CTD in building screen

Thread: CTD in building screen

  1. freakkriek's Avatar

    freakkriek said:

    Default CTD in building screen

    Hi,

    So i've been havind CTD's when exploring city build view, reading building information, family tree,...

    No idea what's been causing this.
    I've uploaded the full log zipped in attachment.

    This actually show multiple CTD's,
    most by strings of
    "19:42:55.120 [game.script] [error] Script execution error for <define_unit_group>, at line 39630, in mods/EBII/data/world/maps/campaign/imperial_campaign/campaign_script.txt: Error in battle script command 'define_unit_group': invalid unit label 'Eu40'."

    Would appreciate help

    eb.system.log.rar
    An Ode to a briljant man
    Reality continues to ruin my life.
    Weekends don't count unless you spend them doing something completely pointless.
    Life's disappointments are harder to take when you don't know any swear words.
    I'm learning real skills that I can apply throughout the rest of my life ... Procrastinating and rationalizing.

     
  2. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: CTD in building screen

    Memory leak is what's causing it, the longer your session is, the more likely it is to happen.

    One of the simplest things you can do to prevent it is switch the logging method from trace to error (but if you have a recurrent crash, switch back to trace to produce a useful log).
     
  3. freakkriek's Avatar

    freakkriek said:

    Default Re: CTD in building screen

    ok,
    will do.

    And guess I'll save even more frequently

    Thanks
    An Ode to a briljant man
    Reality continues to ruin my life.
    Weekends don't count unless you spend them doing something completely pointless.
    Life's disappointments are harder to take when you don't know any swear words.
    I'm learning real skills that I can apply throughout the rest of my life ... Procrastinating and rationalizing.