Results 1 to 13 of 13

Thread: Some random things I noticed and soem random wishes.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Some random things I noticed and soem random wishes.

    First. I love EBII.
    Please read everything below as just my opinion or as my wish list.


    Map / starting positions
    In all my campaigns the Saba land in southern Egypt to get stuck there. I think this is a pathfinding problem because off the mountains there between the port and the city there.

    I think there is a province to many (maybe 2) in Britain. The power of the Pritanoi (sp) is huge when they decide to land in Europe. Their powerbase in the isles is too big. All in all I think there has been way to much focus on Britain. Their unitroster is huge, while other more important factions are stil farr from finshed.

    I noticed that the Nabateau expand very easy in to Egypt, I always see them conquer Alexandria.

    Tingi starts with a nomadic farm while it’s a town. Not a camp. This way it gets double farming bonuses because you can build both farms.


    Buildings
    I think The balance between happiness and law bonuses is a bit lost, there are to many lawbonusses around.
    I would love a mechanish like the citymod that reduce the amount of citys that can become large and huge.

    EDU
    Iltirsk Kaitarkite (Iberian Citizen Spearmen) has a shield 4 and Defskil 6.
    Iltirsk Zaiak (Iberian Citizen Guardsmen) has a shield 5 and a defskil 9.
    They both have the same caetra shield.
    Imho both should be shield 4.
    I first thought that the defskill was intentional, but when I checked the Scutarii couterparts I see both Scutarii (spear and sword have the same defskil).

    All in all I think these units aren’t balanced, the spearman are to light and the swordsmen to heavy.
    Even against horses in melee the swordsmen fare better. (the same goes for their Celtieberian couterparts).

    Another one for Iberia:
    Both scutarii units have 7 shield.
    Imho this should be 6 because the shields aren’t that much bigger than other oval shields like for instance the gallic shields.

    There are a few units like the Jugunthiz (Germanic Skirmishers) who have a 4 javelin attack, this looks a bit out of place, since almost all javelins have a 7 or 9 attack.

    Antesignani has “stat_pri_attr thrown, light_spear”.
    in their stat for their javelins, I think the light_spear is a typo.

    Misc.
    I would love an easy trigger for the marian reforms (a certain building or amount of provinces).
    Atleast some trigger that is easy controllable for the player, it would give some more roleplay chances.
    Living in the Netherland but am a Frisian the noblest of Germans. NOW playing SAI Julian campaign, http://www.unihorn.nl
    Violence is the last refuge of the incompetent, Isaac Asimov
    F@ck de massa, grijp de Kassa, Bas Hoorn 2009

  2. #2

    Default Re: Some random things I noticed and soem random wishes.

    Quote Originally Posted by ramsesii View Post
    First. I love EBII.
    Please read everything below as just my opinion or as my wish list.


    Map / starting positions
    In all my campaigns the Saba land in southern Egypt to get stuck there. I think this is a pathfinding problem because off the mountains there between the port and the city there.
    I think more likely that's the only land on that side of the gulf they're interested in, it being somewhat similar in culture and where they can establish their factional governments. AI behaviour is complex, they don't automatically expand wherever they can.

    Quote Originally Posted by ramsesii View Post
    I think there is a province to many (maybe 2) in Britain. The power of the Pritanoi (sp) is huge when they decide to land in Europe. Their powerbase in the isles is too big. All in all I think there has been way to much focus on Britain. Their unitroster is huge, while other more important factions are stil farr from finshed.
    We're not changing the map. Britain already sacrificed a province, there's no agreement within the team to remove any others. We're also not removing units which have already been made.

    Quote Originally Posted by ramsesii View Post
    I noticed that the Nabateau expand very easy in to Egypt, I always see them conquer Alexandria.
    We noticed that as well, Alexandreia is too tempting a target, being a large, well-developed settlement. In 2.3 they start off allied, which should deter the Nabataeans.

    Quote Originally Posted by ramsesii View Post
    Tingi starts with a nomadic farm while it’s a town. Not a camp. This way it gets double farming bonuses because you can build both farms.
    Where's Tingi? I don't recognise the name.

    Quote Originally Posted by ramsesii View Post
    Buildings
    I think The balance between happiness and law bonuses is a bit lost, there are to many lawbonusses around.
    I would love a mechanish like the citymod that reduce the amount of citys that can become large and huge.
    The balance is just fine, from our extensive playtesting. It's supposed to be difficult to hold some places, especially those with very variant culture. That's what governors with high Influence and Allied Governments are for.

