Τhanks for the update Joysong.
Plus Rep.
Can you please show something like map with colours and description which could give us an idea of how regions will resist against different occupation?
Is there a reason why Consecrated Grounds (Greek T1 temple) gives 1,6% influence but the following upgrades give 0,9%?
May be a bug
How do celtic/other barbarian cultures spread their influence with this mod? I found myself just turning it off since it made playing a celtic faction unplayable even with temples and dignitaries.
Well i was playing with the Volcae, and had conquered all regions in Gallia except for the capital Bibracte which was occupied by Rome. I know Rome increases its influence the larger their army gets, but i was just wondering if there is any kind of mechanic or building strategy that accomplishes cultural dominance for barbarian factions.
to be honest i have no clue what the best strategy is for barbarian tribes. i would advice to keep to slowly expand your empire and keep your generals in the region to keep the order. pretty realistic ofcourse. if it gets to hard you can use the softcore mod or the no public order reduction for garrison. if i have more info on this matter ill post it asap.
Μaybe just an extra bonus for Barbs, probalby from a buliding, for a small increase to Cultural expansion ???
i've updatet the barbarian Integration.
*Barbarian Integration: Barbarian colonizes via temples and buildings, the barbarian factions don't have a unique way colonizes. so there temples and buildings have an increase on culture. keep your armies in the region to stabilize it.
ha no problem. i use GEMFX, astec 2016, ROme terrian HD, Oceaan HD.
my preset is downloadable here
link: https://drive.google.com/open?id=0B7...Gx4Zy1BOHBBSnM
I liked the idea, but wasn't a fan of the extremely long conversion, so I personally changed some values, but also started thinking about adding cultural influence to more buildings in a semi-historically realistic way.
Roman normal and aux barracks, many cities started sprawling around fortified Roman bases, to balance it out, I also added it to greek barracks, barbarian barracks and horse stables (I used rom_tech_civil_philosophy_conversion_mod in this case, since barbarian factions use different cultures), eastern levy barracks, same rom_tech_civil_philosophy_conversion_mod
barbarian major_iron, major_gold, enclosure_industry and enclosure_minor_industry, many barbarian factions were renowned by both the Greeks and the Romans for their skilled craftmanship and especially the Romans liked to buy their products en masse.
hellenic, eastern and roman medicus, advanced medicine would probably also be a proponent of your culture's superiority
all entertainment buildings for the Greeks and the Romans (forum and public land building)
Is there the possibility to defuse the mod a little bit? In my game, I'm in Rome, I'm not really going to expand. The mod is good, no question, but you get then also hardly to new areas if one has to constantly make any uprisings.