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Thread: broken hoplites and pikes

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  1. #1
    KAM 2150's Avatar Artifex
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    Default Re: broken hoplites and pikes

    At least stat calculation should be fixed as the issue also applies to base game (just turn base game with patch 18 and few times turn on/off hoplite wall or cavalry wedge/diamond formation and watch how defence is getting higher and higher each time).
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  2. #2

    Default Re: broken hoplites and pikes

    In this lets play by Invicta the comentator talks about the "Improved Pike mechanics" again... maybe they don't know what they are saying but having so many hours into the game they shouldn't be spreading false info if you ask me:

    https://youtu.be/zHVt_aO2t5M?t=498

  3. #3
    KAM 2150's Avatar Artifex
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    Default Re: broken hoplites and pikes

    They might do that in the DLC but they do not work better in base game. I tried pike battles in base game and they do exact same thing, position themselves in the middle of enemy formation or sideways to it.
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  4. #4

    Default Re: broken hoplites and pikes

    The fact that a unit does more.l damage doesnt make up for the fact that the CAI is braindead. I mean taking more casualties for no reason doesnt mean a battle is more difficult. The AI will still ise the same tactics.

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