    No need for a CityMod, it's already pretty difficult for some regions to grow beyond City without a population-boosting governor present.

    Quote Originally Posted by ramsesii View Post
    EDU
    Iltirsk Kaitarkite (Iberian Citizen Spearmen) has a shield 4 and Defskil 6.
    Iltirsk Zaiak (Iberian Citizen Guardsmen) has a shield 5 and a defskil 9.
    They both have the same caetra shield.
    Imho both should be shield 4.
    I first thought that the defskill was intentional, but when I checked the Scutarii couterparts I see both Scutarii (spear and sword have the same defskil).

    All in all I think these units aren’t balanced, the spearman are to light and the swordsmen to heavy.
    Even against horses in melee the swordsmen fare better. (the same goes for their Celtieberian couterparts).
    Their mix of shields isn't exactly the same, the swordsmen have more of the larger shields than the spearmen, thus the different number.

    Swordsmen have a higher default defensive skill than spearmen, that's intentional. Scutarii are professionals, which is why the spearmen have 9 rather than the usual 6.

    They have better defensive skill and a better shield stat, of course they fare better in melee.

    Quote Originally Posted by ramsesii View Post
    Another one for Iberia:
    Both scutarii units have 7 shield.
    Imho this should be 6 because the shields aren’t that much bigger than other oval shields like for instance the gallic shields.
    The standard stat for a scutum is 7, which is what they have. It's curved, which gives better coverage of the body than a flat shield.

    Quote Originally Posted by ramsesii View Post
    There are a few units like the Jugunthiz (Germanic Skirmishers) who have a 4 javelin attack, this looks a bit out of place, since almost all javelins have a 7 or 9 attack.
    It's not "out of place", it's intentional. They're throwing fire-hardened sticks, not proper javelins with metal heads.

    Quote Originally Posted by ramsesii View Post
    Antesignani has “stat_pri_attr thrown, light_spear”.
    in their stat for their javelins, I think the light_spear is a typo.
    Not a typo, intentional.

    Quote Originally Posted by ramsesii View Post
    Misc.
    I would love an easy trigger for the marian reforms (a certain building or amount of provinces).
    Atleast some trigger that is easy controllable for the player, it would give some more roleplay chances.
    There's already an easy trigger: get to turn 661. That's as easy as we're going to make it, otherwise you'll have to edit the files for yourself.

  3. #3

    Default Re: Some random things I noticed and soem random wishes.

    Quints

    About the Saba,
    I mean the stacks get stuck in the middle of nowhere and never conquor anything.
    Ill get a pic this evening.


    Tingis is {region_163}Mauretania {sett_163}Likash, the most western african province.

    About happiness
    I Didnt mean I wanted more happiness, I meant there are to many lawbonusses.

    Regarding the iberian units tnx for the explaination.
    A shame that the militia spearguys are so weak, the are completely useles now.
    Or the cost or the unitsize needs to be adjusted.

    About the thrown, light_spear trait Javeilin
    Whats its purpose/what does it do for a thrown javelin??
    Last edited by ramsesii; August 29, 2017 at 06:21 AM.
    Living in the Netherland but am a Frisian the noblest of Germans. NOW playing SAI Julian campaign, http://www.unihorn.nl
    Violence is the last refuge of the incompetent, Isaac Asimov
    F@ck de massa, grijp de Kassa, Bas Hoorn 2009

  4. #4

    Default Re: Some random things I noticed and soem random wishes.

    Quote Originally Posted by ramsesii View Post
    Quints

    About the Saba,
    I mean the stacks get stuck in the middle of nowhere and never conquor anything.
    Ill get a pic this evening.
    The AI does that sometimes, all over the place. They're not necessarily stuck.

    Quote Originally Posted by ramsesii View Post
    Tingis is {region_163}Mauretania {sett_163}Likash, the most western african province.
    That's all changed with the implementation of pastoral provinces, so you won't see that in 2.3.

    Quote Originally Posted by ramsesii View Post
    About happiness
    I Didnt mean I wanted more happiness, I meant there are to many lawbonusses.
    Try expanding into areas with very different culture to your faction's native one and see how you fare without those law bonuses.

    Quote Originally Posted by ramsesii View Post
    Regarding the iberian units tnx for the explaination.
    A shame that the militia spearguys are so weak, the are completely useles now.
    Or the cost or the unitsize needs to be adjusted.
    They're not useless or weak, but they're not heavy infantry.

    They're costed on the same formula as everything else, there's no reason for it to change. Size, status, equipment are the drivers, not some arbitrary measure of "performance".

