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August 20, 2017, 12:50 AM
#1
Laetus
Modding Random Events
Hey folks! I'm looking to modify/add random campaign events--the ones that pop up with miscellaneous bonuses/debuffs. Problem is, I can't figure out which script triggers them and which implements their functionality. Any help?
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September 02, 2017, 07:13 AM
#2
Laetus
Re: Modding Random Events
They are littered through a number of the scripts.
For example, the moon mechanic for beastmen is in Script > campaign > wh_campaign_moon_mechanic.lua
The events that trigger the advisor are in Script > campaign > wh_campaign_interventions.lua
The event to show the message when Belegar reclaims karak eight peaks is in Script >main campaign > wh_scripted_events
Sorry there isn't one place with it all
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September 06, 2017, 02:41 PM
#3
Laetus
Re: Modding Random Events
Damn. Thanks for the help, regardless!
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