Custom Missile Models

Thread: Custom Missile Models

  1. AleksiMizaro's Avatar

    AleksiMizaro said:

    Icon5 Custom Missile Models

    Hopefully I'm posting this in the right place, since it isn't a bug but more just technical help?

    I've been trying to make a custom projectile model and can't seem to be able to convert .ms3d to .cas

    I was just wondering how you managed this - any help is really appreciated
     
  2. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: Custom Missile Models

    I have no idea, I'm afraid, I don't do the projectiles in EBII.

    Have you got the M2TW tools for 3DS Max? That has .mesh and .cas converters in it.
     
  3. AleksiMizaro's Avatar

    AleksiMizaro said:

    Default Re: Custom Missile Models

    Quote Originally Posted by QuintusSertorius View Post
    I have no idea, I'm afraid, I don't do the projectiles in EBII.

    Have you got the M2TW tools for 3DS Max? That has .mesh and .cas converters in it.
    Nope, I use milkshape - I'm guessing that's how you guys did it? :p

    Thanks for the reply
     
  4. xHolyCrusader's Avatar

    xHolyCrusader said:

    Default Re: Custom Missile Models

    Quote Originally Posted by AleksiMizaro View Post
    Nope, I use milkshape - I'm guessing that's how you guys did it? :p

    Thanks for the reply
    You can also edit the cas projectiles in milkshape. The IWTE lets you convert them from .cas to .ms3d and back http://www.twcenter.net/forums/downl...o=file&id=2741 in the "Strat_Map" tab use the "Write/read Strat Cas" buttons.
     
  5. AleksiMizaro's Avatar

    AleksiMizaro said:

    Default Re: Custom Missile Models

    Quote Originally Posted by xHolyCrusader View Post
    You can also edit the cas projectiles in milkshape. The IWTE lets you convert them from .cas to .ms3d and back http://www.twcenter.net/forums/downl...o=file&id=2741 in the "Strat_Map" tab use the "Write/read Strat Cas" buttons.
    Thanks, I've given this a try and it does seem to work in that I can write cas to ms3d and back just fine, but the the game crashes when the projectile is used ingame? Maybe I'm doing something wrong?

    I did it like this:
    read strat cas
    write strat cas to ms3d
    read ms3d strat cas
    write strat cas
     
  6. xHolyCrusader's Avatar

    xHolyCrusader said:

    Default Re: Custom Missile Models

    Quote Originally Posted by AleksiMizaro View Post
    Thanks, I've given this a try and it does seem to work in that I can write cas to ms3d and back just fine, but the the game crashes when the projectile is used ingame? Maybe I'm doing something wrong?

    I did it like this:
    read strat cas
    write strat cas to ms3d
    read ms3d strat cas
    write strat cas
    I never used the converter for missile cas files, so it might be that, afterall it is meant to be used for strat map models :p
    It might also be something with your model/texture though, have you tried converting a vanilla model to ms3d and back without amending it and see if that still works ingame?
     
  7. AleksiMizaro's Avatar

    AleksiMizaro said:

    Default Re: Custom Missile Models

    Quote Originally Posted by QuintusSertorius View Post
    I have no idea, I'm afraid, I don't do the projectiles in EBII.

    Have you got the M2TW tools for 3DS Max? That has .mesh and .cas converters in it.
    Do you happen to know who worked on that part? I'm having a bit of trouble :p