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Thread: [Submod] Cultural Tensio

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  1. #1
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Joysong View Post
    please let me know if you guyz can leave pella for more then 3 turns
    Don't make me start another Macedonian world domination marathon game.

  2. #2

    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Greek strategos View Post
    Don't make me start another Macedonian world domination marathon game.
    Hold my Mountain Dew

  3. #3

    Default Re: [Submod] Cultural Tensio

    I have another question, I lost one of my towns but recaptured it in the next turn. Greek culture is 77% here but I have provincial instability which is not going away for around 10-12 turns, it gives minus 15 PO every turn. How long is it supposed to be this way?

  4. #4
    Joysong's Avatar Miles
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    Default Re: [Submod] Cultural Tensio

    Provincial instability is generated by Dei not CT. CT only focuses on cultural difference and the value really depends on your culture and subcultures present in the settlement

  5. #5

    Default Re: [Submod] Cultural Tensio

    There's 1 -Po supposed to dissapear per turn normally.

  6. #6

    Default Re: [Submod] Cultural Tensio

    I just remembered that Carthage uses some of the Greek buildings, has anyone played with them using this submod, if so, which buildings give you greek culture only? Then I'll alter the culture to be based on the faction instead like I've done with some of the other buildings like the military ones.

  7. #7
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Dardo21 View Post
    I just remembered that Carthage uses some of the Greek buildings, has anyone played with them using this submod, if so, which buildings give you greek culture only? Then I'll alter the culture to be based on the faction instead like I've done with some of the other buildings like the military ones.
    Haven't played with Carthage yet, but that edit of yours sounds useful. Feel free to share it as usual.

  8. #8

    Default Re: [Submod] Cultural Tensio

    Yeah, if I get the info, or get my own GPU i'll get it sorted, I've also done an overhaul for the eastern buildings, since they didn't really have much apart from the temples.

  9. #9
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Dardo21 View Post
    Yeah, if I get the info, or get my own GPU i'll get it sorted, I've also done an overhaul for the eastern buildings, since they didn't really have much apart from the temples.
    I have a spare 480X, but I'm in Greece currently sooo.

  10. #10

    Default Re: [Submod] Cultural Tensio


  11. #11

    Default Re: [Submod] Cultural Tensio

    Dardo you were right about -1 PO per turn, thanks. I can check Carthage buildings later.

  12. #12

    Default Re: [Submod] Cultural Tensio

    Good, thanks.

  13. #13

    Default Re: [Submod] Cultural Tensio

    Lol it'll probably arrive quicker than my brother's mood to bring it to me :p.

  14. #14
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Dardo21 View Post
    Lol it'll probably arrive quicker than my brother's mood to bring it to me :p.
    Big brothers are a pain in the
    I know cause I'm a big brother

  15. #15
    Joysong's Avatar Miles
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    Default Re: [Submod] Cultural Tensio

    Update by Dardo21:


    For Carthage we added a whole series of buildings for the Eastern buildings with often foreign influence and at the same time the indigenous culture according to the faction. Also temples have now an higher influence on Punic religion.


    For romans: a few value changes for example more cultural influence on the roman entertainment buildings.


    Some experimental changes on the effect_scopes for provinces.

    if you see some odd behaviors or your carthage campaign becomes to easy please let us know asap so we can fix it.

  16. #16

    Default Re: [Submod] Cultural Tensio

    To be correct, I updated the Eastern buildings on their own :p since there wasn't many of it, Carthage uses some Greek buildings so I changed those to have cultural influence based on the faction owning the building instead.

  17. #17
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Joysong View Post
    Update by Dardo21:


    For Carthage we added a whole series of buildings for the Eastern buildings with often foreign influence and at the same time the indigenous culture according to the faction. Also temples have now an higher influence on Punic religion.


    For romans: a few value changes for example more cultural influence on the roman entertainment buildings.


    Some experimental changes on the effect_scopes for provinces.

    if you see some odd behaviors or your carthage campaign becomes to easy please let us know asap so we can fix it.
    Quote Originally Posted by Dardo21 View Post
    To be correct, I updated the Eastern buildings on their own :p since there wasn't many of it, Carthage uses some Greek buildings so I changed those to have cultural influence based on the faction owning the building instead.
    Gonna check them today after work guys. Update sounds good already.

  18. #18
    Drowsy's Avatar Senator
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    Default Re: [Submod] Cultural Tensio

    Hi guys,

    Been using this mod (steam version) on a new game and i love it!! However by turn 15 Carthago has lost Iol and lggy, who'm are now being held by their emerging factions so i guess they rebelled. I'd prefer this NOT happen. I like a strong Carthage for my mid game. I saw that screenie of Carthage going at it in Iberia @ turn 80 and that's the dream. Is what happened a fluke, dice or user error?

    Spoiler Alert, click show to read: 
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    Last edited by Drowsy; January 24, 2018 at 02:54 PM.

  19. #19

    Default Re: [Submod] Cultural Tensio

    I've forwarded a new version to Joysong, you can expect patchnotes soon, in short, overhaul for the Greek buildings including cultural infuence based on the owner, which will help Carthage a bunch since they share most of their buildings, I've also added the Seleucid and Carthaginian barracks, which now also spread their own culture. + some tweaks to the Romand and Barbaroi.

  20. #20
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Dardo21 View Post
    I've forwarded a new version to Joysong, you can expect patchnotes soon, in short, overhaul for the Greek buildings including cultural infuence based on the owner, which will help Carthage a bunch since they share most of their buildings, I've also added the Seleucid and Carthaginian barracks, which now also spread their own culture. + some tweaks to the Romand and Barbaroi.
    I couldn't check the updated version you sent me yet. Hopefully I'll find some time during the weekend.

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