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Thread: [Submod] Cultural Tensio

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  1. #1

    Default Re: [Submod] Cultural Tensio

    Just a reminder, here is my newest version for the mod https://drive.google.com/open?id=1u_...fKN3OxUsRWJyzA it's name is changed to keep that in mind when you activate it.

    EDIT: would a (bearded) mod be kind enough to note of my updated version in the original post? I'm currently not planning on posting a new version on Steam since I abhor the Steam comment system where people only read the first 2 comments and then ask the same questions over and over again.

    EDIT 2: fixed the link
    Last edited by Dardo21; June 27, 2018 at 04:54 AM.

  2. #2
    Jake Armitage's Avatar Artifex
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    Default Re: [Submod] Cultural Tensio

    Can you make a steam version please?
    many thanks

  3. #3

    Default Re: [Submod] Cultural Tensio

    -_-

  4. #4
    Dead*Man*Wilson's Avatar Campidoctor
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    Default Re: [Submod] Cultural Tensio

    Does this mod definitively fix pikes?


    Hey, the most recent file a couple of posts above is a d/l for a /png file, not a .pack file.
    Last edited by Dead*Man*Wilson; June 26, 2018 at 01:32 PM.

  5. #5

    Default Re: [Submod] Cultural Tensio

    Yeah Dardo, I think you posted the wrong link.

  6. #6

    Default Re: [Submod] Cultural Tensio

    My bad, had both the pgn and pack uploaded on my drive, the link should work now.

  7. #7
    Lupo's Avatar Libertus
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    Default Re: [Submod] Cultural Tensio

    Hello!I'm confused ..... is not this the Cutural Tensio Thread ????in the link is a "@@@@@ alternativeeconomy.png"Maybe that's a mistake ???Lupo!?!

  8. #8

    Default Re: [Submod] Cultural Tensio

    Can you try again? For some reason the Google link opened up the wrong file when I clicked on it, but opened the right one when I copypasted it into my browser.

  9. #9
    Lupo's Avatar Libertus
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    Default Re: [Submod] Cultural Tensio

    Hello!Now it has worked. Thumbs up, and thanks !!!!Lupo!

  10. #10
    Indefinitely Banned
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    Default Re: [Submod] Cultural Tensio

    Any chance for a softcore version of this mod?
    That halves the effects of the mod? I love the idea of the mod but don't have the time to expand this slowly.

  11. #11
    Jake Armitage's Avatar Artifex
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Dave0718 View Post
    Any chance for a softcore version of this mod?
    That halves the effects of the mod? I love the idea of the mod but don't have the time to expand this slowly.
    testudo cultural modules, they are mostly a scaled version of cultural tensio. Versions are old but should go along, probably they don't need an update

  12. #12
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Jake Armitage View Post
    testudo cultural modules, they are mostly a scaled version of cultural tensio. Versions are old but should go along, probably they don't need an update
    Make sure of it or else..deportation.

  13. #13
    Jake Armitage's Avatar Artifex
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    Default Re: [Submod] Cultural Tensio

    How many basements do you have? it seems i'll have to clone myself. ???
    And stop threatening me, or I'll make a call to Athens' urban development office and denounce your grandpa for being a digging mole.
    And please, ask the curia or the hexagon to raise inquisition's funds 'cause I want to be deported to MARS!
    Last edited by Jake Armitage; June 30, 2018 at 08:06 AM.

  14. #14

    Default Re: [Submod] Cultural Tensio

    Lovely mod, I'm happy it's updated! I deleted the old version but forgot to replace it when installing v1.2.3 and started a new playthrough. Can the mod be installed mid game or is it best to start a new game?

    Also, a suggestion: Have population distribution affect conversion rate so that the more of the owning faction's native population, the quicker the conversion. Naturally, conversion goes slower if 90% of the population are foreigners, while the elites will inspire others to convert to curry favor with the new rulers and perhaps simply because it's fashionable.

  15. #15
    Jake Armitage's Avatar Artifex
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    Default Re: [Submod] Cultural Tensio

    CT doesn't interact directly with population, only undirectly. Since pop is affected by culture values in some functions.
    Suggestion would be possible but changing pop script values is not so simple, in balancing them I mean.

  16. #16

    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Jake Armitage View Post
    CT doesn't interact directly with population, only undirectly. Since pop is affected by culture values in some functions.
    So is that a Yes on safe to install mid playthrough?

  17. #17
    Jake Armitage's Avatar Artifex
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    Default Re: [Submod] Cultural Tensio

    ah, sorry, forgot that part, yes is safe, not the best, but savegame compatible. Some diplomacy values will change. Might be some diplomacy issue too but I'm quite positive they wouldn't ruin campaign
    Last edited by Jake Armitage; July 08, 2018 at 05:37 PM.

  18. #18
    Crappy's Avatar Civis
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    Default Re: [Submod] Cultural Tensio

    Would it be possible to increase the baseline local traditions of Judaic culture in Judea? Also, I think it would be interesting if it was possible to have a larger effect on cultural differences for settlemnts with a minority of Judaic influence. Jerusalem and Judea was always a difficult to control and influence settlement for both the Romans and the Greeks. Even when the Jews were Hellenized, there were rebellions against the hellenization of Judea. I think it would be interesting if it was more difficult to control that settlement due to public order issues.

  19. #19
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Submod] Cultural Tensio

    Quote Originally Posted by Crappy View Post
    Would it be possible to increase the baseline local traditions of Judaic culture in Judea? Also, I think it would be interesting if it was possible to have a larger effect on cultural differences for settlemnts with a minority of Judaic influence. Jerusalem and Judea was always a difficult to control and influence settlement for both the Romans and the Greeks. Even when the Jews were Hellenized, there were rebellions against the hellenization of Judea. I think it would be interesting if it was more difficult to control that settlement due to public order issues.
    hmm special cultural differences would be nice indeed.

  20. #20

    Default Re: [Submod] Cultural Tensio

    I'll try to remember changing their po malus effects, since it would normally be limited to a few regions, it wouldn't have a large effect on the others.

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