Hi there,
1. I have added 6 new buildings for the Franks: - 4 buildings represent the administration level of the region (from "Markgrafschaft" to "Kaiserpfalz")
- 2 buildings represent the process of assembling Frankish Nobles for the recruitment of Heavy Cavalry which is linked to the administration level
(for example only a "Herzogtum" can provide Milites Fideles and when a "Kaiserpfalz" is established the Emperor will sometimes visit the region
thus allowing for the use of his Scara Sua)
- the Kaiserpfalz can however only be established in your capital because it is the only settlement which can construct stone walls
The rest of the building tree was constructed around reality: for example you cannot construct a church without a wood worker -> you need wood for the construction.
Another example would be that you cannot construct a Tavern without farmland because you need grain or wine to gain alcoholic beverages. The rest is for you to explore!
2. I have removed saxons, normans, mongols, timurids and the papal_state from the files (the last one since the version I going to post after this post).
I removed these because they led to errors on my side and blew the file size up which made modding harder for me. Especially the crusade mechanic led
to a lot of warnings and errors. Furthermore I will treat the Frankish Empire not only as Saxony but as the whole kingdom, thus I didn't need the Pope anymore.
3. I will gladly join the team however I don't want to work on the grand campaign for now because I actually like the Baltic version a lot.
Cheers, Nils
P.S. Here's the link to the new version: (I fixed a lot of bugs, removed the pope and cleaned up the files more)
https://drive.google.com/open?id=0B8...VRUVHBaemQzZE0