
Originally Posted by
Fettel88
Now the problem with this sistem is that units with low values fail to deflect any damage no matter how crap are the weapon used agaimst them. For exaple let's take some bretonian swordsmen with leather armor, they have 30 armor. They will reduce damage randomly from 15% to 30% no matter then weapon, even if they were attacked by crappy sticks. On the other hand Unit with high values will reduce damage too much no matter what they're attacked with, exept for ap damage.