Cant get run window mode

Thread: Cant get run window mode

  1. Painmace said:

    Icon9 Cant get run window mode

    Finally decided to dust off my disk game (cause i couldn't get Steam version to work) Game works but im trying to use reshade with mediator but I cant make the game run in window borderless window mode properly.
    Been trying to get it into window mode or borderless through the cfg file but didn't work.
    So i used the wf_switcher. Now its window borderless but its in the top corner of my screen and its like 800x600.....

    Anytips?

    Unsure if this is related but I can barley move the campaign camera, gets stuck and loads for 1 sec every time it moves less than half a centimeter. Also when selecting cities or armies the game freeze.
     
  2. Painmace said:

    Default Re: Cant get run window mode

    Okay, the lag had nothing to do with it being tiny. Lag still there in fullscreen mode, reshade was not on either.
     
  3. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: Cant get run window mode

    What does it say in your EBII.cfg? And what does it say in your medieval2.preferences.cfg?

    Did you follow the instructions and put your resolution into the config? Have you tried using "true" instead of 1?

    Did you switch the logging method to error, rather than trace?
     
  4. Painmace said:

    Default Re: Cant get run window mode

    I only took a quick look at the ebii.cfg file earlier but didn't mind it. I changed windowed from 0 to 1 but its still a small window in the corner of my screen.
    Right now i changed it so both window and borderless have a 1, should it just be one of them that have the 1 or "true" and the other a 0?

    I also dont have a log folder under the ebii folder.

    Here is the ebii.cfg
    Spoiler Alert, click show to read: 

    [features]
    mod = mods/ebii
    editor = 1


    [log]
    to = mods/ebii/logs/eb.system.log.txt
    level = * trace


    [video]
    windowed = 1
    borderless_window = 1
    campaign_resolution = 1920 1080
    battle_resolution = 1920 1080
    movies = 1


    [misc]
    show_hud_date = 1
    display_error_on_exit = 1


    [io]
    file_first = 1
    disable_file_cache = 1


    [game]
    allusers = 1
    unlimited_men_on_battlefield = 1
    advisor_verbosity = 1
    blind_advisor = 0
    mute_advisor = 1
    event_cutscenes = 0


    [multiplayer]
    playable = 0
    factions = 1


    [hotseat]
    passwords = 0 ## use individual passwords for players
    turns = 0 ## force separate human faction turns (including diplomacy) in hotseat campaign
    autoresolve_battles = 1 ## force autoresolve for all battles in hotseat campaign
    disable_console = 0 ## disable console in hotseat campaign.
    disable_papal_elections = 1 ## disable voting in papal elections in hotseat campaign (only first valid human faction votes)
    save_prefs = 1 ## force relevant hotseat options to be saved with game.
    save_config = 1 ## save config file in save dir containing information about next players turn
    update_ai_camera = 1 ## enable camera updates during ai turn in hotseat campaign
    validate_diplomacy = 1 ## enable diplomacy validation for incoming propositions
    scroll = 0 ## show start turn scroll in hotseat campaign
    admin_password = password ## specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
    autosave = 1 ## autosave hotseat game at start of players turn
    close_after_save = 0 ## close medieval II directly after a hotseat autosave
    gamename = hotseat_gamename ## sub directory name for hotseat save games
    validate_data = 1 ## ensure game data files used in previous save match current campaign data files
    allow_validation_failures = 0 ## prevent game to load if savegame or data validations fail


    and my medieval2.preference.cfg
    Spoiler Alert, click show to read: 



    [audio]
    enable = 1
    master_vol = 65
    music_vol = 35
    provider = Miles Fast 2D Positional Audio
    sfx_vol = 100
    speech_enable = 1
    speech_vol = 100
    sub_faction_accents = 1


    [camera]
    default_in_battle = rts
    move = 50
    restrict = 0
    rotate = 50


    [controls]
    campaign_scroll_max_zoom = 30
    campaign_scroll_min_zoom = 30
    keyset = 0


    [game]
    advanced_stats_always = 0
    advisor_verbosity = 1
    ai_factions = follow
    allusers = 1
    auto_save = 1
    blind_advisor = 0
    campaign_map_game_speed = 15
    campaign_map_speed_up = 0
    campaign_num_time_play = 1
    chat_msg_duration = 10000
    disable_arrow_markers = 0
    disable_events = 0
    english = 0
    event_cutscenes = 0
    fatigue = 1
    first_time_play = 0
    gamespy_save_passwrd = 1
    label_characters = 0
    label_settlements = 1
    micromanage_all_settlements = 0
    morale = 1
    mute_advisor = 1
    no_campaign_battle_time_limit = 0
    pref_factions_played = 1
    tutorial_battle_played = 0
    tutorial_path = norman_prologue/battle_of_hastings
    unit_size = huge
    unlimited_men_on_battlefield = 1
    use_quickchat = 0


    [hotseat]
    autoresolve_battles = 1
    disable_console = 0
    disable_papal_elections = 1
    save_prefs = 1
    update_ai_camera = 1
    validate_diplomacy = 1


    [network]
    use_ip =
    use_port = 27750


    [ui]
    SA_cards = show
    buttons = show
    full_battle_HUD = 1
    radar = show
    show_tooltips = 1
    unit_cards = show


    [video]
    windowed = 1
    borderless_window = 1
    anisotropic_level = 0
    anti_alias_mode = off
    antialiasing = 0
    battle_resolution = 1920 1080
    bloom = 0
    building_detail = high
    campaign_resolution = 1920 1080
    depth_shadows = 2
    depth_shadows_resolution = 3
    effect_quality = highest
    gamma = 119
    grass_distance = 512
    ground_buffers_per_node = 4
    ground_cover_buffers_per_node = 4
    model_buffers_per_node = 4
    reflection = 1
    shader = 2
    show_banners = 0
    show_package_litter = 1
    skip_mip_levels = 0
    splashes = 1
    sprite_buffers_per_node = 4
    stencil_shadows = 1
    terrain_quality = custom
    texture_filtering = 2
    unit_detail = highest
    vegetation = 1
    vegetation_quality = high
    vsync = 1
    water_buffers_per_node = 4
    widescreen = 1
     
  5. myarta's Avatar

    myarta said:

    Default Re: Cant get run window mode

    Your ebii.cfg settings look right. Here's mine:

    Code: [View]
    [video]
    movies = 1
    windowed = 1
    borderless_window = 1
    no_background_fmv = 0
    unit_detail = high
    How are you launching the game? Maybe it's not reading from that config file properly. Or it's an interaction issue with reshade. I'm afraid I haven't used that.