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Thread: Question about 1.6

  1. #1

    Default Question about 1.6

    Hi!

    I have a couple questions regarding 1.6.

    1. I am curious about whether or not 1.6 does feature a full English translation yet. I saw Gigantus guide to 1.6 say that it didn't feature English text, but seeing as the guide was posted in early 2016, I wonder if a translation has come now seeing as we're halfway through 2017 by now.


    2. How does 1.6 fare when it comes to sub-mods? I noticed a lot of sub-mods were aimed at 1.51. I am curious to hear the opinion of the community with regards to anyone who wish to use sub-mods, and possibly any suggestions you might have to make with regards to particularly good mods to take notice of. I am completely new to COW when it comes to sub-mods.


    Thanks in advance for any answers or help you can provide
    "He who wishes to be the best for his people, must do that which is necessary - and be willing to go to hell for it."

    Let the Preservation, Advancement and Evolution of Mankind be our Greater Good.


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  2. #2

    Default Re: Question about 1.6

    Hi Campidoctor.

    1. As far as I know, the English translation is relatively complete, and everything that is important for the game is fully translated.

    2. I am recently working on a few submods for 1.6 :

    At the moment, I have nearly finished a mod, which will reenable growth, but with restrictions, so that it is lore friendly, and you do not have new Altdorf everywhere at turn 100.

    Also, I am working on a better version for the German translation since many things are still Russian there.

    I also do have an idea about a modding series in mind, in which I will implement more and lore friendlier victory conditions for some factions.
    I already tested some things out, but I will need a lot of time until I am ready for the "first" episode.

  3. #3

    Default Re: Question about 1.6

    Quote Originally Posted by DerChronist View Post
    Hi Campidoctor.

    1. As far as I know, the English translation is relatively complete, and everything that is important for the game is fully translated.

    2. I am recently working on a few submods for 1.6 :

    At the moment, I have nearly finished a mod, which will reenable growth, but with restrictions, so that it is lore friendly, and you do not have new Altdorf everywhere at turn 100.

    Also, I am working on a better version for the German translation since many things are still Russian there.

    I also do have an idea about a modding series in mind, in which I will implement more and lore friendlier victory conditions for some factions.
    I already tested some things out, but I will need a lot of time until I am ready for the "first" episode.
    nice work mate hope to see it when 1.6 comes out

  4. #4

    Default Re: Question about 1.6

    Hi mr.playa,

    I haven't visited the forum for about a month, and school has kept me busy, that's why I only progress slowly.

    My improved translation will be published soon, I'm almost finished with it.

    Unforunately, my project with the aim of reenabling growth will still take some time, because I have to test out some ideas to create a well balanced mechanism ...
    Probably I'm going to create a tutorial how to reenable growth by yourself, and later upload a complete submod.

    I'd also like to give a preview on my planned modding series for the far future :
    The first episode will be about the dark elves, you won't win the campaign by conquering a large part of the map anymore. It will be more about capturing slaves, annihilating the high elves and gaining influence at the Witch Kings court.

  5. #5

    Default Re: Question about 1.6

    How much effort is it going to take for me to get the mod working on my computer. It didn't work too well on the last computer I tried it with but that one just wasn't all taht great
    FREE THE NIPPLE!!!

  6. #6

    Default Re: Question about 1.6

    Got it to work on my new rig, might play around with fixing it up.

    I have a rough idea for a submod that seeks to create an alternative to the region swap script. Instead of tailoring the campaign map for each faction's difficulty I'll create a default setup that doesn't require swapping things around.
    FREE THE NIPPLE!!!

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