have we garrisons? ı couldnt find
Hi, I've DL'd the mod and have been playing quite smoothly. Almost no crashes and if they do happen they're not recurring (Usually at the end of the Rebel factions turn)
I do have several issues that I've noticed though.
The Cumans seem to have a script running that makes peace with every faction in the game, quite annoying since I'm playing as Kievan Rus atm. I know it's a script since I can see it happen after every turn in the console. Just can't find where it's coming from in the gamecode.
Novogorod and a few other factions I briefly tried, don't seem to have a family tree? Or at least not one you can view like in regular SS.
Besides that, amazing mod! Keep up the good work
"This looks pretty great, do you think the same idea will work for base SS 6.4?"
We have a bug fix compilation for SS6.4 which should solve most problems.
I don't have SS6.4 installed at present, but it may be worth you looking at the campaign_script to see if there's anything there that might be related to CTDs,
or to slowing the game down. Very much a case of trial and error, so make sure you have backups of any files you change. Start a new campaign when testing, and clear cache.
I will try that. I have the bugfix compilation 1.27, but still get crashes on a regular basis.
I've got factions missing banners and mixed up banners in diplomacy screen. Also all factions ceasefire with the Cumans right after going to war.
"Veni, vidi, vici"
"I came, I saw, I conquered"
-Gaius Julius Caesar
I've got some problems with banners. 5 faction haven't got flag in diplomacy screeen and others mixed to. Can anyone help me to fix this?
Banners - this could be an issue with the relevant SD file, I'll have a look into it. As I only have the current developer version installed it will help to know which factions are affected.
Cumans peace - I will check the script what is happening here.
Just to be clear, I don't need to install Stainless Steel for this to work?
No. Only the mod It has Stainless Steel embedded.
Ok so upon review (ie reading the above post) I figured out the banner issue. I was installing over an SS 6.4 install when that is apparently not needed. Banners now seem ok but the Cuman issue remains. Other than that this mod has some unique things about it I look forward to trying.
"Veni, vidi, vici"
"I came, I saw, I conquered"
-Gaius Julius Caesar
I had the Cumans trucing out immediately for quite awhile too. It finally stopped for some reason and they were wiped out.
Maybe try storing the file on Google Drive or somewhere similar? Mega just tried to force me to register an account to finish the download (at 93%), something about a download limit for my IP or something. Had to use proxy to finish the download. As far as I know Google Drive does not have those annoying limitations.any extra mirror links would be appreciated
Last edited by paleologos; May 15, 2018 at 11:27 AM.
Hey all, I'm hoping someone can help me with an issue I seem to be having with this mod because I am eager to get started with it (it looks very good). I am trying to add custom names into the game because I like to give one of my generals my name at the start of the campaign (by editing descr_strat). I know how to properly add names into the game, as I have done it with Stainless Steel. The problem I am having with this mod is that every time I run the Titanium setup I notice that the "descr_names" file is reset, which overwrites my added names and prevents my from successfully implementing my name into the faction I want. I notice that this doesn't occur to the "names" file in the text folder, though. I am thinking that maybe this is because of the SSNOP sub-mod, which I know is incorporated into Titanium, but I am not sure (I am not very knowledgeable when it comes to modding). Is there a way to work around this issue and add custom names into Titanium?
Never mind, ignore my last post, I discovered what I was doing wrong.