This is really weird. I have projectile trails using the vanilla smoke0 texture:
Code:
effect igni_arrow_trails1
{
type particle
{
texture battlefield/fire/smoke0.texture
size_range 0.1, 0.1
initial_size 0.4, 0.4
age_range 0.2, 0.1
grow_range 1, 1
velocity 0.9, 1.0
colour 255, 255, 255
alpha_max 120 ; maximum alpha value
emitter distance
{
density 5 ; how many particles per meter
}
clr_adjust_by_ambient_intensity
}
}
This works fine.
But I've added a custom projectile model of a throwing axe. Here I have added it without its texture:
You can see it using smoke0 for some reason?
Now here I have added its texture:
It correctly lists its texture that it should be using here:
This is the hive.cas which works completely fine:
This replaces the smoke0 textures of the projectile trails with the axe texture??
Also the wood handle of the axe is rendering on top of the axe head for some reason but this is minor in comparison >_<
So, to clarify: adding a new texture file (even if it is unused) replaces all projectile trails and possibly other particle effects.
Does anyone know what's going on here?