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Thread: Modding Random Events

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  1. #1

    Default Modding Random Events

    Hey folks! I'm looking to modify/add random campaign events--the ones that pop up with miscellaneous bonuses/debuffs. Problem is, I can't figure out which script triggers them and which implements their functionality. Any help?

  2. #2

    Default Re: Modding Random Events

    They are littered through a number of the scripts.
    For example, the moon mechanic for beastmen is in Script > campaign > wh_campaign_moon_mechanic.lua
    The events that trigger the advisor are in Script > campaign > wh_campaign_interventions.lua
    The event to show the message when Belegar reclaims karak eight peaks is in Script >main campaign > wh_scripted_events

    Sorry there isn't one place with it all

  3. #3

    Default Re: Modding Random Events

    Damn. Thanks for the help, regardless!

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