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Thread: BETA release | DOWNLOAD v0.9 |

  1. #221
    Roman Soldier's Avatar Civis
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    Default Re: BETA release | DOWNLOAD v0.9 |

    This mod would be perfect if it had the "Disable RR, AoR ON/OFF" options like the bugfix compilation has
    After having put so many hours into these games, having the better (looking) units unlock so late just takes too much time.

    I beg you, add RR/AoR options into the launcher!


  2. #222
    Seljuq Prince's Avatar Civis
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    Default Re: BETA release | DOWNLOAD v0.9 |

    Quote Originally Posted by Gigantus View Post
    This is an installer of mine that was lying in the depth of my archives. It's dated March 2018 and the ReadMe let's me guess that I did some bug hunting and some minor improvements:

    Code:
    - Eastern and Middle Eastern UI
    - shortened diplomat animation
    - optional agent limit
    - new loading screens
    - large settlement symbols, faction specific rebel settlement symbols
    - new faction symbols
    - removed initial admiral traits that prevented merging of fleets
    - reduced scripted turmoil level
    - new menu and splash screen
    - added Faction Turn Counter and Logging
    - increased player treasury limit to 200K
    
    Version 0.9 - 02nd Feb 2018
    - compiled automated installer with file verification and desktop short cuts
    - data\text folders, provided String.Bin files for Steam users
    - campaign_script, corrected various formatting errors
    - descr_disasters, disabled flood event (permanent movement reduction and inability to build watchtowers and forts)
    - export_descr_buildings, corrected various formatting errors
    - export_buildings, added missing name dummies
    - export_descr_character_traits, corrected various formatting errors
    - descr_strat, corrected various formatting errors
    - historic_events, added missing event 'ENGLAND_CIVIL_WAR_START'
    - default.cfg, added standard entries
    
    Base set up - 31st Jan 2018
    - Titanium_Alpha_v0.85
    - Titanium_Alpha_v0.85_Patch1
    - Titanium_Alpha_v0.85_Patch2
    - G5_Settlement_Tweaks
    I do hope it will serve, download here at mediafire

    Note: For some mysterious reason the texture for the Novgorod banner symbol is missing in the SS base installation (the repack uses the Kievan symbol instead) which may cause submods to crash with the following error:
    Code:
    [system.io] [warning] open: mods/ss6.3/data/models_strat/textures/#banner_symbol_novgorod.tga is missing
    [data.invalid] [error] Insufficient video memory to load requested texture set.
    This patch fixes the above issue.
    Does this download include the beta patch in the first page of the download .

  3. #223
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

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    Default Re: BETA release | DOWNLOAD v0.9 |

    It's not in my Readme you quote, so short answer is 'NO':

    Base set up - 31st Jan 2018
    - Titanium_Alpha_v0.85
    - Titanium_Alpha_v0.85_Patch1
    - Titanium_Alpha_v0.85_Patch2
    - G5_Settlement_Tweaks

    This drop box download from the bottom of the opening post however might.
    Last edited by Gigantus; September 06, 2021 at 10:47 AM.










  4. #224
    Seljuq Prince's Avatar Civis
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    Default Re: BETA release | DOWNLOAD v0.9 |

    thank you very much

  5. #225

    Default Re: BETA release | DOWNLOAD v0.9 |

    Am I to understand that this setup file already contains Stainless Steel 6.4? Do I have to install SS before this Titanium install file? I am asking because the various installation guides found on the internet give different answers.

  6. #226

    Default Re: BETA release | DOWNLOAD v0.9 |

    Can you also increase archer ammo from 20-25 to 70-100? I read that archers would historically carry around that number. And it makes more sense, anyway. After I did that mod, horse archers are very effective vs. knights in open field battles, just like they were historically

  7. #227

    Default Re: BETA release | DOWNLOAD v0.9 |

    Also, could you make the entire recruitment pool of soldiers be available to be used in siege defense battles? That would make defending cities much easier, both for the AI and the human. For example, if I have a castle and there are 2 units of knights in it, and 3 units of knights and 3 armored spearmen in the recruitment pool, all 5 units of knights and 3 units of spearmen would be available to defend the castle at a moment's notice, but without the constant upkeep cost of having all the solders recruited.

    Also, maybe make the iron gates and walls have 10x more hitpoints so it doesn't take 30 seconds to knock them down with a simple battering ram lol

  8. #228

    Default Re: BETA release | DOWNLOAD v0.9 |

    Can you upload the unpacked files so I can directly copy+paste it into the Mods folder? I'm using Steam on Linux so no windows for me

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