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Thread: [Submod] Cultural Tensio

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  1. #1
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Dardo21 View Post
    I combined my old version with a canibalized/cleaned up version of tullycro's new version https://drive.google.com/open?id=1MN...KRL2TTjocTVP8T so maybe that'll help you out.
    You got me intrigued.
    So i got 3 questions for you.
    1)What is chopped out ?
    2)What are the current results in your game ?
    3)Are you using it together with De AI Arbitriis ?

    Cheers.
    Last edited by ♔Greek Strategos♔; December 10, 2017 at 07:06 AM.

  2. #2

    Default Re: [Submod] Cultural Tensio

    1) I removed the overwriting tables from default DEI, Tullycro stated that it wouldn't work otherwise, but testing it without the tables had no adverse results sofar I also changed some minor culture increases to latin since many Roman buildings only seemed to increase foreign culture, 2) I can't currently play the game, but I think i was getting around 0,7 of my own culture with a port and a barracks for Massilia. 3)I've never played with that mod before.

  3. #3
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Dardo21 View Post
    1) I removed the overwriting tables from default DEI, Tullycro stated that it wouldn't work otherwise, but testing it without the tables had no adverse results sofar I also changed some minor culture increases to latin since many Roman buildings only seemed to increase foreign culture, 2) I can't currently play the game, but I think i was getting around 0,7 of my own culture with a port and a barracks for Massilia. 3)I've never played with that mod before.
    Cool Thanks. I'll test it out then.
    As for De AI Arbitriis, is advisable to use them together for better results, as I'm reading in the submod's thread right now.

    Cheers

  4. #4

    Default Re: [Submod] Cultural Tensio

    I'm not really interested in that mod, I just like the premise of this one, it'll up to others to test both out.

  5. #5
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Dardo21 View Post
    I'm not really interested in that mod, I just like the premise of this one, it'll up to others to test both out.
    Ι'll give it a try and let you know.

  6. #6

    Default Re: [Submod] Cultural Tensio

    Thanks Dardo!

  7. #7

    Default Re: [Submod] Cultural Tensio

    No problem

  8. #8

    Default Re: [Submod] Cultural Tensio

    Is it working well than?

  9. #9
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Dardo21 View Post
    I combined my old version with a canibalized/cleaned up version of tullycro's new version https://drive.google.com/open?id=1MN...KRL2TTjocTVP8T so maybe that'll help you out.
    Quote Originally Posted by gnosis89 View Post
    Is it working well than?
    Dardo's version yes.

  10. #10

    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Greek strategos View Post
    Dardo's version yes.
    Are you using it in conjunction with DEI Arbitiriis? Also is Arbitriis working with the newest CA and DEI patches?

  11. #11
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by gnosis89 View Post
    Are you using it in conjunction with DEI Arbitiriis? Also is Arbitriis working with the newest CA and DEI patches?
    Yeap. All working till my latest test game.
    Gonna start a new one today though.
    Last edited by ♔Greek Strategos♔; December 12, 2017 at 01:22 PM.

  12. #12

    Default Re: [Submod] Cultural Tensio

    I've tested my version only with new games so it should work flawlessly.

  13. #13
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Dardo21 View Post
    I've tested my version only with new games so it should work flawlessly.
    Sweet

  14. #14
    Joysong's Avatar Miles
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    Default Re: [Submod] Cultural Tensio

    Cultural Tensio has been updated by Dardo21 and tullyccro. thx guyz for keeping this alive. +rep them for there brilliant work. in the future they will be authors of this mod on steam and TW.

  15. #15
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Joysong View Post
    Cultural Tensio has been updated by Dardo21 and tullyccro. thx guyz for keeping this alive. +rep them for there brilliant work. in the future they will be authors of this mod on steam and TW.
    Good to know buddy.
    What about De AI Arbitriis ?

    Cheers.

  16. #16
    Joysong's Avatar Miles
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    Default Re: [Submod] Cultural Tensio

    as of my knowledge De AI Arbitriis works well. i've updated this last week.

  17. #17
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Joysong View Post
    as of my knowledge De AI Arbitriis works well. i've updated this last week.
    Swell.
    Cheers

  18. #18
    nikossaiz's Avatar Decanus
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    Default Re: [Submod] Cultural Tensio

    With the latest DEI , cultural tensio ( the latest ) + AI Arbitriis i see a little bit odd public order, really big negatives in settlements with 80% of my culture, so every turn i have to fight a rebellion starting from my capital. I play on Hard & faction Macedon but settings are the same as patch 17 + DEI _ AI Arbitriis + cultural tensio. before patch i had all the challenging effects + negative public for foregneir culture but not so redicoulus negatives at least in my capital. Vasileus traits, general etch more or less the same effect on public order.

  19. #19
    Joysong's Avatar Miles
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by nikossaiz View Post
    With the latest DEI , cultural tensio ( the latest ) + AI Arbitriis i see a little bit odd public order, really big negatives in settlements with 80% of my culture, so every turn i have to fight a rebellion starting from my capital. I play on Hard & faction Macedon but settings are the same as patch 17 + DEI _ AI Arbitriis + cultural tensio. before patch i had all the challenging effects + negative public for foregneir culture but not so redicoulus negatives at least in my capital. Vasileus traits, general etch more or less the same effect on public order.
    Does your problem still occure? because i don't have this. which faction do you play?

  20. #20

    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Joysong View Post
    Does your problem still occure? because i don't have this. which faction do you play?
    I experience the same thing (only playing as Macedon, like he stated).

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