    Quote Originally Posted by ramsesii View Post
    About the thrown, light_spear trait Javeilin
    Whats its purpose/what does it do for a thrown javelin??
    It gives it a bonus against cavalry.

  5. #5

    Default Re: Some random things I noticed and soem random wishes.

    Quote Originally Posted by QuintusSertorius View Post
    The AI does that sometimes, all over the place. They're not necessarily stuck.
    Theyre there for 50+ turns, so thats stuck in my book


    [/QUOTE]That's all changed with the implementation of pastoral provinces, so you won't see that in 2.3.[/QUOTE]
    Good to see thats tackled


    [/QUOTE]Try expanding into areas with very different culture to your faction's native one and see how you fare without those law bonuses.[/QUOTE]
    Replace the with happines bonus so control stays the same and corruption increases.


    [/QUOTE]They're not useless or weak, but they're not heavy infantry.

    They're costed on the same formula as everything else, there's no reason for it to change. Size, status, equipment are the drivers, not some arbitrary measure of "performance"[/QUOTE].
    I understand that but a meagre 10% less upkeep for that difference is inbalanced butt thats my taste.


    [/QUOTE]It gives it a bonus against cavalry.[/QUOTE]
    Thx for the info
    Living in the Netherland but am a Frisian the noblest of Germans. NOW playing SAI Julian campaign, http://www.unihorn.nl
    Violence is the last refuge of the incompetent, Isaac Asimov
    F@ck de massa, grijp de Kassa, Bas Hoorn 2009

  6. #6

    Default Re: Some random things I noticed and soem random wishes.

    Re: law vs happiness, there are buildings that do both. They generally make sense, too.

    Garrisons along your roadways are going to improve law and order directly and happiness only as an indirect result (not robbed as much), while arenas are going to make people happy without contributing much to lack of crime.

    I don't see any reason to take reasonable law bonuses and convert them to happiness bonuses just so you can see more corruption. Corruption increases a lot with distance from the capital: You'll see plenty of it when you start taking territory further away, like in Greece if you're Roma etc.

  7. #7

    Default Re: Some random things I noticed and soem random wishes.

    ^ This. In a faction's immediate sphere of influence corruption is often easy to minimise but further out it can quickly pile up. I've definitely seen a settlement's income effectively negated by it, and government type availability often comes into play.

  8. #8

    Default Re: Some random things I noticed and soem random wishes.

    i never really looked into law vs. happiness. what is the inherent bonus in opting for happiness?

  9. #9

    Default Re: Some random things I noticed and soem random wishes.

    Quote Originally Posted by hlidskjalf View Post
    i never really looked into law vs. happiness. what is the inherent bonus in opting for happiness?
    As far as I'm aware, the only bonus for Happiness is avoiding riots. Law helps with that, too, but it has the side benefit of reducing corruption also. IIRC some M2TW mods give pop growth bonuses from very high happiness scores (from +happiness modifiers, not from having 180% overall happiness or something), but I'm not sure if that's a vanilla feature and I don't think I've really seen it here.

  10. #10

    Default Re: Some random things I noticed and soem random wishes.

    ah. so there's no real benefit in opting for the temple of fun build pathway then, over temple of governing?

  11. #11

    Default Re: Some random things I noticed and soem random wishes.

    The different temples promote different traits and probably ancillaries. All I have available to inspect here at work is the 2.2r patch which didn't update the ancillaries file. I do have the traits file, though, so the temple_of_fun promotes:

    Aesthetic
    Epicurean
    ExpensiveTastes
    Gambling
    Drink
    Lenient
    Gregarious

    While temple_of_governors promotes:

    Supervisor
    Talkative
    Coward [this explains why I'm getting this more than I expect...]
    GoodAdministrator
    Pious
    Scholarly
    BoringSpeaker [also explains why I see this a lot]


    And so on. Both promote PublicFaith and work against PublicAtheism.

  12. #12

    Default Re: Some random things I noticed and soem random wishes.

    what! i've only been looking in the building descr export file, or something like that, which only shows what's already displayed in the text. i'll have to dig further into different files, cheers for the heads up, i had no idea there were other factors

  13. #13

    Default Re: Some random things I noticed and soem random wishes.

    Quote Originally Posted by hlidskjalf View Post
    what! i've only been looking in the building descr export file, or something like that, which only shows what's already displayed in the text. i'll have to dig further into different files, cheers for the heads up, i had no idea there were other factors
    Chiefly export_descr_character_traits.txt and export_descr_ancillaries.txt.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •