Re: Total War Games Battles Are Not Realistic? But Why? Here Is Why
An argument seems to be being made that the longer a battle takes to play, the more realistic it is. While I can see where that argument is 'coming from', I see it differently.
Suppose I'm playing a Total War game involving an 18th-century battle involving infantry regiments which historically had 800 men (that was their official size, at least - in practice, I believe they often had different sizes). Would this only be historically realistic if there were 800 individual soldiers on my screen? Would it less historically realistic if 800 men were represented by 200 figures, and even less realistic if there were 160 figures, and totally unrealistic if there were 80?
My answer is that having 800, 200, 160 or 80 men on the screen could be equally realistic - the only difference is the scale being used (1:1, 1:4, 1:5 or 1:10). NorseThing makes a good point about the scale of units compared to the scale of the terrain. Perhaps there is a balance to be struck between realism and playability? Realistically, if a unit went into dense forest, I should not be able to see my own soldiers from my eagle's eye view above a Total War battle - but it's harder to enjoy playing a battle if I cannot see my own units.
Mayer's point about a more realistic scale is interesting. Is one scale more realistic than another? The Battle of Borodino started at about 6 am on 7 September 1812, when the French artillery opened fire on the centre of the Russian line. The fighting came to an end after 6 pm. That's a 12-hour battle. Would it only be fully realistic to play a recreation of this battle which lasted 12 hours? (As daelin4 said, players might well feel that we don't have that much time, unless we are playing a game which only recreates battles, without a campaign). Would playing this battle be less realistic if it took 3 hours to play, even less realistic if it took 2 hours and 24 minutes and totally unrealistic if it took 1 hour and 12 minutes? I would see any of those options as equally realistic - the only difference is the scale. Hopefully you get my point - as I see it, if a battle takes less time to play, this is not necessarily less realistic.
Of course, I know that TW battles are usually over in much less time than any of those options - even so, for me this simply shows that a different scale is being used. As long as there is enough time to try different tactics, I'm okay with battles lasting around 5 to 20 minutes. (About 5 to 8 minutes seems okay for a skirmish or an ambush. Sieges, battles with multiple armies or 'hit and run' tactics should, and usually do, take longer). Despite the shift from tactics to strategy, I'm surprised by the extent of opportunities for different tactics in newer TW games, even though the battles may be quicker. Watching Rome II battle videos with commentary by Maximus Decimus Meridius and Heir of Carthage (and reading Rome II AARs in the Writers' Study) showed how skilled players can defeat strong enemies with effective tactics.
Axalon's point that quicker battles in newer games involve a shift towards strategy and management sounds right to me. I enjoy strategy games - I played a lot of Civilization before discovering Total War. What frustrated me with Civilization was that my best army would 'level up' and acquire new abilities (in Civilization IV, at least) but sooner or later, it would get unlucky and be destroyed. Of course, in Civilization IV, all battles are auto-resolved - there was no way to play the battle, to save that army. For me, TW games offer a good balance between strategy and tactics. Of course, different players prefer different things; if it was possible to add an option in the game to alter the battle speed, I think that would be a good idea.
Last edited by Alwyn; September 23, 2017 at 02:59 AM.