingdom of Pelletine Clans of Black Marsh